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@@ -622,8 +622,8 @@ class Godot private constructor(val context: Context) {
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}
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override fun onEnd(animation: WindowInsetsAnimationCompat) {
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- // Fixes issue on Android 7 and 8 where immersive mode gets auto disabled after the keyboard is hidden.
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- if (useImmersive.get() && Build.VERSION.SDK_INT < Build.VERSION_CODES.P) {
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+ // Fixes an issue on Android 10 and older where immersive mode gets auto disabled after the keyboard is hidden on some devices.
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+ if (useImmersive.get() && Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
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runOnHostThread {
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enableImmersiveMode(true, true)
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}
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