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Fix crash in navigation 3d when target is not reachable

The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
Sean 2 years ago
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commit
9b525da531
1 changed files with 1 additions and 0 deletions
  1. 1 0
      modules/navigation/nav_map.cpp

+ 1 - 0
modules/navigation/nav_map.cpp

@@ -238,6 +238,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
 			to_visit.clear();
 			to_visit.push_back(0);
 			least_cost_id = 0;
+			prev_least_cost_id = -1;
 
 			reachable_end = nullptr;