2
0
Эх сурвалжийг харах

-Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor

Juan Linietsky 7 жил өмнө
parent
commit
9b5275b135

+ 2 - 2
editor/plugins/curve_editor_plugin.cpp

@@ -794,13 +794,13 @@ Ref<Texture> CurvePreviewGenerator::generate(const Ref<Resource> &p_from) {
 	img_ref.instance();
 	Image &im = **img_ref;
 
-	im.create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
+	im.create(thumbnail_size, thumbnail_size / 2, 0, Image::FORMAT_RGBA8);
 
 	im.lock();
 
 	Color bg_color(0.1, 0.1, 0.1, 1.0);
 	for (int i = 0; i < thumbnail_size; i++) {
-		for (int j = 0; j < thumbnail_size; j++) {
+		for (int j = 0; j < thumbnail_size / 2; j++) {
 			im.set_pixel(i, j, bg_color);
 		}
 	}

+ 2 - 0
scene/resources/texture.cpp

@@ -76,7 +76,9 @@ void Texture::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
 	ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
 
+	ADD_GROUP("Flags", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
+	ADD_GROUP("", "");
 
 	BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
 	BIND_ENUM_CONSTANT(FLAG_MIPMAPS);