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Safer way to update animation if changed, fixes #26670

Juan Linietsky 6 年之前
父节点
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9b5c6f539b
共有 3 个文件被更改,包括 48 次插入8 次删除
  1. 2 5
      core/undo_redo.cpp
  2. 42 2
      editor/animation_track_editor.cpp
  3. 4 1
      editor/animation_track_editor.h

+ 2 - 5
core/undo_redo.cpp

@@ -250,8 +250,9 @@ void UndoRedo::commit_action() {
 	if (action_level > 0)
 		return; //still nested
 
+	commiting++;
 	redo(); // perform action
-
+	commiting--;
 	if (callback && actions.size() > 0) {
 		callback(callback_ud, actions[actions.size() - 1].name);
 	}
@@ -326,12 +327,10 @@ bool UndoRedo::redo() {
 	if ((current_action + 1) >= actions.size())
 		return false; //nothing to redo
 
-	commiting++;
 	current_action++;
 
 	_process_operation_list(actions.write[current_action].do_ops.front());
 	version++;
-	commiting--;
 
 	return true;
 }
@@ -341,11 +340,9 @@ bool UndoRedo::undo() {
 	ERR_FAIL_COND_V(action_level > 0, false);
 	if (current_action < 0)
 		return false; //nothing to redo
-	commiting++;
 	_process_operation_list(actions.write[current_action].undo_ops.front());
 	current_action--;
 	version--;
-	commiting--;
 	return true;
 }
 

+ 42 - 2
editor/animation_track_editor.cpp

@@ -1621,10 +1621,15 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati
 
 	ERR_FAIL_INDEX(track, animation->get_track_count());
 
+	node_path = animation->track_get_path(p_track);
 	type_icon = type_icons[animation->track_get_type(track)];
 	selected_icon = get_icon("KeySelected", "EditorIcons");
 }
 
+NodePath AnimationTrackEdit::get_path() const {
+	return node_path;
+}
+
 Size2 AnimationTrackEdit::get_minimum_size() const {
 
 	Ref<Texture> texture = get_icon("Object", "EditorIcons");
@@ -1945,6 +1950,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
 		if (remove_rect.has_point(pos)) {
 			emit_signal("remove_request", track);
 			accept_event();
+			return;
 		}
 
 		if (bezier_edit_rect.has_point(pos)) {
@@ -2533,7 +2539,10 @@ void AnimationTrackEditor::_track_remove_request(int p_track) {
 
 	int idx = p_track;
 	if (idx >= 0 && idx < animation->get_track_count()) {
-		_clear_selection();
+		selection.clear();
+		_clear_key_edit();
+		//all will be updated after remove anyway, and triggering update here raises error on tracks already removed
+
 		undo_redo->create_action(TTR("Remove Anim Track"));
 		undo_redo->add_do_method(animation.ptr(), "remove_track", idx);
 		undo_redo->add_undo_method(animation.ptr(), "add_track", animation->track_get_type(idx), idx);
@@ -3392,6 +3401,10 @@ void AnimationTrackEditor::_update_tracks() {
 
 void AnimationTrackEditor::_animation_changed() {
 
+	if (animation_changing_awaiting_update) {
+		return; //all will be updated, dont bother with anything
+	}
+
 	if (key_edit && key_edit->setting) {
 		//if editing a key, just update the edited track, makes refresh less costly
 		if (key_edit->track < track_edits.size()) {
@@ -3400,9 +3413,31 @@ void AnimationTrackEditor::_animation_changed() {
 		return;
 	}
 
+	animation_changing_awaiting_update = true;
+	call_deferred("_animation_update");
+}
+
+void AnimationTrackEditor::_animation_update() {
+
 	timeline->update();
 	timeline->update_values();
-	if (undo_redo->is_commiting_action()) {
+
+	bool same = true;
+
+	if (track_edits.size() == animation->get_track_count()) {
+		//check tracks are the same
+
+		for (int i = 0; i < track_edits.size(); i++) {
+			if (track_edits[i]->get_path() != animation->track_get_path(i)) {
+				same = false;
+				break;
+			}
+		}
+	} else {
+		same = false;
+	}
+
+	if (same) {
 		for (int i = 0; i < track_edits.size(); i++) {
 			track_edits[i]->update();
 		}
@@ -3418,6 +3453,8 @@ void AnimationTrackEditor::_animation_changed() {
 	step->set_block_signals(true);
 	step->set_value(animation->get_step());
 	step->set_block_signals(false);
+
+	animation_changing_awaiting_update = false;
 }
 
 MenuButton *AnimationTrackEditor::get_edit_menu() {
@@ -4712,10 +4749,12 @@ float AnimationTrackEditor::snap_time(float p_value) {
 void AnimationTrackEditor::_bind_methods() {
 
 	ClassDB::bind_method("_animation_changed", &AnimationTrackEditor::_animation_changed);
+	ClassDB::bind_method("_animation_update", &AnimationTrackEditor::_animation_update);
 	ClassDB::bind_method("_timeline_changed", &AnimationTrackEditor::_timeline_changed);
 	ClassDB::bind_method("_track_remove_request", &AnimationTrackEditor::_track_remove_request);
 	ClassDB::bind_method("_name_limit_changed", &AnimationTrackEditor::_name_limit_changed);
 	ClassDB::bind_method("_update_scroll", &AnimationTrackEditor::_update_scroll);
+	ClassDB::bind_method("_update_tracks", &AnimationTrackEditor::_update_tracks);
 	ClassDB::bind_method("_update_step", &AnimationTrackEditor::_update_step);
 	ClassDB::bind_method("_update_length", &AnimationTrackEditor::_update_length);
 	ClassDB::bind_method("_dropped_track", &AnimationTrackEditor::_dropped_track);
@@ -5017,6 +5056,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
 	track_copy_select->set_hide_root(true);
 	track_copy_dialog->add_child(track_copy_select);
 	track_copy_dialog->connect("confirmed", this, "_edit_menu_pressed", varray(EDIT_COPY_TRACKS_CONFIRM));
+	animation_changing_awaiting_update = false;
 }
 
 AnimationTrackEditor::~AnimationTrackEditor() {

+ 4 - 1
editor/animation_track_editor.h

@@ -141,6 +141,7 @@ class AnimationTrackEdit : public Control {
 	Node *root;
 	Control *play_position; //separate control used to draw so updates for only position changed are much faster
 	float play_position_pos;
+	NodePath node_path;
 
 	Ref<Animation> animation;
 	int track;
@@ -212,7 +213,7 @@ public:
 	AnimationTimelineEdit *get_timeline() const { return timeline; }
 	AnimationTrackEditor *get_editor() const { return editor; }
 	UndoRedo *get_undo_redo() const { return undo_redo; }
-
+	NodePath get_path() const;
 	void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
 	virtual Size2 get_minimum_size() const;
 
@@ -306,6 +307,8 @@ class AnimationTrackEditor : public VBoxContainer {
 	Vector<AnimationTrackEdit *> track_edits;
 	Vector<AnimationTrackEditGroup *> groups;
 
+	bool animation_changing_awaiting_update;
+	void _animation_update();
 	int _get_track_selected();
 	void _animation_changed();
 	void _update_tracks();