|
@@ -3,6 +3,23 @@
|
|
|
<brief_description>
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
+ The [code]ArrayMesh[/code] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
|
|
|
+ [codeblock]
|
|
|
+ var vertices = PoolVector3Array()
|
|
|
+ vertices.push_back(Vector3(0,1,0))
|
|
|
+ vertices.push_back(Vector3(1,0,0))
|
|
|
+ vertices.push_back(Vector3(0,0,1))
|
|
|
+ # Initialize the ArrayMesh.
|
|
|
+ var arr_mesh = ArrayMesh.new()
|
|
|
+ var arrays = []
|
|
|
+ arrays.resize(ArrayMesh.ARRAY_MAX)
|
|
|
+ arrays[ArrayMesh.ARRAY_VERTEX] = vertices
|
|
|
+ # Create the Mesh.
|
|
|
+ arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
|
|
|
+ var m = MeshInstance.new()
|
|
|
+ m.mesh = arr_mesh
|
|
|
+ [/codeblock]
|
|
|
+ The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
|
|
|
</description>
|
|
|
<tutorials>
|
|
|
</tutorials>
|