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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.

Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
Dario 1 year ago
parent
commit
9b91750fb1

+ 1 - 1
servers/rendering/renderer_rd/environment/fog.cpp

@@ -264,7 +264,7 @@ ALBEDO = vec3(1.0);
 			uniforms.push_back(u);
 		}
 
-		uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+		uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 		volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE);
 	}

+ 1 - 1
servers/rendering/renderer_rd/environment/sky.cpp

@@ -874,7 +874,7 @@ void sky() {
 			uniforms.push_back(u);
 		}
 
-		uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+		uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 		sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS);
 	}

+ 24 - 24
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -1663,7 +1663,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
 	_setup_voxelgis(*p_render_data->voxel_gi_instances);
 	_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
 
-	_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
+	_update_render_base_uniform_set(rb->get_samplers()); //may have changed due to the above (light buffer enlarged, as an example)
 
 	_fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi);
 	render_list[RENDER_LIST_OPAQUE].sort_by_key();
@@ -1889,6 +1889,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
 	p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
 	p_render_data->scene_data->opaque_prepass_threshold = 0.0f;
 
+	// Shadow pass can change the base uniform set samplers.
+	_update_render_base_uniform_set(rb->get_samplers());
+
 	_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true);
 
 	RENDER_TIMESTAMP("Render Opaque Pass");
@@ -2324,7 +2327,7 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas
 void RenderForwardClustered::_render_shadow_begin() {
 	scene_state.shadow_passes.clear();
 	RD::get_singleton()->draw_command_begin_label("Shadow Setup");
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	render_list[RENDER_LIST_SECONDARY].clear();
 	scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
@@ -2448,7 +2451,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
 	render_data.cluster_max_elements = 32;
 	render_data.instances = &p_instances;
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
 
@@ -2494,7 +2497,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
 
 	scene_shader.enable_advanced_shader_group();
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
 
@@ -2545,7 +2548,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance
 
 	scene_shader.enable_advanced_shader_group();
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
 
@@ -2614,7 +2617,7 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
 	render_data.cluster_max_elements = 32;
 	render_data.instances = &p_instances;
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	PassMode pass_mode = PASS_MODE_SDF;
 	_fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
@@ -2694,13 +2697,10 @@ void RenderForwardClustered::base_uniforms_changed() {
 	render_base_uniform_set = RID();
 }
 
-void RenderForwardClustered::_update_render_base_uniform_set() {
+void RenderForwardClustered::_update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers) {
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
-	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
-
-	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) {
-		base_uniform_set_updated = false;
 
+	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
 		if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
 			RD::get_singleton()->free(render_base_uniform_set);
 		}
@@ -2724,22 +2724,22 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			RID sampler;
 			switch (decals_get_filter()) {
 				case RS::DECAL_FILTER_NEAREST: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 			}
 
@@ -2754,22 +2754,22 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			RID sampler;
 			switch (light_projectors_get_filter()) {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 			}
 
@@ -2860,7 +2860,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			uniforms.push_back(u);
 		}
 
-		uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+		uniforms.append_array(p_samplers.get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 		render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET);
 	}

+ 1 - 6
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h

@@ -155,8 +155,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
 
 	uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
 
-	bool base_uniform_set_updated = false;
-	void _update_render_base_uniform_set();
+	void _update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers);
 	RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
 	RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
 
@@ -633,10 +632,6 @@ public:
 	virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override;
 
 	virtual void base_uniforms_changed() override;
-	_FORCE_INLINE_ virtual void update_uniform_sets() override {
-		base_uniform_set_updated = true;
-		_update_render_base_uniform_set();
-	}
 
 	/* SDFGI UPDATE */
 

+ 22 - 20
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -743,7 +743,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
 	_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
 	_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
 
-	_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
+	_update_render_base_uniform_set(rb->get_samplers()); //may have changed due to the above (light buffer enlarged, as an example)
 
 	RD::get_singleton()->draw_command_end_label(); // Render Setup
 
@@ -881,6 +881,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
 
 		p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
 
+		// Shadow pass can change the base uniform set samplers.
+		_update_render_base_uniform_set(rb->get_samplers());
+
 		_setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid());
 
 		if (using_subpass_transparent && using_subpass_post_process) {
@@ -1241,7 +1244,7 @@ void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, i
 void RenderForwardMobile::_render_shadow_begin() {
 	scene_state.shadow_passes.clear();
 	RD::get_singleton()->draw_command_begin_label("Shadow Setup");
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	render_list[RENDER_LIST_SECONDARY].clear();
 }
@@ -1348,7 +1351,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
 
 	RD::get_singleton()->draw_command_begin_label("Render 3D Material");
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	RenderSceneDataRD scene_data;
 	scene_data.cam_projection = p_cam_projection;
@@ -1399,7 +1402,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *>
 
 	RD::get_singleton()->draw_command_begin_label("Render UV2");
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	RenderSceneDataRD scene_data;
 	scene_data.dual_paraboloid_side = 0;
@@ -1473,7 +1476,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
 
 	RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
 
-	_update_render_base_uniform_set();
+	_update_render_base_uniform_set(RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default());
 
 	RenderSceneDataRD scene_data;
 	scene_data.cam_projection = p_cam_projection;
@@ -1517,9 +1520,8 @@ void RenderForwardMobile::base_uniforms_changed() {
 	render_base_uniform_set = RID();
 }
 
-void RenderForwardMobile::_update_render_base_uniform_set() {
+void RenderForwardMobile::_update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers) {
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
-	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
 		if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
@@ -1547,22 +1549,22 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			RID sampler;
 			switch (decals_get_filter()) {
 				case RS::DECAL_FILTER_NEAREST: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 			}
 
@@ -1577,22 +1579,22 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			RID sampler;
 			switch (light_projectors_get_filter()) {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = p_samplers.get_sampler(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 			}
 
@@ -1675,7 +1677,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			uniforms.push_back(u);
 		}
 
-		uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+		uniforms.append_array(p_samplers.get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 		render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET);
 	}

+ 1 - 1
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h

@@ -200,7 +200,7 @@ private:
 
 	uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
 
-	void _update_render_base_uniform_set();
+	void _update_render_base_uniform_set(const RendererRD::MaterialStorage::Samplers &p_samplers);
 
 	void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);
 	void _fill_element_info(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1);

+ 1 - 1
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -1045,7 +1045,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
 		uniforms.push_back(u);
 	}
 
-	uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+	uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET);
 	if (p_backbuffer) {

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -280,7 +280,6 @@ public:
 	RID render_buffers_get_default_voxel_gi_buffer();
 
 	virtual void base_uniforms_changed() = 0;
-	virtual void update_uniform_sets(){};
 
 	virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override;
 

+ 124 - 212
servers/rendering/renderer_rd/storage_rd/material_storage.cpp

@@ -1088,6 +1088,37 @@ void MaterialStorage::MaterialData::set_as_used() {
 	}
 }
 
+///////////////////////////////////////////////////////////////////////////
+// MaterialStorage::Samplers
+
+Vector<RD::Uniform> MaterialStorage::Samplers::get_uniforms(int p_first_index) const {
+	Vector<RD::Uniform> uniforms;
+
+	// Binding ids are aligned with samplers_inc.glsl.
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 0, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 1, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 2, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 3, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 4, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 5, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 6, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 7, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 8, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 9, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 10, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, p_first_index + 11, rids[RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC][RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED]));
+
+	return uniforms;
+}
+
+bool MaterialStorage::Samplers::is_valid() const {
+	return rids[1][1].is_valid();
+}
+
+bool MaterialStorage::Samplers::is_null() const {
+	return rids[1][1].is_null();
+}
+
 ///////////////////////////////////////////////////////////////////////////
 // MaterialStorage
 
@@ -1101,92 +1132,7 @@ MaterialStorage::MaterialStorage() {
 	singleton = this;
 
 	//default samplers
-	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
-		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
-			RD::SamplerState sampler_state;
-			switch (i) {
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.max_lod = 0;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.max_lod = 0;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.use_anisotropy = true;
-					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.use_anisotropy = true;
-					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
-				} break;
-				default: {
-				}
-			}
-			switch (j) {
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-				} break;
-				default: {
-				}
-			}
-
-			default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
-		}
-	}
-
-	//custom sampler
-	sampler_rd_configure_custom(0.0f);
+	default_samplers = samplers_rd_allocate();
 
 	// buffers
 	{ //create index array for copy shaders
@@ -1233,20 +1179,7 @@ MaterialStorage::~MaterialStorage() {
 	RD::get_singleton()->free(quad_index_buffer); //array gets freed as dependency
 
 	//def samplers
-	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
-		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
-			RD::get_singleton()->free(default_rd_samplers[i][j]);
-		}
-	}
-
-	//custom samplers
-	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
-		for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
-			if (custom_rd_samplers[i][j].is_valid()) {
-				RD::get_singleton()->free(custom_rd_samplers[i][j]);
-			}
-		}
-	}
+	samplers_rd_free(default_samplers);
 
 	singleton = nullptr;
 }
@@ -1263,102 +1196,6 @@ bool MaterialStorage::free(RID p_rid) {
 	return false;
 }
 
-/* Samplers */
-
-void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) {
-	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
-		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
-			RD::SamplerState sampler_state;
-			switch (i) {
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.max_lod = 0;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.max_lod = 0;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.lod_bias = p_mipmap_bias;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.lod_bias = p_mipmap_bias;
-
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.lod_bias = p_mipmap_bias;
-					sampler_state.use_anisotropy = true;
-					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
-					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
-					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
-					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
-					} else {
-						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
-					}
-					sampler_state.lod_bias = p_mipmap_bias;
-					sampler_state.use_anisotropy = true;
-					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
-				} break;
-				default: {
-				}
-			}
-			switch (j) {
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
-				} break;
-				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
-					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
-				} break;
-				default: {
-				}
-			}
-
-			if (custom_rd_samplers[i][j].is_valid()) {
-				RD::get_singleton()->free(custom_rd_samplers[i][j]);
-			}
-
-			custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
-		}
-	}
-}
-
 /* GLOBAL SHADER UNIFORM API */
 
 int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) {
@@ -2400,24 +2237,99 @@ void MaterialStorage::material_update_dependency(RID p_material, DependencyTrack
 	}
 }
 
-Vector<RD::Uniform> MaterialStorage::get_default_sampler_uniforms(int first_index) {
-	Vector<RD::Uniform> uniforms;
+MaterialStorage::Samplers MaterialStorage::samplers_rd_allocate(float p_mipmap_bias) const {
+	Samplers samplers;
+	samplers.mipmap_bias = p_mipmap_bias;
+	samplers.use_nearest_mipmap_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");
+	samplers.anisotropic_filtering_level = int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
 
-	// Binding ids are aligned with samplers_inc.glsl.
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 0, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 1, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 2, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 3, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 4, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 5, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 6, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 7, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 8, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 9, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 10, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
-	uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 11, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED)));
+	RD::SamplerFilter mip_filter = samplers.use_nearest_mipmap_filter ? RD::SAMPLER_FILTER_NEAREST : RD::SAMPLER_FILTER_LINEAR;
+	float anisotropy_max = float(1 << samplers.anisotropic_filtering_level);
 
-	return uniforms;
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			RD::SamplerState sampler_state;
+			switch (i) {
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.mip_filter = mip_filter;
+					sampler_state.lod_bias = samplers.mipmap_bias;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.mip_filter = mip_filter;
+					sampler_state.lod_bias = samplers.mipmap_bias;
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.mip_filter = mip_filter;
+					sampler_state.lod_bias = samplers.mipmap_bias;
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = anisotropy_max;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.mip_filter = mip_filter;
+					sampler_state.lod_bias = samplers.mipmap_bias;
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = anisotropy_max;
+
+				} break;
+				default: {
+				}
+			}
+			switch (j) {
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+				} break;
+				default: {
+				}
+			}
+
+			samplers.rids[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+		}
+	}
+
+	return samplers;
+}
+
+void MaterialStorage::samplers_rd_free(Samplers &p_samplers) const {
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			if (p_samplers.rids[i][j].is_valid()) {
+				RD::get_singleton()->free(p_samplers.rids[i][j]);
+				p_samplers.rids[i][j] = RID();
+			}
+		}
+	}
 }
 
 void MaterialStorage::material_set_data_request_function(ShaderType p_shader_type, MaterialStorage::MaterialDataRequestFunction p_function) {

+ 23 - 11
servers/rendering/renderer_rd/storage_rd/material_storage.h

@@ -105,13 +105,27 @@ public:
 		Vector<RID> texture_cache;
 	};
 
+	struct Samplers {
+		RID rids[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+		float mipmap_bias = 0.0f;
+		bool use_nearest_mipmap_filter = false;
+		int anisotropic_filtering_level = 2;
+
+		_FORCE_INLINE_ RID get_sampler(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) const {
+			return rids[p_filter][p_repeat];
+		}
+
+		Vector<RD::Uniform> get_uniforms(int p_first_index) const;
+		bool is_valid() const;
+		bool is_null() const;
+	};
+
 private:
 	static MaterialStorage *singleton;
 
 	/* Samplers */
 
-	RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-	RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+	Samplers default_samplers;
 
 	/* Buffers */
 
@@ -335,18 +349,16 @@ public:
 
 	/* Samplers */
 
+	Samplers samplers_rd_allocate(float p_mipmap_bias = 0.0f) const;
+	void samplers_rd_free(Samplers &p_samplers) const;
+
 	_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
-		return default_rd_samplers[p_filter][p_repeat];
+		return default_samplers.get_sampler(p_filter, p_repeat);
 	}
-	_FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
-		return custom_rd_samplers[p_filter][p_repeat];
-	}
-
-	void sampler_rd_configure_custom(float mipmap_bias);
 
-	Vector<RD::Uniform> get_default_sampler_uniforms(int first_index);
-
-	// void sampler_rd_set_default(float p_mipmap_bias);
+	_FORCE_INLINE_ const Samplers &samplers_rd_get_default() const {
+		return default_samplers;
+	}
 
 	/* Buffers */
 

+ 1 - 1
servers/rendering/renderer_rd/storage_rd/particles_storage.cpp

@@ -152,7 +152,7 @@ void process() {
 			uniforms.push_back(u);
 		}
 
-		uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+		uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
 
 		particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET);
 	}

+ 30 - 20
servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp

@@ -29,8 +29,8 @@
 /**************************************************************************/
 
 #include "render_scene_buffers_rd.h"
+#include "core/config/project_settings.h"
 #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
-#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 
 RenderSceneBuffersRD::RenderSceneBuffersRD() {
@@ -40,6 +40,8 @@ RenderSceneBuffersRD::~RenderSceneBuffersRD() {
 	cleanup();
 
 	data_buffers.clear();
+
+	RendererRD::MaterialStorage::get_singleton()->samplers_rd_free(samplers);
 }
 
 void RenderSceneBuffersRD::_bind_methods() {
@@ -90,6 +92,27 @@ void RenderSceneBuffersRD::free_named_texture(NamedTexture &p_named_texture) {
 	p_named_texture.slices.clear(); // slices should be freed automatically as dependents...
 }
 
+void RenderSceneBuffersRD::update_samplers() {
+	float computed_mipmap_bias = texture_mipmap_bias;
+
+	if (use_taa) {
+		// Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness.
+		// This restores sharpness in still images to be roughly at the same level as without TAA,
+		// but moving scenes will still be blurrier.
+		computed_mipmap_bias -= 0.5;
+	}
+
+	if (screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
+		// Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness.
+		// If both TAA and FXAA are enabled, combine their negative LOD biases together.
+		computed_mipmap_bias -= 0.25;
+	}
+
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+	material_storage->samplers_rd_free(samplers);
+	samplers = material_storage->samplers_rd_allocate(computed_mipmap_bias);
+}
+
 void RenderSceneBuffersRD::cleanup() {
 	// Free our data buffers (but don't destroy them)
 	for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) {
@@ -105,7 +128,6 @@ void RenderSceneBuffersRD::cleanup() {
 
 void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_config) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
-	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 	render_target = p_config->get_render_target();
 	target_size = p_config->get_target_size();
@@ -123,23 +145,10 @@ void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_co
 
 	ERR_FAIL_COND_MSG(view_count == 0, "Must have at least 1 view");
 
-	if (use_taa) {
-		// Use negative mipmap LOD bias when TAA is enabled to compensate for loss of sharpness.
-		// This restores sharpness in still images to be roughly at the same level as without TAA,
-		// but moving scenes will still be blurrier.
-		texture_mipmap_bias -= 0.5;
-	}
+	update_samplers();
 
-	if (screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
-		// Use negative mipmap LOD bias when FXAA is enabled to compensate for loss of sharpness.
-		// If both TAA and FXAA are enabled, combine their negative LOD biases together.
-		texture_mipmap_bias -= 0.25;
-	}
-
-	material_storage->sampler_rd_configure_custom(texture_mipmap_bias);
-
-	// need to check if we really need to do this here..
-	RendererSceneRenderRD::get_singleton()->update_uniform_sets();
+	// Notify the renderer the base uniform needs to be recreated.
+	RendererSceneRenderRD::get_singleton()->base_uniforms_changed();
 
 	// cleanout any old buffers we had.
 	cleanup();
@@ -243,8 +252,9 @@ void RenderSceneBuffersRD::set_fsr_sharpness(float p_fsr_sharpness) {
 }
 
 void RenderSceneBuffersRD::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
-	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
-	material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias);
+	texture_mipmap_bias = p_texture_mipmap_bias;
+
+	update_samplers();
 }
 
 void RenderSceneBuffersRD::set_use_debanding(bool p_use_debanding) {

+ 12 - 0
servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h

@@ -34,6 +34,7 @@
 #include "../effects/vrs.h"
 #include "../framebuffer_cache_rd.h"
 #include "core/templates/hash_map.h"
+#include "material_storage.h"
 #include "render_buffer_custom_data_rd.h"
 #include "servers/rendering/rendering_device.h"
 #include "servers/rendering/rendering_device_binds.h"
@@ -153,6 +154,11 @@ private:
 	// Data buffers
 	mutable HashMap<StringName, Ref<RenderBufferCustomDataRD>> data_buffers;
 
+	// Samplers.
+	RendererRD::MaterialStorage::Samplers samplers;
+
+	void update_samplers();
+
 protected:
 	static void _bind_methods();
 
@@ -252,6 +258,12 @@ public:
 	RID get_velocity_buffer(bool p_get_msaa);
 	RID get_velocity_buffer(bool p_get_msaa, uint32_t p_layer);
 
+	// Samplers adjusted with the mipmap bias that is best fit for the configuration of these render buffers.
+
+	_FORCE_INLINE_ RendererRD::MaterialStorage::Samplers get_samplers() const {
+		return samplers;
+	}
+
 	////////////////////////////////////////////////////////////////////////////////////////////////////////////
 	// Our classDB doesn't support calling our normal exposed functions