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@@ -263,7 +263,9 @@ uniform highp sampler2D skeleton_texture; //texunit:-1
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out highp vec4 position_interp;
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out highp vec4 position_interp;
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-invariant gl_Position;
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+// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
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+// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
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+//invariant gl_Position;
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void main() {
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void main() {
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