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@@ -532,14 +532,14 @@ ProceduralSky::ProceduralSky() {
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texture = VS::get_singleton()->texture_create();
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texture = VS::get_singleton()->texture_create();
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update_queued = false;
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update_queued = false;
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- sky_top_color = Color::hex(0x0c74f9ff);
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- sky_horizon_color = Color::hex(0x8ed2e8ff);
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- sky_curve = 0.25;
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+ sky_top_color = Color::hex(0xa5d6f1ff);
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+ sky_horizon_color = Color::hex(0xd6eafaff);
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+ sky_curve = 0.09;
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sky_energy = 1;
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sky_energy = 1;
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- ground_bottom_color = Color::hex(0x1a2530ff);
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- ground_horizon_color = Color::hex(0x7bc9f3ff);
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- ground_curve = 0.01;
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+ ground_bottom_color = Color::hex(0x282f36ff);
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+ ground_horizon_color = Color::hex(0x6c655fff);
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+ ground_curve = 0.02;
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ground_energy = 1;
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ground_energy = 1;
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sun_color = Color(1, 1, 1);
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sun_color = Color(1, 1, 1);
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