Make sure script cache is created after reimport
@@ -2330,6 +2330,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
_save_filesystem_cache();
+ _update_pending_script_classes();
importing = false;
if (!is_scanning()) {
emit_signal(SNAME("filesystem_changed"));