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@@ -230,6 +230,9 @@ void MobileVRInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_display_to_lens", "display_to_lens"), &MobileVRInterface::set_display_to_lens);
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ClassDB::bind_method(D_METHOD("get_display_to_lens"), &MobileVRInterface::get_display_to_lens);
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+ ClassDB::bind_method(D_METHOD("set_offset_rect", "offset_rect"), &MobileVRInterface::set_offset_rect);
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+ ClassDB::bind_method(D_METHOD("get_offset_rect"), &MobileVRInterface::get_offset_rect);
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+
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ClassDB::bind_method(D_METHOD("set_oversample", "oversample"), &MobileVRInterface::set_oversample);
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ClassDB::bind_method(D_METHOD("get_oversample"), &MobileVRInterface::get_oversample);
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@@ -243,6 +246,7 @@ void MobileVRInterface::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
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+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "offset_rect"), "set_offset_rect", "get_offset_rect");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversample", PROPERTY_HINT_RANGE, "1.0,2.0,0.1"), "set_oversample", "get_oversample");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k1", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k1", "get_k1");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
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@@ -256,6 +260,14 @@ double MobileVRInterface::get_eye_height() const {
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return eye_height;
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}
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+void MobileVRInterface::set_offset_rect(const Rect2 &p_offset_rect) {
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+ offset_rect = p_offset_rect;
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+}
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+
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+Rect2 MobileVRInterface::get_offset_rect() const {
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+ return offset_rect;
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+}
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+
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void MobileVRInterface::set_iod(const double p_iod) {
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intraocular_dist = p_iod;
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};
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@@ -483,6 +495,8 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target,
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// Because we are rendering to our device we must use our main viewport!
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ERR_FAIL_COND_V(p_screen_rect == Rect2(), blit_to_screen);
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+ Rect2 modified_screen_rect = Rect2(p_screen_rect.position + offset_rect.position * p_screen_rect.size, p_screen_rect.size * offset_rect.size);
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+
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// and add our blits
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BlitToScreen blit;
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blit.render_target = p_render_target;
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@@ -494,16 +508,16 @@ Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target,
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blit.lens_distortion.aspect_ratio = aspect;
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// left eye
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- blit.dst_rect = p_screen_rect;
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+ blit.dst_rect = modified_screen_rect;
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blit.dst_rect.size.width *= 0.5;
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blit.multi_view.layer = 0;
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blit.lens_distortion.eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
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blit_to_screen.push_back(blit);
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// right eye
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- blit.dst_rect = p_screen_rect;
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+ blit.dst_rect = modified_screen_rect;
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blit.dst_rect.size.width *= 0.5;
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- blit.dst_rect.position.x = blit.dst_rect.size.width;
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+ blit.dst_rect.position.x += blit.dst_rect.size.width;
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blit.multi_view.layer = 1;
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blit.lens_distortion.eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
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blit_to_screen.push_back(blit);
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