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@@ -30,149 +30,502 @@
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#include "navigation_obstacle_3d_editor_plugin.h"
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-#include "canvas_item_editor_plugin.h"
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-#include "core/input/input.h"
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-#include "core/io/file_access.h"
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+#include "core/config/project_settings.h"
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#include "core/math/geometry_2d.h"
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-#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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-#include "node_3d_editor_plugin.h"
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-#include "scene/3d/camera_3d.h"
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-#include "scene/gui/separator.h"
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+#include "editor/plugins/node_3d_editor_plugin.h"
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+#include "scene/3d/navigation_obstacle_3d.h"
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+#include "scene/gui/button.h"
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+#include "scene/gui/dialogs.h"
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+#include "servers/navigation_server_3d.h"
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+
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+bool NavigationObstacle3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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+ return Object::cast_to<NavigationObstacle3D>(p_spatial) != nullptr;
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+}
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+
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+String NavigationObstacle3DGizmoPlugin::get_gizmo_name() const {
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+ return "NavigationObstacle3D";
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+}
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+
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+void NavigationObstacle3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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+ p_gizmo->clear();
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+
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+ if (!p_gizmo->is_selected() && get_state() == HIDDEN) {
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+ return;
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+ }
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+
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+ NavigationObstacle3D *obstacle = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+
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+ if (!obstacle) {
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+ return;
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+ }
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+
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+ const Vector<Vector3> &vertices = obstacle->get_vertices();
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+ if (vertices.is_empty()) {
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+ return;
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+ }
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+
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+ float height = obstacle->get_height();
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+ Basis gbi = obstacle->get_global_basis().inverse();
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+
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+ const int vertex_count = vertices.size();
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+
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+ Vector<Vector3> lines_mesh_vertices;
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+ lines_mesh_vertices.resize(vertex_count * 8);
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+ Vector3 *lines_mesh_vertices_ptrw = lines_mesh_vertices.ptrw();
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+
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+ int vertex_index = 0;
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+
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+ for (int i = 0; i < vertex_count; i++) {
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+ Vector3 point = vertices[i];
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+ Vector3 next_point = vertices[(i + 1) % vertex_count];
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+
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+ Vector3 direction = next_point.direction_to(point);
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+ Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0));
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+ Vector3 edge_middle = point + ((next_point - point) * 0.5);
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+
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle);
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle + (arrow_dir * 0.5));
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+
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point);
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(next_point);
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+
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z));
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(next_point.x, height, next_point.z));
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+
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point);
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+ lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z));
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+ }
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+
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+ Vector<Vector2> polygon_2d_vertices;
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+ polygon_2d_vertices.resize(vertex_count);
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+ for (int i = 0; i < vertex_count; i++) {
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+ const Vector3 &vert = vertices[i];
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+ polygon_2d_vertices.write[i] = Vector2(vert.x, vert.z);
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+ }
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+ Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices);
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+
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+ NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
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+
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+ if (triangulated_polygon_2d_indices.is_empty()) {
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+ p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material());
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+ } else {
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+ p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material());
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+ }
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+ p_gizmo->add_collision_segments(lines_mesh_vertices);
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+
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+ if (p_gizmo->is_selected()) {
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+ NavigationObstacle3DEditorPlugin::singleton->redraw();
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+ }
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+}
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+
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+bool NavigationObstacle3DGizmoPlugin::can_be_hidden() const {
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+ return true;
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+}
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+
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+int NavigationObstacle3DGizmoPlugin::get_priority() const {
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+ return -1;
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+}
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+
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+int NavigationObstacle3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
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+ if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
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+ return -1;
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+ }
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+
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+ NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+ ERR_FAIL_NULL_V(obstacle_node, -1);
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+
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+ Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
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+ const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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+
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+ for (int idx = 0; idx < vertices.size(); ++idx) {
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+ Vector3 pos = gt.xform(vertices[idx]);
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+ if (p_camera->unproject_position(pos).distance_to(p_point) < 20) {
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+ return idx;
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+ }
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+ }
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+
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+ return -1;
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+}
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+
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+Vector<int> NavigationObstacle3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
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+ Vector<int> contained_points;
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+ if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
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+ return contained_points;
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+ }
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+
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+ NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+ ERR_FAIL_NULL_V(obstacle_node, contained_points);
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+
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+ Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
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+ const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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+
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+ for (int idx = 0; idx < vertices.size(); ++idx) {
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+ Vector3 pos = gt.xform(vertices[idx]);
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+ bool is_contained_in_frustum = true;
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+ for (int i = 0; i < p_frustum.size(); ++i) {
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+ if (p_frustum[i].distance_to(pos) > 0) {
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+ is_contained_in_frustum = false;
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+ break;
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+ }
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+ }
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+
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+ if (is_contained_in_frustum) {
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+ contained_points.push_back(idx);
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+ }
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+ }
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+
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+ return contained_points;
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+}
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+
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+Transform3D NavigationObstacle3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
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+ NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+ ERR_FAIL_NULL_V(obstacle_node, Transform3D());
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+
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+ const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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+ ERR_FAIL_INDEX_V(p_id, vertices.size(), Transform3D());
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+
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+ Basis gbi = obstacle_node->get_global_basis().inverse();
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+
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+ Transform3D subgizmo_transform = Transform3D(Basis(), gbi.xform(vertices[p_id]));
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+ return subgizmo_transform;
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+}
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+
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+void NavigationObstacle3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
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+ NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+ ERR_FAIL_NULL(obstacle_node);
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+
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+ Basis gb = obstacle_node->get_global_basis();
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+
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+ Vector3 new_vertex_pos = p_transform.origin;
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-void NavigationObstacle3DEditor::_notification(int p_what) {
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+ Vector<Vector3> vertices = obstacle_node->get_vertices();
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+ ERR_FAIL_INDEX(p_id, vertices.size());
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+
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+ Vector3 vertex = gb.xform(new_vertex_pos);
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+ vertex.y = 0.0;
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+ vertices.write[p_id] = vertex;
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+
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+ obstacle_node->set_vertices(vertices);
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+}
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+
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+void NavigationObstacle3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
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+ NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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+ ERR_FAIL_NULL(obstacle_node);
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+
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+ Basis gb = obstacle_node->get_global_basis();
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+
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+ Vector<Vector3> vertices = obstacle_node->get_vertices();
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+ Vector<Vector3> restore_vertices = vertices;
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+
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+ for (int i = 0; i < p_ids.size(); ++i) {
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+ const int idx = p_ids[i];
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+ Vector3 vertex = gb.xform(p_restore[i].origin);
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+ vertex.y = 0.0;
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+ restore_vertices.write[idx] = vertex;
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+ }
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+
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+ if (p_cancel) {
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+ obstacle_node->set_vertices(restore_vertices);
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+ return;
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+ }
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+
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+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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+ undo_redo->create_action(TTR("Set Obstacle Vertices"));
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+ undo_redo->add_do_method(obstacle_node, "set_vertices", vertices);
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+ undo_redo->add_undo_method(obstacle_node, "set_vertices", restore_vertices);
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+ undo_redo->commit_action();
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+}
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+
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+NavigationObstacle3DGizmoPlugin::NavigationObstacle3DGizmoPlugin() {
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+ current_state = VISIBLE;
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+}
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+
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+void NavigationObstacle3DEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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+ case NOTIFICATION_ENTER_TREE: {
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+ _update_theme();
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+ } break;
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+
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case NOTIFICATION_READY: {
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- button_create->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
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- button_edit->set_button_icon(get_editor_theme_icon(SNAME("MovePoint")));
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+ _update_theme();
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button_edit->set_pressed(true);
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- get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditor::_node_removed));
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+ get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
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+ EditorNode::get_singleton()->get_gui_base()->connect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
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+ } break;
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+ case NOTIFICATION_EXIT_TREE: {
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+ get_tree()->disconnect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
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+ EditorNode::get_singleton()->get_gui_base()->disconnect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
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} break;
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}
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}
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-void NavigationObstacle3DEditor::_node_removed(Node *p_node) {
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- if (p_node == obstacle_node) {
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- obstacle_node = nullptr;
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- if (point_lines_meshinstance->get_parent() == p_node) {
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- p_node->remove_child(point_lines_meshinstance);
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+void NavigationObstacle3DEditorPlugin::edit(Object *p_object) {
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+ obstacle_node = Object::cast_to<NavigationObstacle3D>(p_object);
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+
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+ RenderingServer *rs = RenderingServer::get_singleton();
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+
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+ if (obstacle_node) {
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+ if (obstacle_node->get_vertices().is_empty()) {
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+ set_mode(MODE_CREATE);
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+ } else {
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+ set_mode(MODE_EDIT);
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}
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- hide();
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+ wip_vertices.clear();
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+ wip_active = false;
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+ edited_point = -1;
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+
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+ rs->instance_set_scenario(point_lines_instance_rid, obstacle_node->get_world_3d()->get_scenario());
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+ rs->instance_set_scenario(point_handles_instance_rid, obstacle_node->get_world_3d()->get_scenario());
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+
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+ redraw();
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+
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+ } else {
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+ obstacle_node = nullptr;
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+
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+ rs->mesh_clear(point_lines_mesh_rid);
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+ rs->mesh_clear(point_handle_mesh_rid);
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+ rs->instance_set_scenario(point_lines_instance_rid, RID());
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+ rs->instance_set_scenario(point_handles_instance_rid, RID());
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}
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}
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-void NavigationObstacle3DEditor::_menu_option(int p_option) {
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- switch (p_option) {
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- case MODE_CREATE: {
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- mode = MODE_CREATE;
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- button_create->set_pressed(true);
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- button_edit->set_pressed(false);
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- } break;
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- case MODE_EDIT: {
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- mode = MODE_EDIT;
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- button_create->set_pressed(false);
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- button_edit->set_pressed(true);
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- } break;
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+bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const {
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+ return Object::cast_to<NavigationObstacle3D>(p_object);
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+}
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+
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+void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) {
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+ if (p_visible) {
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+ obstacle_editor->show();
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+ } else {
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+ obstacle_editor->hide();
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+ edit(nullptr);
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}
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}
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-void NavigationObstacle3DEditor::_wip_close() {
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- ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid.");
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+void NavigationObstacle3DEditorPlugin::action_flip_vertices() {
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+ if (!obstacle_node) {
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+ return;
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+ }
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+
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+ Vector<Vector3> flipped_vertices = obstacle_node->get_vertices();
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+ flipped_vertices.reverse();
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+
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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- undo_redo->create_action(TTR("Set NavigationObstacle3D Vertices"));
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+ undo_redo->create_action(TTR("Edit Obstacle (Flip Winding)"));
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+ undo_redo->add_do_method(obstacle_node, "set_vertices", flipped_vertices);
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undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
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+ undo_redo->commit_action();
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- PackedVector3Array polygon_3d_vertices;
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- Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip);
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+ obstacle_node->update_gizmos();
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+}
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- if (!triangulated_polygon_2d_indices.is_empty()) {
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- polygon_3d_vertices.resize(wip.size());
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- Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw();
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- for (int i = 0; i < wip.size(); i++) {
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- const Vector2 &vert = wip[i];
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- polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y);
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- }
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+void NavigationObstacle3DEditorPlugin::action_clear_vertices() {
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+ if (!obstacle_node) {
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+ return;
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}
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- undo_redo->add_do_method(obstacle_node, "set_vertices", polygon_3d_vertices);
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- undo_redo->add_do_method(this, "_polygon_draw");
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- undo_redo->add_undo_method(this, "_polygon_draw");
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- wip.clear();
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+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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+ undo_redo->create_action(TTR("Edit Obstacle (Clear Vertices)"));
|
|
|
+ undo_redo->add_do_method(obstacle_node, "set_vertices", Vector<Vector3>());
|
|
|
+ undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
|
+ undo_redo->commit_action();
|
|
|
+
|
|
|
+ obstacle_node->update_gizmos();
|
|
|
+ edit(obstacle_node);
|
|
|
+}
|
|
|
+
|
|
|
+void NavigationObstacle3DEditorPlugin::_update_theme() {
|
|
|
+ button_create->set_tooltip_text(TTR("Add Vertex"));
|
|
|
+ button_edit->set_tooltip_text(TTR("Edit Vertex"));
|
|
|
+ button_delete->set_tooltip_text(TTR("Delete Vertex"));
|
|
|
+ button_flip->set_tooltip_text(TTR("Flip Winding"));
|
|
|
+ button_clear->set_tooltip_text(TTR("Clear Vertices"));
|
|
|
+ button_create->set_button_icon(button_create->get_editor_theme_icon(SNAME("CurveCreate")));
|
|
|
+ button_edit->set_button_icon(button_edit->get_editor_theme_icon(SNAME("CurveEdit")));
|
|
|
+ button_delete->set_button_icon(button_delete->get_editor_theme_icon(SNAME("CurveDelete")));
|
|
|
+ button_flip->set_button_icon(button_flip->get_editor_theme_icon(SNAME("FlipWinding")));
|
|
|
+ button_clear->set_button_icon(button_clear->get_editor_theme_icon(SNAME("Clear")));
|
|
|
+}
|
|
|
+
|
|
|
+void NavigationObstacle3DEditorPlugin::_node_removed(Node *p_node) {
|
|
|
+ if (obstacle_node == p_node) {
|
|
|
+ obstacle_node = nullptr;
|
|
|
+
|
|
|
+ RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
+ rs->mesh_clear(point_lines_mesh_rid);
|
|
|
+ rs->mesh_clear(point_handle_mesh_rid);
|
|
|
+
|
|
|
+ obstacle_editor->hide();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void NavigationObstacle3DEditorPlugin::set_mode(int p_option) {
|
|
|
+ if (p_option == NavigationObstacle3DEditorPlugin::ACTION_FLIP) {
|
|
|
+ button_flip->set_pressed(false);
|
|
|
+ action_flip_vertices();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_option == NavigationObstacle3DEditorPlugin::ACTION_CLEAR) {
|
|
|
+ button_clear->set_pressed(false);
|
|
|
+ button_clear_dialog->reset_size();
|
|
|
+ button_clear_dialog->popup_centered();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ mode = p_option;
|
|
|
+
|
|
|
+ button_create->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_CREATE);
|
|
|
+ button_edit->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_EDIT);
|
|
|
+ button_delete->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_DELETE);
|
|
|
+ button_flip->set_pressed(false);
|
|
|
+ button_clear->set_pressed(false);
|
|
|
+}
|
|
|
+
|
|
|
+void NavigationObstacle3DEditorPlugin::_wip_cancel() {
|
|
|
+ wip_vertices.clear();
|
|
|
wip_active = false;
|
|
|
- mode = MODE_EDIT;
|
|
|
- button_edit->set_pressed(true);
|
|
|
- button_create->set_pressed(false);
|
|
|
+
|
|
|
edited_point = -1;
|
|
|
- undo_redo->commit_action();
|
|
|
+
|
|
|
+ redraw();
|
|
|
}
|
|
|
|
|
|
-EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
|
|
+void NavigationObstacle3DEditorPlugin::_wip_close() {
|
|
|
+ ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid.");
|
|
|
+
|
|
|
+ Vector<Vector2> wip_2d_vertices;
|
|
|
+ wip_2d_vertices.resize(wip_vertices.size());
|
|
|
+ for (int i = 0; i < wip_vertices.size(); i++) {
|
|
|
+ const Vector3 &vert = wip_vertices[i];
|
|
|
+ wip_2d_vertices.write[i] = Vector2(vert.x, vert.z);
|
|
|
+ }
|
|
|
+ Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip_2d_vertices);
|
|
|
+
|
|
|
+ if (!triangulated_polygon_2d_indices.is_empty()) {
|
|
|
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
+ undo_redo->create_action(TTR("Set Obstacle Vertices"));
|
|
|
+ undo_redo->add_do_method(obstacle_node, "set_vertices", wip_vertices);
|
|
|
+ undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
|
+ undo_redo->commit_action();
|
|
|
+
|
|
|
+ wip_vertices.clear();
|
|
|
+ wip_active = false;
|
|
|
+ //mode = MODE_EDIT;
|
|
|
+ NavigationObstacle3DEditorPlugin::singleton->set_mode(NavigationObstacle3DEditorPlugin::MODE_EDIT);
|
|
|
+ button_edit->set_pressed(true);
|
|
|
+ button_create->set_pressed(false);
|
|
|
+ edited_point = -1;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+EditorPlugin::AfterGUIInput NavigationObstacle3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
|
|
if (!obstacle_node) {
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
}
|
|
|
|
|
|
- // Use special transformation rules for NavigationObstacle3D: Only take global y-rotation into account and limit scaling to positive values.
|
|
|
- Transform3D gt;
|
|
|
- gt.origin = obstacle_node->get_global_position();
|
|
|
- gt.scale_basis(obstacle_node->get_global_basis().get_scale().abs().maxf(0.001));
|
|
|
- gt.rotate_basis(Vector3(0.0, 1.0, 0.0), obstacle_node->get_global_rotation().y);
|
|
|
- Transform3D gi = gt.affine_inverse();
|
|
|
- Plane p(Vector3(0.0, 1.0, 0.0), gt.origin);
|
|
|
- point_lines_meshinstance->set_transform(gt.translated(Vector3(0.0, 0.0, 0.00001)));
|
|
|
+ if (!obstacle_node->is_visible_in_tree()) {
|
|
|
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
+ }
|
|
|
+
|
|
|
+ Ref<InputEventMouse> mouse_event = p_event;
|
|
|
+
|
|
|
+ if (mouse_event.is_null()) {
|
|
|
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
+ }
|
|
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
|
|
if (mb.is_valid()) {
|
|
|
- Vector2 gpoint = mb->get_position();
|
|
|
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
|
|
|
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
|
|
|
+ Vector2 mouse_position = mb->get_position();
|
|
|
+ Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
|
|
|
+ Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
|
|
|
+
|
|
|
+ Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
|
|
|
+ Transform3D gi = gt.affine_inverse();
|
|
|
+ Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
|
|
|
|
|
|
Vector3 spoint;
|
|
|
|
|
|
- if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
|
|
|
+ if (!projection_plane.intersects_ray(ray_from, ray_dir, &spoint)) {
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
}
|
|
|
|
|
|
spoint = gi.xform(spoint);
|
|
|
|
|
|
- Vector2 cpoint(spoint.x, spoint.z);
|
|
|
-
|
|
|
- //DO NOT snap here, it's confusing in 3D for adding points.
|
|
|
- //Let the snap happen when the point is being moved, instead.
|
|
|
- //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
|
|
|
-
|
|
|
- PackedVector2Array poly = _get_polygon();
|
|
|
+ Vector3 cpoint = Vector3(spoint.x, 0.0, spoint.z);
|
|
|
+ Vector<Vector3> obstacle_vertices = obstacle_node->get_vertices();
|
|
|
|
|
|
- //first check if a point is to be added (segment split)
|
|
|
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
|
|
|
|
|
|
switch (mode) {
|
|
|
case MODE_CREATE: {
|
|
|
if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
|
|
|
+ if (obstacle_vertices.size() >= 3) {
|
|
|
+ int closest_idx = -1;
|
|
|
+ Vector2 closest_edge_point;
|
|
|
+ real_t closest_dist = 1e10;
|
|
|
+ for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
|
+ Vector2 points[2] = {
|
|
|
+ p_camera->unproject_position(gt.xform(obstacle_vertices[i])),
|
|
|
+ p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]))
|
|
|
+ };
|
|
|
+
|
|
|
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points);
|
|
|
+ if (cp.distance_squared_to(points[0]) < grab_threshold || cp.distance_squared_to(points[1]) < grab_threshold) {
|
|
|
+ continue; // Skip edge as clicked point is too close to existing vertex.
|
|
|
+ }
|
|
|
+
|
|
|
+ real_t d = cp.distance_to(mouse_position);
|
|
|
+ if (d < closest_dist && d < grab_threshold) {
|
|
|
+ closest_dist = d;
|
|
|
+ closest_edge_point = cp;
|
|
|
+ closest_idx = i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (closest_idx >= 0) {
|
|
|
+ edited_point = -1;
|
|
|
+ Vector3 _ray_from = p_camera->project_ray_origin(closest_edge_point);
|
|
|
+ Vector3 _ray_dir = p_camera->project_ray_normal(closest_edge_point);
|
|
|
+ Vector3 edge_intersection_point;
|
|
|
+ if (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) {
|
|
|
+ edge_intersection_point = gi.xform(edge_intersection_point);
|
|
|
+
|
|
|
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
+ undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
|
|
|
+ undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
|
+ obstacle_vertices.insert(closest_idx + 1, edge_intersection_point);
|
|
|
+ undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
|
+ undo_redo->commit_action();
|
|
|
+ redraw();
|
|
|
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
if (!wip_active) {
|
|
|
- wip.clear();
|
|
|
- wip.push_back(cpoint);
|
|
|
+ wip_vertices.clear();
|
|
|
+ wip_vertices.push_back(cpoint);
|
|
|
wip_active = true;
|
|
|
edited_point_pos = cpoint;
|
|
|
snap_ignore = false;
|
|
|
- _polygon_draw();
|
|
|
+ redraw();
|
|
|
edited_point = 1;
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
} else {
|
|
|
- if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, 0.0, wip[0].y))).distance_to(gpoint) < grab_threshold) {
|
|
|
- //wip closed
|
|
|
+ if (wip_vertices.size() > 1 && p_camera->unproject_position(gt.xform(wip_vertices[0])).distance_to(mouse_position) < grab_threshold) {
|
|
|
_wip_close();
|
|
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
} else {
|
|
|
- wip.push_back(cpoint);
|
|
|
- edited_point = wip.size();
|
|
|
+ wip_vertices.push_back(cpoint);
|
|
|
+ edited_point = wip_vertices.size();
|
|
|
snap_ignore = false;
|
|
|
- _polygon_draw();
|
|
|
+ redraw();
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
|
}
|
|
@@ -186,13 +539,11 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
if (mb->get_button_index() == MouseButton::LEFT) {
|
|
|
if (mb->is_pressed()) {
|
|
|
if (mb->is_ctrl_pressed()) {
|
|
|
- if (poly.size() < 3) {
|
|
|
+ if (obstacle_vertices.size() < 3) {
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
- undo_redo->create_action(TTR("Edit Vertices"));
|
|
|
+ undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
|
|
|
undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
|
- poly.push_back(cpoint);
|
|
|
- undo_redo->add_do_method(this, "_polygon_draw");
|
|
|
- undo_redo->add_undo_method(this, "_polygon_draw");
|
|
|
+ obstacle_vertices.push_back(cpoint);
|
|
|
undo_redo->commit_action();
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
@@ -201,18 +552,18 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
int closest_idx = -1;
|
|
|
Vector2 closest_pos;
|
|
|
real_t closest_dist = 1e10;
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
+ for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
|
Vector2 points[2] = {
|
|
|
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y))),
|
|
|
- p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, 0.0, poly[(i + 1) % poly.size()].y)))
|
|
|
+ p_camera->unproject_position(gt.xform(obstacle_vertices[i])),
|
|
|
+ p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]))
|
|
|
};
|
|
|
|
|
|
- Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
|
|
|
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points);
|
|
|
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
|
|
|
continue; //not valid to reuse point
|
|
|
}
|
|
|
|
|
|
- real_t d = cp.distance_to(gpoint);
|
|
|
+ real_t d = cp.distance_to(mouse_position);
|
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
|
closest_dist = d;
|
|
|
closest_pos = cp;
|
|
@@ -221,26 +572,24 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
}
|
|
|
|
|
|
if (closest_idx >= 0) {
|
|
|
- pre_move_edit = poly;
|
|
|
- poly.insert(closest_idx + 1, cpoint);
|
|
|
+ pre_move_edit = obstacle_vertices;
|
|
|
+ obstacle_vertices.insert(closest_idx + 1, cpoint);
|
|
|
edited_point = closest_idx + 1;
|
|
|
edited_point_pos = cpoint;
|
|
|
- _set_polygon(poly);
|
|
|
- _polygon_draw();
|
|
|
+ obstacle_node->set_vertices(obstacle_vertices);
|
|
|
+ redraw();
|
|
|
snap_ignore = true;
|
|
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
|
} else {
|
|
|
- //look for points to move
|
|
|
-
|
|
|
int closest_idx = -1;
|
|
|
Vector2 closest_pos;
|
|
|
real_t closest_dist = 1e10;
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y)));
|
|
|
+ for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
|
+ Vector2 cp = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
|
|
|
|
|
|
- real_t d = cp.distance_to(gpoint);
|
|
|
+ real_t d = cp.distance_to(mouse_position);
|
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
|
closest_dist = d;
|
|
|
closest_pos = cp;
|
|
@@ -249,10 +598,10 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
}
|
|
|
|
|
|
if (closest_idx >= 0) {
|
|
|
- pre_move_edit = poly;
|
|
|
+ pre_move_edit = obstacle_vertices;
|
|
|
edited_point = closest_idx;
|
|
|
- edited_point_pos = poly[closest_idx];
|
|
|
- _polygon_draw();
|
|
|
+ edited_point_pos = obstacle_vertices[closest_idx];
|
|
|
+ redraw();
|
|
|
snap_ignore = false;
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
@@ -261,16 +610,13 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
snap_ignore = false;
|
|
|
|
|
|
if (edited_point != -1) {
|
|
|
- //apply
|
|
|
+ ERR_FAIL_INDEX_V(edited_point, obstacle_vertices.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
|
|
|
+ obstacle_vertices.write[edited_point] = edited_point_pos;
|
|
|
|
|
|
- ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
|
|
|
- poly.write[edited_point] = edited_point_pos;
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
- undo_redo->create_action(TTR("Edit Poly"));
|
|
|
- //undo_redo->add_do_method(obj, "set_polygon", poly);
|
|
|
- //undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
|
|
|
- undo_redo->add_do_method(this, "_polygon_draw");
|
|
|
- undo_redo->add_undo_method(this, "_polygon_draw");
|
|
|
+ undo_redo->create_action(TTR("Edit Obstacle (Move Vertex)"));
|
|
|
+ undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
|
+ undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
|
undo_redo->commit_action();
|
|
|
|
|
|
edited_point = -1;
|
|
@@ -278,30 +624,31 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
|
|
|
+
|
|
|
+ } break;
|
|
|
+
|
|
|
+ case MODE_DELETE: {
|
|
|
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
|
|
|
int closest_idx = -1;
|
|
|
- Vector2 closest_pos;
|
|
|
real_t closest_dist = 1e10;
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, 0.0, poly[i].y)));
|
|
|
-
|
|
|
- real_t d = cp.distance_to(gpoint);
|
|
|
+ for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
|
+ Vector2 point = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
|
|
|
+ real_t d = point.distance_to(mouse_position);
|
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
|
closest_dist = d;
|
|
|
- closest_pos = cp;
|
|
|
closest_idx = i;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (closest_idx >= 0) {
|
|
|
+ edited_point = -1;
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
|
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
|
|
|
- //undo_redo->add_undo_method(obj, "set_polygon", poly);
|
|
|
- poly.remove_at(closest_idx);
|
|
|
- //undo_redo->add_do_method(obj, "set_polygon", poly);
|
|
|
- undo_redo->add_do_method(this, "_polygon_draw");
|
|
|
- undo_redo->add_undo_method(this, "_polygon_draw");
|
|
|
+ undo_redo->create_action(TTR("Edit Obstacle (Remove Vertex)"));
|
|
|
+ undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
|
+ obstacle_vertices.remove_at(closest_idx);
|
|
|
+ undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
|
undo_redo->commit_action();
|
|
|
+ redraw();
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
|
}
|
|
|
}
|
|
@@ -314,20 +661,24 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
|
|
|
if (mm.is_valid()) {
|
|
|
if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
|
|
- Vector2 gpoint = mm->get_position();
|
|
|
+ Vector2 mouse_position = mm->get_position();
|
|
|
|
|
|
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
|
|
|
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
|
|
|
+ Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
|
|
|
+ Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
|
|
|
|
|
|
- Vector3 spoint;
|
|
|
+ Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
|
|
|
+ Transform3D gi = gt.affine_inverse();
|
|
|
+ Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
|
|
|
|
|
|
- if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
|
|
|
+ Vector3 intersection_point;
|
|
|
+
|
|
|
+ if (!projection_plane.intersects_ray(ray_from, ray_dir, &intersection_point)) {
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
}
|
|
|
|
|
|
- spoint = gi.xform(spoint);
|
|
|
+ intersection_point = gi.xform(intersection_point);
|
|
|
|
|
|
- Vector2 cpoint(spoint.x, spoint.z);
|
|
|
+ Vector2 cpoint(intersection_point.x, intersection_point.z);
|
|
|
|
|
|
if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
|
|
|
snap_ignore = false;
|
|
@@ -336,220 +687,217 @@ EditorPlugin::AfterGUIInput NavigationObstacle3DEditor::forward_3d_gui_input(Cam
|
|
|
if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
|
|
|
cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
|
|
|
}
|
|
|
- edited_point_pos = cpoint;
|
|
|
+ edited_point_pos = Vector3(cpoint.x, 0.0, cpoint.y);
|
|
|
|
|
|
- _polygon_draw();
|
|
|
+ redraw();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
-}
|
|
|
+ Ref<InputEventKey> k = p_event;
|
|
|
|
|
|
-PackedVector2Array NavigationObstacle3DEditor::_get_polygon() {
|
|
|
- ERR_FAIL_NULL_V_MSG(obstacle_node, PackedVector2Array(), "Edited object is not valid.");
|
|
|
- return PackedVector2Array(obstacle_node->call("get_polygon"));
|
|
|
-}
|
|
|
+ if (k.is_valid() && k->is_pressed()) {
|
|
|
+ if (wip_active && k->get_keycode() == Key::ENTER) {
|
|
|
+ _wip_close();
|
|
|
+ } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
|
|
|
+ _wip_cancel();
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
-void NavigationObstacle3DEditor::_set_polygon(const PackedVector2Array &p_poly) {
|
|
|
- ERR_FAIL_NULL_MSG(obstacle_node, "Edited object is not valid.");
|
|
|
- obstacle_node->call("set_polygon", p_poly);
|
|
|
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
|
}
|
|
|
|
|
|
-void NavigationObstacle3DEditor::_polygon_draw() {
|
|
|
+void NavigationObstacle3DEditorPlugin::redraw() {
|
|
|
if (!obstacle_node) {
|
|
|
return;
|
|
|
}
|
|
|
+ RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
+
|
|
|
+ rs->mesh_clear(point_lines_mesh_rid);
|
|
|
+ rs->mesh_clear(point_handle_mesh_rid);
|
|
|
|
|
|
- PackedVector2Array poly;
|
|
|
- PackedVector3Array polygon_3d_vertices;
|
|
|
+ if (!obstacle_node->is_visible_in_tree()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Vector<Vector3> edited_vertices;
|
|
|
|
|
|
if (wip_active) {
|
|
|
- poly = wip;
|
|
|
+ edited_vertices = wip_vertices;
|
|
|
} else {
|
|
|
- poly = _get_polygon();
|
|
|
+ edited_vertices = obstacle_node->get_vertices();
|
|
|
}
|
|
|
- polygon_3d_vertices.resize(poly.size());
|
|
|
- Vector3 *polygon_3d_vertices_ptr = polygon_3d_vertices.ptrw();
|
|
|
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
- const Vector2 &vert = poly[i];
|
|
|
- polygon_3d_vertices_ptr[i] = Vector3(vert.x, 0.0, vert.y);
|
|
|
+ if (edited_vertices.is_empty()) {
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
- point_handle_mesh->clear_surfaces();
|
|
|
- point_lines_mesh->clear_surfaces();
|
|
|
- point_lines_meshinstance->set_material_override(line_material);
|
|
|
+ Array point_lines_mesh_array;
|
|
|
+ point_lines_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
|
|
|
|
- if (poly.is_empty()) {
|
|
|
- return;
|
|
|
- }
|
|
|
+ Vector<Vector3> point_lines_mesh_vertices;
|
|
|
+ point_lines_mesh_vertices.resize(edited_vertices.size() * 2);
|
|
|
+ Vector3 *point_lines_mesh_vertices_ptr = point_lines_mesh_vertices.ptrw();
|
|
|
|
|
|
- point_lines_mesh->surface_begin(Mesh::PRIMITIVE_LINES);
|
|
|
+ int vertex_index = 0;
|
|
|
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
- Vector2 p, p2;
|
|
|
+ for (int i = 0; i < edited_vertices.size(); i++) {
|
|
|
+ Vector3 point, next_point;
|
|
|
if (i == edited_point) {
|
|
|
- p = edited_point_pos;
|
|
|
+ point = edited_point_pos;
|
|
|
} else {
|
|
|
- p = poly[i];
|
|
|
+ point = edited_vertices[i];
|
|
|
}
|
|
|
|
|
|
- if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
|
|
|
- p2 = edited_point_pos;
|
|
|
+ if ((wip_active && i == edited_vertices.size() - 1) || (((i + 1) % edited_vertices.size()) == edited_point)) {
|
|
|
+ next_point = edited_point_pos;
|
|
|
} else {
|
|
|
- p2 = poly[(i + 1) % poly.size()];
|
|
|
+ next_point = edited_vertices[(i + 1) % edited_vertices.size()];
|
|
|
}
|
|
|
|
|
|
- Vector3 point = Vector3(p.x, 0.0, p.y);
|
|
|
- Vector3 next_point = Vector3(p2.x, 0.0, p2.y);
|
|
|
-
|
|
|
- point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
|
|
|
- point_lines_mesh->surface_add_vertex(point);
|
|
|
- point_lines_mesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
|
|
|
- point_lines_mesh->surface_add_vertex(next_point);
|
|
|
-
|
|
|
- //Color col=Color(1,0.3,0.1,0.8);
|
|
|
- //vpc->draw_line(point,next_point,col,2);
|
|
|
- //vpc->draw_texture(handle,point-handle->get_size()*0.5);
|
|
|
+ point_lines_mesh_vertices_ptr[vertex_index++] = point;
|
|
|
+ point_lines_mesh_vertices_ptr[vertex_index++] = next_point;
|
|
|
}
|
|
|
|
|
|
- point_lines_mesh->surface_end();
|
|
|
+ point_lines_mesh_array[Mesh::ARRAY_VERTEX] = point_lines_mesh_vertices;
|
|
|
+
|
|
|
+ rs->mesh_add_surface_from_arrays(point_lines_mesh_rid, RS::PRIMITIVE_LINES, point_lines_mesh_array);
|
|
|
+ rs->instance_set_surface_override_material(point_lines_instance_rid, 0, line_material->get_rid());
|
|
|
+ rs->instance_set_transform(point_lines_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position()));
|
|
|
|
|
|
Array point_handle_mesh_array;
|
|
|
point_handle_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
|
Vector<Vector3> point_handle_mesh_vertices;
|
|
|
|
|
|
- point_handle_mesh_vertices.resize(poly.size());
|
|
|
+ point_handle_mesh_vertices.resize(edited_vertices.size());
|
|
|
Vector3 *point_handle_mesh_vertices_ptr = point_handle_mesh_vertices.ptrw();
|
|
|
|
|
|
- for (int i = 0; i < poly.size(); i++) {
|
|
|
- Vector2 point_2d;
|
|
|
- Vector2 p2;
|
|
|
+ for (int i = 0; i < edited_vertices.size(); i++) {
|
|
|
+ Vector3 point_handle_3d;
|
|
|
|
|
|
if (i == edited_point) {
|
|
|
- point_2d = edited_point_pos;
|
|
|
+ point_handle_3d = edited_point_pos;
|
|
|
} else {
|
|
|
- point_2d = poly[i];
|
|
|
+ point_handle_3d = edited_vertices[i];
|
|
|
}
|
|
|
|
|
|
- Vector3 point_handle_3d = Vector3(point_2d.x, 0.0, point_2d.y);
|
|
|
point_handle_mesh_vertices_ptr[i] = point_handle_3d;
|
|
|
}
|
|
|
|
|
|
point_handle_mesh_array[Mesh::ARRAY_VERTEX] = point_handle_mesh_vertices;
|
|
|
- point_handle_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, point_handle_mesh_array);
|
|
|
- point_handle_mesh->surface_set_material(0, handle_material);
|
|
|
-}
|
|
|
-
|
|
|
-void NavigationObstacle3DEditor::edit(Node *p_node) {
|
|
|
- obstacle_node = Object::cast_to<NavigationObstacle3D>(p_node);
|
|
|
|
|
|
- if (obstacle_node) {
|
|
|
- //Enable the pencil tool if the polygon is empty
|
|
|
- if (_get_polygon().is_empty()) {
|
|
|
- _menu_option(MODE_CREATE);
|
|
|
- }
|
|
|
- wip.clear();
|
|
|
- wip_active = false;
|
|
|
- edited_point = -1;
|
|
|
- if (point_lines_meshinstance->get_parent()) {
|
|
|
- point_lines_meshinstance->reparent(p_node, false);
|
|
|
- } else {
|
|
|
- p_node->add_child(point_lines_meshinstance);
|
|
|
- }
|
|
|
- _polygon_draw();
|
|
|
-
|
|
|
- } else {
|
|
|
- obstacle_node = nullptr;
|
|
|
-
|
|
|
- if (point_lines_meshinstance->get_parent()) {
|
|
|
- point_lines_meshinstance->get_parent()->remove_child(point_lines_meshinstance);
|
|
|
- }
|
|
|
- }
|
|
|
+ rs->mesh_add_surface_from_arrays(point_handle_mesh_rid, RS::PRIMITIVE_POINTS, point_handle_mesh_array);
|
|
|
+ rs->instance_set_surface_override_material(point_handles_instance_rid, 0, handle_material->get_rid());
|
|
|
+ rs->instance_set_transform(point_handles_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position()));
|
|
|
}
|
|
|
|
|
|
-void NavigationObstacle3DEditor::_bind_methods() {
|
|
|
- ClassDB::bind_method(D_METHOD("_polygon_draw"), &NavigationObstacle3DEditor::_polygon_draw);
|
|
|
-}
|
|
|
-
|
|
|
-NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
|
|
|
- obstacle_node = nullptr;
|
|
|
-
|
|
|
- button_create = memnew(Button);
|
|
|
- button_create->set_theme_type_variation("FlatButton");
|
|
|
- add_child(button_create);
|
|
|
- button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_CREATE));
|
|
|
- button_create->set_toggle_mode(true);
|
|
|
-
|
|
|
- button_edit = memnew(Button);
|
|
|
- button_edit->set_theme_type_variation("FlatButton");
|
|
|
- add_child(button_edit);
|
|
|
- button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditor::_menu_option).bind(MODE_EDIT));
|
|
|
- button_edit->set_toggle_mode(true);
|
|
|
+NavigationObstacle3DEditorPlugin *NavigationObstacle3DEditorPlugin::singleton = nullptr;
|
|
|
|
|
|
- mode = MODE_EDIT;
|
|
|
- wip_active = false;
|
|
|
- point_lines_meshinstance = memnew(MeshInstance3D);
|
|
|
- point_lines_mesh.instantiate();
|
|
|
- point_lines_meshinstance->set_mesh(point_lines_mesh);
|
|
|
- point_lines_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
|
|
|
- point_lines_meshinstance->set_as_top_level(true);
|
|
|
+NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
|
|
|
+ singleton = this;
|
|
|
|
|
|
- line_material.instantiate();
|
|
|
+ line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
|
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
|
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
|
- line_material->set_albedo(Color(1, 1, 1));
|
|
|
+ line_material->set_albedo(Color(1, 0.3, 0.1, 0.8));
|
|
|
+ line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
|
|
|
- handle_material.instantiate();
|
|
|
+ handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
|
handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
|
- handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
|
|
|
handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
|
+ handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
|
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
|
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
|
|
|
handle_material->set_point_size(handle->get_width());
|
|
|
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
|
|
|
+ handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
|
|
|
- point_handles_meshinstance = memnew(MeshInstance3D);
|
|
|
- point_lines_meshinstance->add_child(point_handles_meshinstance);
|
|
|
- point_handle_mesh.instantiate();
|
|
|
- point_handles_meshinstance->set_mesh(point_handle_mesh);
|
|
|
- point_handles_meshinstance->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
|
|
|
+ RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
|
|
- snap_ignore = false;
|
|
|
-}
|
|
|
+ point_lines_mesh_rid = rs->mesh_create();
|
|
|
+ point_handle_mesh_rid = rs->mesh_create();
|
|
|
|
|
|
-NavigationObstacle3DEditor::~NavigationObstacle3DEditor() {
|
|
|
- memdelete(point_lines_meshinstance);
|
|
|
-}
|
|
|
+ point_lines_instance_rid = rs->instance_create();
|
|
|
+ point_handles_instance_rid = rs->instance_create();
|
|
|
|
|
|
-void NavigationObstacle3DEditorPlugin::edit(Object *p_object) {
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- obstacle_editor->edit(Object::cast_to<Node>(p_object));
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-}
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+ rs->instance_set_base(point_lines_instance_rid, point_lines_mesh_rid);
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+ rs->instance_set_base(point_handles_instance_rid, point_handle_mesh_rid);
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-bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const {
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- return Object::cast_to<NavigationObstacle3D>(p_object);
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-}
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+ obstacle_editor = memnew(HBoxContainer);
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+ obstacle_editor->hide();
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-void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) {
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- if (p_visible) {
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- obstacle_editor->show();
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- } else {
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- obstacle_editor->hide();
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- obstacle_editor->edit(nullptr);
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- }
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-}
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+ Ref<ButtonGroup> bg;
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+ bg.instantiate();
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+
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+ button_create = memnew(Button);
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+ button_create->set_theme_type_variation("FlatButton");
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+ obstacle_editor->add_child(button_create);
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+ button_create->set_tooltip_text(TTR("Add Vertex"));
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+ button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE));
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+ button_create->set_toggle_mode(true);
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+ button_create->set_button_group(bg);
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+
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+ button_edit = memnew(Button);
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+ button_edit->set_theme_type_variation("FlatButton");
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+ obstacle_editor->add_child(button_edit);
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+ button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT));
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+ button_edit->set_toggle_mode(true);
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+ button_edit->set_button_group(bg);
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+
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+ button_delete = memnew(Button);
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+ button_delete->set_theme_type_variation("FlatButton");
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+ obstacle_editor->add_child(button_delete);
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+ button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE));
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+ button_delete->set_toggle_mode(true);
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+ button_delete->set_button_group(bg);
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+
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+ button_flip = memnew(Button);
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+ button_flip->set_theme_type_variation("FlatButton");
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+ obstacle_editor->add_child(button_flip);
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+ button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP));
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+ button_flip->set_toggle_mode(true);
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+
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+ button_clear = memnew(Button);
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+ button_clear->set_theme_type_variation("FlatButton");
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+ obstacle_editor->add_child(button_clear);
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+ button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR));
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+ button_clear->set_toggle_mode(true);
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+
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+ button_clear_dialog = memnew(ConfirmationDialog);
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+ button_clear_dialog->set_title(TTR("Please Confirm..."));
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+ button_clear_dialog->set_text(TTR("Remove all vertices?"));
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+ button_clear_dialog->connect(SceneStringName(confirmed), callable_mp(NavigationObstacle3DEditorPlugin::singleton, &NavigationObstacle3DEditorPlugin::action_clear_vertices));
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+ obstacle_editor->add_child(button_clear_dialog);
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-NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
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- obstacle_editor = memnew(NavigationObstacle3DEditor);
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Node3DEditor::get_singleton()->add_control_to_menu_panel(obstacle_editor);
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- obstacle_editor->hide();
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+ Ref<NavigationObstacle3DGizmoPlugin> gizmo_plugin = memnew(NavigationObstacle3DGizmoPlugin());
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+ obstacle_3d_gizmo_plugin = gizmo_plugin;
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+ Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
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}
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NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() {
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+ RenderingServer *rs = RenderingServer::get_singleton();
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+ ERR_FAIL_NULL(rs);
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+
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+ if (point_lines_instance_rid.is_valid()) {
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+ rs->free(point_lines_instance_rid);
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+ point_lines_instance_rid = RID();
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+ }
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+ if (point_lines_mesh_rid.is_valid()) {
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+ rs->free(point_lines_mesh_rid);
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+ point_lines_mesh_rid = RID();
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+ }
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+
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+ if (point_handles_instance_rid.is_valid()) {
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+ rs->free(point_handles_instance_rid);
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+ point_handles_instance_rid = RID();
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+ }
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+ if (point_handle_mesh_rid.is_valid()) {
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+ rs->free(point_handle_mesh_rid);
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+ point_handle_mesh_rid = RID();
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+ }
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}
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