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@@ -173,6 +173,9 @@
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<member name="application/boot_splash/image" type="String" setter="" getter="">
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<member name="application/boot_splash/image" type="String" setter="" getter="">
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Path to an image used as the boot splash.
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Path to an image used as the boot splash.
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</member>
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</member>
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+ <member name="application/boot_splash/use_filter" type="bool" setter="" getter="">
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+ If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
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+ </member>
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<member name="application/config/custom_user_dir_name" type="String" setter="" getter="">
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<member name="application/config/custom_user_dir_name" type="String" setter="" getter="">
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This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
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This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
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The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
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The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
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