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@@ -53,9 +53,9 @@ Config::Config() {
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singleton = this;
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{
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- GLint max_extensions = 0;
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- glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
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- for (int i = 0; i < max_extensions; i++) {
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+ int64_t max_extensions = 0;
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+ glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions);
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+ for (int64_t i = 0; i < max_extensions; i++) {
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const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
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if (!s) {
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break;
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@@ -88,11 +88,11 @@ Config::Config() {
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rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
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#endif
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- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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- glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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- glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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+ glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
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+ glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
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+ glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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+ glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
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+ glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
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support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
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if (support_anisotropic_filter) {
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