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@@ -92,12 +92,12 @@
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Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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- var node = Node2D.new()
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- node.call("set", "position", Vector2(42, 0))
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+ var node = Node3D.new()
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+ node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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- var node = new Node2D();
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- node.Call("set", "position", new Vector2(42, 0));
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+ var node = new Node3D();
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+ node.Call("rotate", new Vector3(1f, 0f, 0f), 1.571f);
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
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[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
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@@ -110,12 +110,12 @@
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Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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- var node = Node2D.new()
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- node.call_deferred("set", "position", Vector2(42, 0))
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+ var node = Node3D.new()
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+ node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571)
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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- var node = new Node2D();
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- node.CallDeferred("set", "position", new Vector2(42, 0));
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+ var node = new Node3D();
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+ node.CallDeferred("rotate", new Vector3(1f, 0f, 0f), 1.571f);
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
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[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
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@@ -129,12 +129,12 @@
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Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
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Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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- var node = Node2D.new()
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- node.callv("set", ["position", Vector2(42, 0)])
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+ var node = Node3D.new()
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+ node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571])
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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- var node = new Node2D();
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- node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) });
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+ var node = new Node3D();
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+ node.Callv("rotate", new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f });
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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</description>
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</description>
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