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Merge pull request #62499 from fire/gltf-binary-img-compression

Handle gltf binary images
Rémi Verschelde 2 년 전
부모
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9d555f5c68

+ 19 - 1
core/string/ustring.cpp

@@ -4342,6 +4342,9 @@ bool String::is_valid_html_color() const {
 	return Color::html_is_valid(*this);
 }
 
+// Changes made to the set of invalid filename characters must also be reflected in the String documentation for is_valid_filename.
+static const char *invalid_filename_characters = ": / \\ ? * \" | % < >";
+
 bool String::is_valid_filename() const {
 	String stripped = strip_edges();
 	if (*this != stripped) {
@@ -4352,7 +4355,22 @@ bool String::is_valid_filename() const {
 		return false;
 	}
 
-	return !(find(":") != -1 || find("/") != -1 || find("\\") != -1 || find("?") != -1 || find("*") != -1 || find("\"") != -1 || find("|") != -1 || find("%") != -1 || find("<") != -1 || find(">") != -1);
+	Vector<String> chars = String(invalid_filename_characters).split(" ");
+	for (const String &ch : chars) {
+		if (contains(ch)) {
+			return false;
+		}
+	}
+	return true;
+}
+
+String String::validate_filename() const {
+	Vector<String> chars = String(invalid_filename_characters).split(" ");
+	String name = strip_edges();
+	for (int i = 0; i < chars.size(); i++) {
+		name = name.replace(chars[i], "_");
+	}
+	return name;
 }
 
 bool String::is_valid_ip_address() const {

+ 1 - 0
core/string/ustring.h

@@ -433,6 +433,7 @@ public:
 	static const String invalid_node_name_characters;
 	String validate_node_name() const;
 	String validate_identifier() const;
+	String validate_filename() const;
 
 	bool is_valid_identifier() const;
 	bool is_valid_int() const;

+ 1 - 0
core/variant/variant_call.cpp

@@ -1695,6 +1695,7 @@ static void _register_variant_builtin_methods() {
 	bind_string_method(json_escape, sarray(), varray());
 
 	bind_string_method(validate_node_name, sarray(), varray());
+	bind_string_method(validate_filename, sarray(), varray());
 
 	bind_string_method(is_valid_identifier, sarray(), varray());
 	bind_string_method(is_valid_int, sarray(), varray());

+ 6 - 0
doc/classes/String.xml

@@ -1002,6 +1002,12 @@
 				[/codeblocks]
 			</description>
 		</method>
+		<method name="validate_filename" qualifiers="const">
+			<return type="String" />
+			<description>
+				Replace all characters that are not allowed in [method is_valid_filename] with underscores.
+			</description>
+		</method>
 		<method name="validate_node_name" qualifiers="const">
 			<return type="String" />
 			<description>

+ 6 - 10
editor/import/resource_importer_texture.cpp

@@ -322,15 +322,11 @@ void ResourceImporterTexture::save_to_ctex_format(Ref<FileAccess> f, const Ref<I
 			f->store_16(p_image->get_height());
 			f->store_32(p_image->get_mipmap_count());
 			f->store_32(p_image->get_format());
-
-			for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) {
-				Vector<uint8_t> data = Image::basis_universal_packer(p_image->get_image_from_mipmap(i), p_channels);
-				int data_len = data.size();
-				f->store_32(data_len);
-
-				const uint8_t *r = data.ptr();
-				f->store_buffer(r, data_len);
-			}
+			Vector<uint8_t> data = Image::basis_universal_packer(p_image, p_channels);
+			int data_len = data.size();
+			f->store_32(data_len);
+			const uint8_t *r = data.ptr();
+			f->store_buffer(r, data_len);
 		} break;
 	}
 }
@@ -387,7 +383,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String
 
 	Ref<Image> image = p_image->duplicate();
 
-	if (((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED && p_force_po2_for_compressed)) && p_mipmaps) {
+	if (p_force_po2_for_compressed && p_mipmaps && ((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED))) {
 		image->resize_to_po2();
 	}
 

+ 29 - 24
modules/basis_universal/register_types.cpp

@@ -52,44 +52,50 @@ enum BasisDecompressFormat {
 #ifdef TOOLS_ENABLED
 static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image::UsedChannels p_channels) {
 	Vector<uint8_t> budata;
-
 	{
+		basisu::basis_compressor_params params;
 		Ref<Image> image = p_image->duplicate();
-
-		// unfortunately, basis universal does not support compressing supplied mipmaps,
-		// so for the time being, only compressing individual images will have to do.
-
-		if (image->has_mipmaps()) {
-			image->clear_mipmaps();
-		}
 		if (image->get_format() != Image::FORMAT_RGBA8) {
 			image->convert(Image::FORMAT_RGBA8);
 		}
-
-		basisu::image buimg(image->get_width(), image->get_height());
-
+		Ref<Image> image_single = image->duplicate();
 		{
-			Vector<uint8_t> vec = image->get_data();
+			if (image_single->has_mipmaps()) {
+				image_single->clear_mipmaps();
+			}
+			basisu::image buimg(image_single->get_width(), image_single->get_height());
+			Vector<uint8_t> vec = image_single->get_data();
 			const uint8_t *r = vec.ptr();
-
 			memcpy(buimg.get_ptr(), r, vec.size());
+			params.m_source_images.push_back(buimg);
+		}
+		basisu::vector<basisu::image> source_images;
+		for (int32_t mipmap_i = 1; mipmap_i < image->get_mipmap_count(); mipmap_i++) {
+			Ref<Image> mip = image->get_image_from_mipmap(mipmap_i);
+			basisu::image buimg(mip->get_width(), mip->get_height());
+			Vector<uint8_t> vec = mip->get_data();
+			const uint8_t *r = vec.ptr();
+			memcpy(buimg.get_ptr(), r, vec.size());
+			source_images.push_back(buimg);
 		}
 
-		basisu::basis_compressor_params params;
 		params.m_uastc = true;
-		params.m_max_endpoint_clusters = 512;
-		params.m_max_selector_clusters = 512;
+		params.m_quality_level = basisu::BASISU_QUALITY_MIN;
+
+		params.m_pack_uastc_flags &= ~basisu::cPackUASTCLevelMask;
+
+		static const uint32_t s_level_flags[basisu::TOTAL_PACK_UASTC_LEVELS] = { basisu::cPackUASTCLevelFastest, basisu::cPackUASTCLevelFaster, basisu::cPackUASTCLevelDefault, basisu::cPackUASTCLevelSlower, basisu::cPackUASTCLevelVerySlow };
+		params.m_pack_uastc_flags |= s_level_flags[0];
+		params.m_rdo_uastc = 0.0f;
+		params.m_rdo_uastc_quality_scalar = 0.0f;
+		params.m_rdo_uastc_dict_size = 1024;
+
+		params.m_mip_fast = true;
 		params.m_multithreading = true;
-		//params.m_quality_level = 0;
-		//params.m_disable_hierarchical_endpoint_codebooks = true;
-		//params.m_no_selector_rdo = true;
 
 		basisu::job_pool jpool(OS::get_singleton()->get_processor_count());
 		params.m_pJob_pool = &jpool;
 
-		params.m_mip_gen = false; //sorry, please some day support provided mipmaps.
-		params.m_source_images.push_back(buimg);
-
 		BasisDecompressFormat decompress_format = BASIS_DECOMPRESS_RG;
 		params.m_check_for_alpha = false;
 
@@ -252,8 +258,7 @@ static Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size
 		};
 	};
 
-	image.instantiate();
-	image->set_data(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
+	image = Image::create_from_data(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
 
 	return image;
 }

+ 11 - 0
modules/gltf/doc_classes/GLTFState.xml

@@ -55,6 +55,11 @@
 			<description>
 			</description>
 		</method>
+		<method name="get_handle_binary_image">
+			<return type="int" />
+			<description>
+			</description>
+		</method>
 		<method name="get_images">
 			<return type="Texture2D[]" />
 			<description>
@@ -155,6 +160,12 @@
 			<description>
 			</description>
 		</method>
+		<method name="set_handle_binary_image">
+			<return type="void" />
+			<param index="0" name="method" type="int" />
+			<description>
+			</description>
+		</method>
 		<method name="set_images">
 			<return type="void" />
 			<param index="0" name="images" type="Texture2D[]" />

+ 2 - 4
modules/gltf/editor/editor_scene_importer_blend.cpp

@@ -32,6 +32,7 @@
 
 #ifdef TOOLS_ENABLED
 
+#include "../gltf_defines.h"
 #include "../gltf_document.h"
 
 #include "core/config/project_settings.h"
@@ -43,7 +44,6 @@
 #include "scene/gui/line_edit.h"
 
 #ifdef WINDOWS_ENABLED
-// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)
 #include <shlwapi.h>
 #endif
 
@@ -221,6 +221,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
 	gltf.instantiate();
 	Ref<GLTFState> state;
 	state.instantiate();
+
 	String base_dir;
 	if (p_options.has(SNAME("blender/materials/unpack_enabled")) && p_options[SNAME("blender/materials/unpack_enabled")]) {
 		base_dir = sink.get_base_dir();
@@ -274,9 +275,6 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
 	ADD_OPTION_BOOL("blender/animation/limit_playback", true);
 	ADD_OPTION_BOOL("blender/animation/always_sample", true);
 	ADD_OPTION_BOOL("blender/animation/group_tracks", true);
-
-#undef ADD_OPTION_BOOL
-#undef ADD_OPTION_ENUM
 }
 
 ///////////////////////////

+ 10 - 0
modules/gltf/editor/editor_scene_importer_gltf.cpp

@@ -32,6 +32,7 @@
 
 #include "editor_scene_importer_gltf.h"
 
+#include "../gltf_defines.h"
 #include "../gltf_document.h"
 
 uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
@@ -50,6 +51,10 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
 	doc.instantiate();
 	Ref<GLTFState> state;
 	state.instantiate();
+	if (p_options.has("meshes/handle_gltf_embedded_images")) {
+		int32_t enum_option = p_options["meshes/handle_gltf_embedded_images"];
+		state->set_handle_binary_image(enum_option);
+	}
 	Error err = doc->append_from_file(p_path, state, p_flags);
 	if (err != OK) {
 		if (r_err) {
@@ -68,4 +73,9 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
 	}
 }
 
+void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
+		List<ResourceImporter::ImportOption> *r_options) {
+	r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "meshes/handle_gltf_embedded_images", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
+}
+
 #endif // TOOLS_ENABLED

+ 2 - 0
modules/gltf/editor/editor_scene_importer_gltf.h

@@ -47,6 +47,8 @@ public:
 	virtual Node *import_scene(const String &p_path, uint32_t p_flags,
 			const HashMap<StringName, Variant> &p_options,
 			List<String> *r_missing_deps, Error *r_err = nullptr) override;
+	virtual void get_import_options(const String &p_path,
+			List<ResourceImporter::ImportOption> *r_options) override;
 };
 
 #endif // TOOLS_ENABLED

+ 90 - 11
modules/gltf/gltf_document.cpp

@@ -33,6 +33,7 @@
 #include "extensions/gltf_spec_gloss.h"
 
 #include "core/crypto/crypto_core.h"
+#include "core/io/config_file.h"
 #include "core/io/dir_access.h"
 #include "core/io/file_access.h"
 #include "core/io/file_access_memory.h"
@@ -3090,9 +3091,12 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
 		const uint8_t *data_ptr = nullptr;
 		int data_size = 0;
 
+		String image_name;
+
 		if (d.has("uri")) {
 			// Handles the first two bullet points from the spec (embedded data, or external file).
 			String uri = d["uri"];
+			image_name = uri;
 
 			if (uri.begins_with("data:")) { // Embedded data using base64.
 				// Validate data MIME types and throw a warning if it's one we don't know/support.
@@ -3128,6 +3132,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
 				String extension = uri.get_extension().to_lower();
 				if (texture.is_valid()) {
 					p_state->images.push_back(texture);
+					p_state->source_images.push_back(texture->get_image());
 					continue;
 				} else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") {
 					// Fallback to loading as byte array.
@@ -3153,6 +3158,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
 					vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
 
 			const GLTFBufferViewIndex bvi = d["bufferView"];
+			image_name = itos(bvi);
 
 			ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
 
@@ -3197,9 +3203,70 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
 		if (img.is_null()) {
 			ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
 			p_state->images.push_back(Ref<Texture2D>());
+			p_state->source_images.push_back(Ref<Image>());
+			continue;
+		}
+		if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
+			p_state->images.push_back(Ref<Texture2D>());
+			p_state->source_images.push_back(Ref<Image>());
+			continue;
+		} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
+			String extracted_image_name = image_name.get_file().get_basename().validate_filename();
+			img->set_name(extracted_image_name);
+			if (p_state->base_path.is_empty()) {
+				p_state->images.push_back(Ref<Texture2D>());
+				p_state->source_images.push_back(Ref<Image>());
+			} else if (img->get_name().is_empty()) {
+				WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", i));
+				p_state->images.push_back(Ref<Texture2D>());
+				p_state->source_images.push_back(Ref<Image>());
+			} else {
+				String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
+				Ref<ConfigFile> config;
+				config.instantiate();
+				if (FileAccess::exists(file_path + ".import")) {
+					config->load(file_path + ".import");
+				}
+				config->set_value("remap", "importer", "texture");
+				config->set_value("remap", "type", "Texture2D");
+				if (!config->has_section_key("params", "compress/mode")) {
+					config->set_value("remap", "compress/mode", 2); //user may want another compression, so leave it bes
+				}
+				if (!config->has_section_key("params", "mipmaps/generate")) {
+					config->set_value("params", "mipmaps/generate", true);
+				}
+				Error err = OK;
+				err = config->save(file_path + ".import");
+				ERR_FAIL_COND_V(err != OK, err);
+				img->save_png(file_path);
+				ERR_FAIL_COND_V(err != OK, err);
+				ResourceLoader::import(file_path);
+				Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
+				if (saved_image.is_valid()) {
+					p_state->images.push_back(saved_image);
+					p_state->source_images.push_back(img);
+				} else {
+					WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", i, img->get_name()));
+					// Placeholder to keep count.
+					p_state->images.push_back(Ref<Texture2D>());
+					p_state->source_images.push_back(Ref<Image>());
+				}
+			}
+			continue;
+		} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
+			Ref<PortableCompressedTexture2D> tex;
+			tex.instantiate();
+			tex->set_name(img->get_name());
+			tex->set_keep_compressed_buffer(true);
+			p_state->source_images.push_back(img);
+			tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
+			p_state->images.push_back(tex);
+			p_state->source_images.push_back(img);
 			continue;
 		}
-		p_state->images.push_back(ImageTexture::create_from_image(img));
+
+		p_state->images.push_back(Ref<Texture2D>());
+		p_state->source_images.push_back(Ref<Image>());
 	}
 
 	print_verbose("glTF: Total images: " + itos(p_state->images.size()));
@@ -3269,12 +3336,24 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> p_state, Ref<Texture2
 	return gltf_texture_i;
 }
 
-Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture) {
+Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFTextureIndex p_texture, int p_texture_types) {
 	ERR_FAIL_INDEX_V(p_texture, p_state->textures.size(), Ref<Texture2D>());
 	const GLTFImageIndex image = p_state->textures[p_texture]->get_src_image();
-
 	ERR_FAIL_INDEX_V(image, p_state->images.size(), Ref<Texture2D>());
-
+	if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
+		Ref<PortableCompressedTexture2D> portable_texture;
+		portable_texture.instantiate();
+		portable_texture->set_keep_compressed_buffer(true);
+		Ref<Image> new_img = p_state->source_images[p_texture]->duplicate();
+		ERR_FAIL_COND_V(new_img.is_null(), Ref<Texture2D>());
+		new_img->generate_mipmaps();
+		if (p_texture_types) {
+			portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, true);
+		} else {
+			portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, false);
+		}
+		p_state->images.write[image] = portable_texture;
+	}
 	return p_state->images[image];
 }
 
@@ -3685,7 +3764,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 						material->set_texture_filter(diffuse_sampler->get_filter_mode());
 						material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
 					}
-					Ref<Texture2D> diffuse_texture = _get_texture(p_state, diffuse_texture_dict["index"]);
+					Ref<Texture2D> diffuse_texture = _get_texture(p_state, diffuse_texture_dict["index"], TEXTURE_TYPE_GENERIC);
 					if (diffuse_texture.is_valid()) {
 						spec_gloss->diffuse_img = diffuse_texture->get_image();
 						material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture);
@@ -3713,7 +3792,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 			if (sgm.has("specularGlossinessTexture")) {
 				const Dictionary &spec_gloss_texture = sgm["specularGlossinessTexture"];
 				if (spec_gloss_texture.has("index")) {
-					const Ref<Texture2D> orig_texture = _get_texture(p_state, spec_gloss_texture["index"]);
+					const Ref<Texture2D> orig_texture = _get_texture(p_state, spec_gloss_texture["index"], TEXTURE_TYPE_GENERIC);
 					if (orig_texture.is_valid()) {
 						spec_gloss->spec_gloss_img = orig_texture->get_image();
 					}
@@ -3736,7 +3815,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 					Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(p_state, bct["index"]);
 					material->set_texture_filter(bct_sampler->get_filter_mode());
 					material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
-					material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(p_state, bct["index"]));
+					material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
 				}
 				if (!mr.has("baseColorFactor")) {
 					material->set_albedo(Color(1, 1, 1));
@@ -3759,7 +3838,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 			if (mr.has("metallicRoughnessTexture")) {
 				const Dictionary &bct = mr["metallicRoughnessTexture"];
 				if (bct.has("index")) {
-					const Ref<Texture2D> t = _get_texture(p_state, bct["index"]);
+					const Ref<Texture2D> t = _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC);
 					material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, t);
 					material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE);
 					material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, t);
@@ -3777,7 +3856,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 		if (d.has("normalTexture")) {
 			const Dictionary &bct = d["normalTexture"];
 			if (bct.has("index")) {
-				material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"]));
+				material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(p_state, bct["index"], TEXTURE_TYPE_NORMAL));
 				material->set_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING, true);
 			}
 			if (bct.has("scale")) {
@@ -3787,7 +3866,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 		if (d.has("occlusionTexture")) {
 			const Dictionary &bct = d["occlusionTexture"];
 			if (bct.has("index")) {
-				material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"]));
+				material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
 				material->set_ao_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_RED);
 				material->set_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION, true);
 			}
@@ -3805,7 +3884,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> p_state) {
 		if (d.has("emissiveTexture")) {
 			const Dictionary &bct = d["emissiveTexture"];
 			if (bct.has("index")) {
-				material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"]));
+				material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(p_state, bct["index"], TEXTURE_TYPE_GENERIC));
 				material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
 				material->set_emission(Color(0, 0, 0));
 			}

+ 5 - 1
modules/gltf/gltf_document.h

@@ -64,6 +64,10 @@ public:
 		COMPONENT_TYPE_INT = 5125,
 		COMPONENT_TYPE_FLOAT = 5126,
 	};
+	enum {
+		TEXTURE_TYPE_GENERIC = 0,
+		TEXTURE_TYPE_NORMAL = 1,
+	};
 
 protected:
 	static void _bind_methods();
@@ -92,7 +96,7 @@ private:
 	GLTFTextureIndex _set_texture(Ref<GLTFState> p_state, Ref<Texture2D> p_texture,
 			StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
 	Ref<Texture2D> _get_texture(Ref<GLTFState> p_state,
-			const GLTFTextureIndex p_texture);
+			const GLTFTextureIndex p_texture, int p_texture_type);
 	GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> p_state,
 			StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
 	Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> p_state,

+ 7 - 0
modules/gltf/gltf_state.cpp

@@ -91,6 +91,8 @@ void GLTFState::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node);
 	ClassDB::bind_method(D_METHOD("get_additional_data", "extension_name"), &GLTFState::get_additional_data);
 	ClassDB::bind_method(D_METHOD("set_additional_data", "extension_name", "additional_data"), &GLTFState::set_additional_data);
+	ClassDB::bind_method(D_METHOD("get_handle_binary_image"), &GLTFState::get_handle_binary_image);
+	ClassDB::bind_method(D_METHOD("set_handle_binary_image", "method"), &GLTFState::set_handle_binary_image);
 
 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
@@ -118,6 +120,11 @@ void GLTFState::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
+
+	BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES);
+	BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES);
+	BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_BASISU);
 }
 
 void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) {

+ 24 - 0
modules/gltf/gltf_state.h

@@ -59,6 +59,8 @@ class GLTFState : public Resource {
 	bool discard_meshes_and_materials = false;
 	bool create_animations = true;
 
+	int handle_binary_image = HANDLE_BINARY_EXTRACT_TEXTURES;
+
 	Vector<Ref<GLTFNode>> nodes;
 	Vector<Vector<uint8_t>> buffers;
 	Vector<Ref<GLTFBufferView>> buffer_views;
@@ -78,6 +80,7 @@ class GLTFState : public Resource {
 	Vector<Ref<Texture2D>> images;
 	Vector<String> extensions_used;
 	Vector<String> extensions_required;
+	Vector<Ref<Image>> source_images;
 
 	Vector<Ref<GLTFSkin>> skins;
 	Vector<Ref<GLTFCamera>> cameras;
@@ -101,6 +104,18 @@ protected:
 public:
 	void add_used_extension(const String &p_extension, bool p_required = false);
 
+	enum GLTFHandleBinary {
+		HANDLE_BINARY_DISCARD_TEXTURES = 0,
+		HANDLE_BINARY_EXTRACT_TEXTURES,
+		HANDLE_BINARY_EMBED_AS_BASISU,
+	};
+	int32_t get_handle_binary_image() {
+		return handle_binary_image;
+	}
+	void set_handle_binary_image(int32_t p_handle_binary_image) {
+		handle_binary_image = p_handle_binary_image;
+	}
+
 	Dictionary get_json();
 	void set_json(Dictionary p_json);
 
@@ -116,6 +131,15 @@ public:
 	bool get_use_named_skin_binds();
 	void set_use_named_skin_binds(bool p_use_named_skin_binds);
 
+	bool get_discard_textures();
+	void set_discard_textures(bool p_discard_textures);
+
+	bool get_embed_as_basisu();
+	void set_embed_as_basisu(bool p_embed_as_basisu);
+
+	bool get_extract_textures();
+	void set_extract_textures(bool p_extract_textures);
+
 	bool get_discard_meshes_and_materials();
 	void set_discard_meshes_and_materials(bool p_discard_meshes_and_materials);
 

+ 28 - 4
scene/resources/texture.cpp

@@ -653,7 +653,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
 	uint32_t mipmaps = f->get_32();
 	Image::Format format = Image::Format(f->get_32());
 
-	if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+	if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP) {
 		//look for a PNG or WebP file inside
 
 		int sw = w;
@@ -684,9 +684,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
 			}
 
 			Ref<Image> img;
-			if (data_format == DATA_FORMAT_BASIS_UNIVERSAL && Image::basis_universal_unpacker) {
-				img = Image::basis_universal_unpacker(pv);
-			} else if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
+			if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) {
 				img = Image::png_unpacker(pv);
 			} else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) {
 				img = Image::webp_unpacker(pv);
@@ -745,6 +743,32 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
 			return image;
 		}
 
+	} else if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) {
+		int sw = w;
+		int sh = h;
+		uint32_t size = f->get_32();
+		if (p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+			//can't load this due to size limit
+			sw = MAX(sw >> 1, 1);
+			sh = MAX(sh >> 1, 1);
+			f->seek(f->get_position() + size);
+			return Ref<Image>();
+		}
+		Vector<uint8_t> pv;
+		pv.resize(size);
+		{
+			uint8_t *wr = pv.ptrw();
+			f->get_buffer(wr, size);
+		}
+		Ref<Image> img;
+		img = Image::basis_universal_unpacker(pv);
+		if (img.is_null() || img->is_empty()) {
+			ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
+		}
+		format = img->get_format();
+		sw = MAX(sw >> 1, 1);
+		sh = MAX(sh >> 1, 1);
+		return img;
 	} else if (data_format == DATA_FORMAT_IMAGE) {
 		int size = Image::get_image_data_size(w, h, format, mipmaps ? true : false);