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@@ -32,6 +32,7 @@
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#include "light_storage.h"
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#include "config.h"
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+#include "texture_storage.h"
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using namespace GLES3;
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@@ -51,122 +52,284 @@ LightStorage::~LightStorage() {
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/* Light API */
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+void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
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+ Light light;
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+ light.type = p_type;
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+
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+ light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
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+ light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
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+ light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
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+ light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
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+ light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
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+ light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
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+ light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
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+ light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
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+ light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
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+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
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+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
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+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
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+ light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
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+ light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
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+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
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+ light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
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+ light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
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+ light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
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+ light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
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+
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+ light_owner.initialize_rid(p_light, light);
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+}
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+
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RID LightStorage::directional_light_allocate() {
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- return RID();
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+ return light_owner.allocate_rid();
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}
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void LightStorage::directional_light_initialize(RID p_rid) {
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+ _light_initialize(p_rid, RS::LIGHT_DIRECTIONAL);
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}
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RID LightStorage::omni_light_allocate() {
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- return RID();
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+ return light_owner.allocate_rid();
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}
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void LightStorage::omni_light_initialize(RID p_rid) {
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+ _light_initialize(p_rid, RS::LIGHT_OMNI);
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}
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RID LightStorage::spot_light_allocate() {
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- return RID();
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+ return light_owner.allocate_rid();
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}
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void LightStorage::spot_light_initialize(RID p_rid) {
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+ _light_initialize(p_rid, RS::LIGHT_SPOT);
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}
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void LightStorage::light_free(RID p_rid) {
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+ light_set_projector(p_rid, RID()); //clear projector
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+
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+ // delete the texture
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+ Light *light = light_owner.get_or_null(p_rid);
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+ light->dependency.deleted_notify(p_rid);
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+ light_owner.free(p_rid);
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}
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void LightStorage::light_set_color(RID p_light, const Color &p_color) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->color = p_color;
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}
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void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+ ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
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+
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+ if (light->param[p_param] == p_value) {
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+ return;
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+ }
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+
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+ switch (p_param) {
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+ case RS::LIGHT_PARAM_RANGE:
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+ case RS::LIGHT_PARAM_SPOT_ANGLE:
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+ case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
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+ case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
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+ case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
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+ case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
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+ case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
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+ case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
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+ case RS::LIGHT_PARAM_SHADOW_BIAS: {
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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+ } break;
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+ case RS::LIGHT_PARAM_SIZE: {
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+ if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
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+ //changing from no size to size and the opposite
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
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+ }
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+ } break;
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+ default: {
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+ }
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+ }
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+
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+ light->param[p_param] = p_value;
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}
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void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+ light->shadow = p_enabled;
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+
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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void LightStorage::light_set_projector(RID p_light, RID p_texture) {
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+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ if (light->projector == p_texture) {
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+ return;
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+ }
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+
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+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
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+ texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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+ }
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+
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+ light->projector = p_texture;
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+
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+ if (light->type != RS::LIGHT_DIRECTIONAL) {
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+ if (light->projector.is_valid()) {
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+ texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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+ }
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
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+ }
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}
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void LightStorage::light_set_negative(RID p_light, bool p_enable) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->negative = p_enable;
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}
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void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->cull_mask = p_mask;
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+
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->distance_fade = p_enabled;
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+ light->distance_fade_begin = p_begin;
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+ light->distance_fade_shadow = p_shadow;
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+ light->distance_fade_length = p_length;
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}
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void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->reverse_cull = p_enabled;
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+
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
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-}
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->bake_mode = p_bake_mode;
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-void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
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-}
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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-void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
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-}
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+ light->omni_shadow_mode = p_mode;
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-void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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-bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
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- return false;
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-}
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+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
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-void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
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+ return light->omni_shadow_mode;
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}
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-RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
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- return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
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-}
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+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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-RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
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- return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
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+ light->directional_shadow_mode = p_mode;
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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-RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
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- return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
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-}
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+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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-bool LightStorage::light_has_shadow(RID p_light) const {
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- return false;
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+ light->directional_blend_splits = p_enable;
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+ light->version++;
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+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
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}
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-bool LightStorage::light_has_projector(RID p_light) const {
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- return false;
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-}
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+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, false);
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-RS::LightType LightStorage::light_get_type(RID p_light) const {
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- return RS::LIGHT_OMNI;
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+ return light->directional_blend_splits;
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}
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-AABB LightStorage::light_get_aabb(RID p_light) const {
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- return AABB();
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+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
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+ Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND(!light);
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+
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+ light->directional_sky_mode = p_mode;
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}
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-float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
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- return 0.0;
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+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
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+
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+ return light->directional_sky_mode;
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}
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-Color LightStorage::light_get_color(RID p_light) {
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- return Color();
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+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
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+
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+ return light->directional_shadow_mode;
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}
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RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
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- return RS::LIGHT_BAKE_DISABLED;
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-}
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
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-uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
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- return 0;
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+ return light->bake_mode;
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}
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uint64_t LightStorage::light_get_version(RID p_light) const {
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- return 0;
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, 0);
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+
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+ return light->version;
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+}
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+
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+AABB LightStorage::light_get_aabb(RID p_light) const {
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+ const Light *light = light_owner.get_or_null(p_light);
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+ ERR_FAIL_COND_V(!light, AABB());
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+
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+ switch (light->type) {
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+ case RS::LIGHT_SPOT: {
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+ float len = light->param[RS::LIGHT_PARAM_RANGE];
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+ float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
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+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
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+ };
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+ case RS::LIGHT_OMNI: {
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+ float r = light->param[RS::LIGHT_PARAM_RANGE];
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+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
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+ };
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+ case RS::LIGHT_DIRECTIONAL: {
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+ return AABB();
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+ };
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+ }
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+
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+ ERR_FAIL_V(AABB());
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}
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/* PROBE API */
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