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Merge pull request #60596 from clayjohn/GLES3-LightStorage

Add LightStorage functions to GLES3 renderer
Rémi Verschelde 3 years ago
parent
commit
9db20ccb38
2 changed files with 386 additions and 47 deletions
  1. 202 39
      drivers/gles3/storage/light_storage.cpp
  2. 184 8
      drivers/gles3/storage/light_storage.h

+ 202 - 39
drivers/gles3/storage/light_storage.cpp

@@ -32,6 +32,7 @@
 
 #include "light_storage.h"
 #include "config.h"
+#include "texture_storage.h"
 
 using namespace GLES3;
 
@@ -51,122 +52,284 @@ LightStorage::~LightStorage() {
 
 /* Light API */
 
+void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
+	Light light;
+	light.type = p_type;
+
+	light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
+	light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+	light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
+	light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
+	light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
+	light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
+	light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+	light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
+	light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+	light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+	light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+	light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+	light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
+	light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
+	light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+	light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
+	light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
+	light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
+	light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
+
+	light_owner.initialize_rid(p_light, light);
+}
+
 RID LightStorage::directional_light_allocate() {
-	return RID();
+	return light_owner.allocate_rid();
 }
 
 void LightStorage::directional_light_initialize(RID p_rid) {
+	_light_initialize(p_rid, RS::LIGHT_DIRECTIONAL);
 }
 
 RID LightStorage::omni_light_allocate() {
-	return RID();
+	return light_owner.allocate_rid();
 }
 
 void LightStorage::omni_light_initialize(RID p_rid) {
+	_light_initialize(p_rid, RS::LIGHT_OMNI);
 }
 
 RID LightStorage::spot_light_allocate() {
-	return RID();
+	return light_owner.allocate_rid();
 }
 
 void LightStorage::spot_light_initialize(RID p_rid) {
+	_light_initialize(p_rid, RS::LIGHT_SPOT);
 }
 
 void LightStorage::light_free(RID p_rid) {
+	light_set_projector(p_rid, RID()); //clear projector
+
+	// delete the texture
+	Light *light = light_owner.get_or_null(p_rid);
+	light->dependency.deleted_notify(p_rid);
+	light_owner.free(p_rid);
 }
 
 void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->color = p_color;
 }
 
 void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+	ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+
+	if (light->param[p_param] == p_value) {
+		return;
+	}
+
+	switch (p_param) {
+		case RS::LIGHT_PARAM_RANGE:
+		case RS::LIGHT_PARAM_SPOT_ANGLE:
+		case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+		case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+		case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+		case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+		case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+		case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
+		case RS::LIGHT_PARAM_SHADOW_BIAS: {
+			light->version++;
+			light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+		} break;
+		case RS::LIGHT_PARAM_SIZE: {
+			if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
+				//changing from no size to size and the opposite
+				light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+			}
+		} break;
+		default: {
+		}
+	}
+
+	light->param[p_param] = p_value;
 }
 
 void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+	light->shadow = p_enabled;
+
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
 void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	if (light->projector == p_texture) {
+		return;
+	}
+
+	if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+		texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+	}
+
+	light->projector = p_texture;
+
+	if (light->type != RS::LIGHT_DIRECTIONAL) {
+		if (light->projector.is_valid()) {
+			texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+		}
+		light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+	}
 }
 
 void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->negative = p_enable;
 }
 
 void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->cull_mask = p_mask;
+
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
 void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->distance_fade = p_enabled;
+	light->distance_fade_begin = p_begin;
+	light->distance_fade_shadow = p_shadow;
+	light->distance_fade_length = p_length;
 }
 
 void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->reverse_cull = p_enabled;
+
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
 void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
-}
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->bake_mode = p_bake_mode;
 
-void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
 void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
-}
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
 
-void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
-}
+	light->omni_shadow_mode = p_mode;
 
-void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
-bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
-	return false;
-}
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
 
-void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+	return light->omni_shadow_mode;
 }
 
-RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
-	return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
-}
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
 
-RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
-	return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+	light->directional_shadow_mode = p_mode;
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
-RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
-	return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
-}
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
 
-bool LightStorage::light_has_shadow(RID p_light) const {
-	return false;
+	light->directional_blend_splits = p_enable;
+	light->version++;
+	light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
 }
 
-bool LightStorage::light_has_projector(RID p_light) const {
-	return false;
-}
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, false);
 
-RS::LightType LightStorage::light_get_type(RID p_light) const {
-	return RS::LIGHT_OMNI;
+	return light->directional_blend_splits;
 }
 
-AABB LightStorage::light_get_aabb(RID p_light) const {
-	return AABB();
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+	Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND(!light);
+
+	light->directional_sky_mode = p_mode;
 }
 
-float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
-	return 0.0;
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+
+	return light->directional_sky_mode;
 }
 
-Color LightStorage::light_get_color(RID p_light) {
-	return Color();
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+
+	return light->directional_shadow_mode;
 }
 
 RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
-	return RS::LIGHT_BAKE_DISABLED;
-}
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
 
-uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
-	return 0;
+	return light->bake_mode;
 }
 
 uint64_t LightStorage::light_get_version(RID p_light) const {
-	return 0;
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, 0);
+
+	return light->version;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+	const Light *light = light_owner.get_or_null(p_light);
+	ERR_FAIL_COND_V(!light, AABB());
+
+	switch (light->type) {
+		case RS::LIGHT_SPOT: {
+			float len = light->param[RS::LIGHT_PARAM_RANGE];
+			float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+			return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+		};
+		case RS::LIGHT_OMNI: {
+			float r = light->param[RS::LIGHT_PARAM_RANGE];
+			return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+		};
+		case RS::LIGHT_DIRECTIONAL: {
+			return AABB();
+		};
+	}
+
+	ERR_FAIL_V(AABB());
 }
 
 /* PROBE API */

+ 184 - 8
drivers/gles3/storage/light_storage.h

@@ -40,12 +40,100 @@
 #include "servers/rendering/renderer_storage.h"
 #include "servers/rendering/storage/light_storage.h"
 
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
 namespace GLES3 {
 
+/* LIGHT */
+
+struct Light {
+	RS::LightType type;
+	float param[RS::LIGHT_PARAM_MAX];
+	Color color = Color(1, 1, 1, 1);
+	RID projector;
+	bool shadow = false;
+	bool negative = false;
+	bool reverse_cull = false;
+	RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
+	uint32_t max_sdfgi_cascade = 2;
+	uint32_t cull_mask = 0xFFFFFFFF;
+	bool distance_fade = false;
+	real_t distance_fade_begin = 40.0;
+	real_t distance_fade_shadow = 50.0;
+	real_t distance_fade_length = 10.0;
+	RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+	RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+	bool directional_blend_splits = false;
+	RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+	uint64_t version = 0;
+
+	RendererStorage::Dependency dependency;
+};
+
+/* REFLECTION PROBE */
+
+struct ReflectionProbe {
+	RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
+	int resolution = 256;
+	float intensity = 1.0;
+	RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
+	Color ambient_color;
+	float ambient_color_energy = 1.0;
+	float max_distance = 0;
+	Vector3 extents = Vector3(1, 1, 1);
+	Vector3 origin_offset;
+	bool interior = false;
+	bool box_projection = false;
+	bool enable_shadows = false;
+	uint32_t cull_mask = (1 << 20) - 1;
+	float mesh_lod_threshold = 0.01;
+
+	RendererStorage::Dependency dependency;
+};
+
+/* LIGHTMAP */
+
+struct Lightmap {
+	RID light_texture;
+	bool uses_spherical_harmonics = false;
+	bool interior = false;
+	AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+	int32_t array_index = -1; //unassigned
+	PackedVector3Array points;
+	PackedColorArray point_sh;
+	PackedInt32Array tetrahedra;
+	PackedInt32Array bsp_tree;
+
+	struct BSP {
+		static const int32_t EMPTY_LEAF = INT32_MIN;
+		float plane[4];
+		int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+	};
+
+	RendererStorage::Dependency dependency;
+};
+
 class LightStorage : public RendererLightStorage {
 private:
 	static LightStorage *singleton;
 
+	/* LIGHT */
+	mutable RID_Owner<Light, true> light_owner;
+
+	/* REFLECTION PROBE */
+	mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
+
+	/* LIGHTMAP */
+
+	Vector<RID> lightmap_textures;
+
+	mutable RID_Owner<Lightmap, true> lightmap_owner;
+
 public:
 	static LightStorage *get_singleton();
 
@@ -54,6 +142,11 @@ public:
 
 	/* Light API */
 
+	Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
+	bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
+
+	void _light_initialize(RID p_rid, RS::LightType p_type);
+
 	virtual RID directional_light_allocate() override;
 	virtual void directional_light_initialize(RID p_rid) override;
 	virtual RID omni_light_allocate() override;
@@ -72,7 +165,7 @@ public:
 	virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
 	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
 	virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
-	virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+	virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
 
 	virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
 
@@ -84,16 +177,99 @@ public:
 
 	virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
 	virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+	virtual RS::LightType light_get_type(RID p_light) const override {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
 
-	virtual bool light_has_shadow(RID p_light) const override;
-	virtual bool light_has_projector(RID p_light) const override;
-
-	virtual RS::LightType light_get_type(RID p_light) const override;
+		return light->type;
+	}
 	virtual AABB light_get_aabb(RID p_light) const override;
-	virtual float light_get_param(RID p_light, RS::LightParam p_param) override;
-	virtual Color light_get_color(RID p_light) override;
+
+	virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, 0);
+
+		return light->param[p_param];
+	}
+
+	_FORCE_INLINE_ RID light_get_projector(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, RID());
+
+		return light->projector;
+	}
+
+	virtual Color light_get_color(RID p_light) override {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, Color());
+
+		return light->color;
+	}
+
+	_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, 0);
+
+		return light->cull_mask;
+	}
+
+	_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		return light->distance_fade;
+	}
+
+	_FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		return light->distance_fade_begin;
+	}
+
+	_FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		return light->distance_fade_shadow;
+	}
+
+	_FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
+		const Light *light = light_owner.get_or_null(p_light);
+		return light->distance_fade_length;
+	}
+
+	virtual bool light_has_shadow(RID p_light) const override {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+		return light->shadow;
+	}
+
+	virtual bool light_has_projector(RID p_light) const override {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+		return light_owner.owns(light->projector);
+	}
+
+	_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+		return light->negative;
+	}
+
+	_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, 0.0);
+
+		return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
+	}
+
+	_FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
+		const Light *light = light_owner.get_or_null(p_light);
+		ERR_FAIL_COND_V(!light, 0.0);
+
+		return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
+	}
+
 	virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
-	virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+	virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
 	virtual uint64_t light_get_version(RID p_light) const override;
 
 	/* PROBE API */