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@@ -510,6 +510,7 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" The target directory must exist.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
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OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
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+ OS::get_singleton()->print(" --install-android-build-template Install the android build template. Used in conjunction with --export-release or --export-debug.\n");
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#ifndef DISABLE_DEPRECATED
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OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
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OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n");
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@@ -2793,6 +2794,7 @@ bool Main::start() {
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String _export_preset;
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bool export_debug = false;
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bool export_pack_only = false;
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+ bool install_android_build_template = false;
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#ifdef MODULE_GDSCRIPT_ENABLED
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String gdscript_docs_path;
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#endif
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@@ -2825,6 +2827,8 @@ bool Main::start() {
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editor = true;
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} else if (args[i] == "-p" || args[i] == "--project-manager") {
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project_manager = true;
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+ } else if (args[i] == "--install-android-build-template") {
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+ install_android_build_template = true;
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#endif // TOOLS_ENABLED
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} else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
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positional_arg = args[i];
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@@ -3278,7 +3282,7 @@ bool Main::start() {
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sml->get_root()->add_child(editor_node);
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if (!_export_preset.is_empty()) {
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- editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
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+ editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only, install_android_build_template);
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game_path = ""; // Do not load anything.
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}
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