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Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit

Lowering the Minimum Unit at Shape3D and Cameras
Rémi Verschelde 4 years ago
parent
commit
9de18cc946

+ 2 - 2
scene/3d/camera_3d.cpp

@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar");
 
 
 	BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
 	BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
 	BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
 	BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);

+ 2 - 2
scene/resources/capsule_shape_3d.cpp

@@ -106,8 +106,8 @@ void CapsuleShape3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
 	ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
 	ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
 	ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
 
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
 }
 }
 
 
 CapsuleShape3D::CapsuleShape3D() :
 CapsuleShape3D::CapsuleShape3D() :

+ 2 - 2
scene/resources/cylinder_shape_3d.cpp

@@ -99,8 +99,8 @@ void CylinderShape3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height);
 	ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height);
 	ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height);
 	ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height);
 
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
 }
 }
 
 
 CylinderShape3D::CylinderShape3D() :
 CylinderShape3D::CylinderShape3D() :

+ 1 - 1
scene/resources/ray_shape_3d.cpp

@@ -81,7 +81,7 @@ void RayShape3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope);
 	ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope);
 	ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope);
 	ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope);
 
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
 }
 }
 
 

+ 1 - 1
scene/resources/sphere_shape_3d.cpp

@@ -77,7 +77,7 @@ void SphereShape3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
 	ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
 	ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
 	ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
 
 
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius");
 }
 }
 
 
 SphereShape3D::SphereShape3D() :
 SphereShape3D::SphereShape3D() :