Explorar el Código

Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled

Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled.
DualMatrix hace 7 años
padre
commit
9dec4dc07b
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      scene/main/scene_tree.cpp

+ 1 - 1
scene/main/scene_tree.cpp

@@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
 			continue;
 		Node *n2 = n->get_node(p_at);
 
-		Node *dup = n2->duplicate(true);
+		Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
 
 		if (!dup)
 			continue;