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@@ -4222,7 +4222,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
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}
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value = Variant(array);
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} else {
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- value = Variant(p_value[0].boolean);
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+ value = Variant(p_value[0].sint | (p_value[1].sint << 1));
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}
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break;
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case ShaderLanguage::TYPE_BVEC3:
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@@ -4235,7 +4235,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
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}
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value = Variant(array);
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} else {
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- value = Variant(p_value[0].boolean);
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+ value = Variant(p_value[0].sint | (p_value[1].sint << 1) | (p_value[2].sint << 2));
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}
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break;
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case ShaderLanguage::TYPE_BVEC4:
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@@ -4248,7 +4248,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
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}
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value = Variant(array);
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} else {
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- value = Variant(p_value[0].boolean);
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+ value = Variant(p_value[0].sint | (p_value[1].sint << 1) | (p_value[2].sint << 2) | (p_value[3].sint << 3));
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}
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break;
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case ShaderLanguage::TYPE_INT:
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