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Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions

Rémi Verschelde 3 жил өмнө
parent
commit
9e1c190ce1

+ 10 - 10
editor/plugins/skeleton_2d_editor_plugin.cpp

@@ -52,34 +52,34 @@ void Skeleton2DEditor::_menu_option(int p_option) {
 	}
 
 	switch (p_option) {
-		case MENU_OPTION_MAKE_REST: {
+		case MENU_OPTION_SET_REST: {
 			if (node->get_bone_count() == 0) {
 				err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
 				err_dialog->popup_centered();
 				return;
 			}
 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-			ur->create_action(TTR("Create Rest Pose from Bones"));
+			ur->create_action(TTR("Set Rest Pose to Bones"));
 			for (int i = 0; i < node->get_bone_count(); i++) {
 				Bone2D *bone = node->get_bone(i);
-				ur->add_do_method(bone, "set_rest", bone->get_transform());
-				ur->add_undo_method(bone, "set_rest", bone->get_rest());
+				ur->add_do_method(bone, "set_transform", bone->get_rest());
+				ur->add_undo_method(bone, "set_transform", bone->get_transform());
 			}
 			ur->commit_action();
 
 		} break;
-		case MENU_OPTION_SET_REST: {
+		case MENU_OPTION_MAKE_REST: {
 			if (node->get_bone_count() == 0) {
 				err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
 				err_dialog->popup_centered();
 				return;
 			}
 			UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-			ur->create_action(TTR("Set Rest Pose to Bones"));
+			ur->create_action(TTR("Create Rest Pose from Bones"));
 			for (int i = 0; i < node->get_bone_count(); i++) {
 				Bone2D *bone = node->get_bone(i);
-				ur->add_do_method(bone, "set_transform", bone->get_rest());
-				ur->add_undo_method(bone, "set_transform", bone->get_transform());
+				ur->add_do_method(bone, "set_rest", bone->get_transform());
+				ur->add_undo_method(bone, "set_rest", bone->get_rest());
 			}
 			ur->commit_action();
 
@@ -98,10 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
 	options->set_text(TTR("Skeleton2D"));
 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
 
-	options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
+	options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
 	options->get_popup()->add_separator();
 	// Use the "Overwrite" word to highlight that this is a destructive operation.
-	options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
+	options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
 	options->set_switch_on_hover(true);
 
 	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));

+ 1 - 1
editor/plugins/skeleton_2d_editor_plugin.h

@@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
 	GDCLASS(Skeleton2DEditor, Control);
 
 	enum Menu {
-		MENU_OPTION_MAKE_REST,
 		MENU_OPTION_SET_REST,
+		MENU_OPTION_MAKE_REST,
 	};
 
 	Skeleton2D *node;