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+/**************************************************************************/
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+/* test_tree.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_TREE_H
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+#define TEST_TREE_H
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+
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+#include "scene/gui/tree.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestTree {
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+
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+TEST_CASE("[SceneTree][Tree]") {
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+ SUBCASE("[Tree] Create and remove items.") {
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+ Tree *tree = memnew(Tree);
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+ TreeItem *root = tree->create_item();
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+
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+ TreeItem *child1 = tree->create_item();
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+ CHECK_EQ(root->get_child_count(), 1);
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+
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+ TreeItem *child2 = tree->create_item(root);
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+ CHECK_EQ(root->get_child_count(), 2);
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+
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+ TreeItem *child3 = tree->create_item(root, 0);
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+ CHECK_EQ(root->get_child_count(), 3);
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+
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+ CHECK_EQ(root->get_child(0), child3);
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+ CHECK_EQ(root->get_child(1), child1);
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+ CHECK_EQ(root->get_child(2), child2);
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+
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+ root->remove_child(child3);
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+ CHECK_EQ(root->get_child_count(), 2);
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+
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+ root->add_child(child3);
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+ CHECK_EQ(root->get_child_count(), 3);
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+
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+ TreeItem *child4 = root->create_child();
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+ CHECK_EQ(root->get_child_count(), 4);
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+
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+ CHECK_EQ(root->get_child(0), child1);
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+ CHECK_EQ(root->get_child(1), child2);
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+ CHECK_EQ(root->get_child(2), child3);
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+ CHECK_EQ(root->get_child(3), child4);
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+
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+ memdelete(tree);
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+ }
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+
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+ SUBCASE("[Tree] Clear items.") {
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+ Tree *tree = memnew(Tree);
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+ TreeItem *root = tree->create_item();
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+
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+ for (int i = 0; i < 10; i++) {
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+ tree->create_item();
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+ }
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+ CHECK_EQ(root->get_child_count(), 10);
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+
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+ root->clear_children();
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+ CHECK_EQ(root->get_child_count(), 0);
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+
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+ memdelete(tree);
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+ }
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+
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+ SUBCASE("[Tree] Get last item.") {
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+ Tree *tree = memnew(Tree);
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+ TreeItem *root = tree->create_item();
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+
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+ TreeItem *last;
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+ for (int i = 0; i < 10; i++) {
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+ last = tree->create_item();
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+ }
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+ CHECK_EQ(root->get_child_count(), 10);
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+ CHECK_EQ(tree->get_last_item(), last);
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+
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+ // Check nested.
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+ TreeItem *old_last = last;
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+ for (int i = 0; i < 10; i++) {
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+ last = tree->create_item(old_last);
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+ }
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+ CHECK_EQ(tree->get_last_item(), last);
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+
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+ memdelete(tree);
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+ }
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+
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+ SUBCASE("[Tree] Previous and Next items.") {
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+ Tree *tree = memnew(Tree);
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+ TreeItem *root = tree->create_item();
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+
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+ TreeItem *child1 = tree->create_item();
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+ TreeItem *child2 = tree->create_item();
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+ TreeItem *child3 = tree->create_item();
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+ CHECK_EQ(child1->get_next(), child2);
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+ CHECK_EQ(child1->get_next_in_tree(), child2);
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+ CHECK_EQ(child2->get_next(), child3);
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+ CHECK_EQ(child2->get_next_in_tree(), child3);
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+ CHECK_EQ(child3->get_next(), nullptr);
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+ CHECK_EQ(child3->get_next_in_tree(), nullptr);
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+
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+ CHECK_EQ(child1->get_prev(), nullptr);
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+ CHECK_EQ(child1->get_prev_in_tree(), root);
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+ CHECK_EQ(child2->get_prev(), child1);
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+ CHECK_EQ(child2->get_prev_in_tree(), child1);
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+ CHECK_EQ(child3->get_prev(), child2);
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+ CHECK_EQ(child3->get_prev_in_tree(), child2);
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+
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+ TreeItem *nested1 = tree->create_item(child2);
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+ TreeItem *nested2 = tree->create_item(child2);
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+ TreeItem *nested3 = tree->create_item(child2);
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+
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+ CHECK_EQ(child1->get_next(), child2);
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+ CHECK_EQ(child1->get_next_in_tree(), child2);
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+ CHECK_EQ(child2->get_next(), child3);
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+ CHECK_EQ(child2->get_next_in_tree(), nested1);
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+ CHECK_EQ(child3->get_prev(), child2);
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+ CHECK_EQ(child3->get_prev_in_tree(), nested3);
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+ CHECK_EQ(nested1->get_prev_in_tree(), child2);
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+ CHECK_EQ(nested1->get_next_in_tree(), nested2);
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+
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+ memdelete(tree);
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+ }
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+}
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+
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+} // namespace TestTree
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+
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+#endif // TEST_TREE_H
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