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adjust min stop to horizontal velocity

Juan Linietsky 8 年之前
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9e6f9742f4
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/3d/physics_body.cpp

+ 1 - 1
scene/3d/physics_body.cpp

@@ -995,7 +995,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
 						Transform gt = get_global_transform();
 						Transform gt = get_global_transform();
 						gt.origin -= collision.travel;
 						gt.origin -= collision.travel;
 						set_global_transform(gt);
 						set_global_transform(gt);
-						return Vector3();
+						return floor_velocity;
 					}
 					}
 				} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
 				} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
 					on_ceiling = true;
 					on_ceiling = true;