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Merge pull request #6716 from Hinsbart/completion_fix

Fix code completion drawing under other gui elements.
Rémi Verschelde 9 年 前
コミット
9eb54e5b6e
1 ファイル変更5 行追加1 行削除
  1. 5 1
      scene/gui/text_edit.cpp

+ 5 - 1
scene/gui/text_edit.cpp

@@ -4197,12 +4197,15 @@ void TextEdit::_confirm_completion() {
 
 
 void TextEdit::_cancel_code_hint() {
+
+	VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
 	completion_hint="";
 	update();
 }
 
 void TextEdit::_cancel_completion() {
 
+	VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
 	if (!completion_active)
 		return;
 
@@ -4382,6 +4385,7 @@ void TextEdit::query_code_comple() {
 
 void TextEdit::set_code_hint(const String& p_hint) {
 
+	VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
 	completion_hint=p_hint;
 	completion_hint_offset=-0xFFFF;
 	update();
@@ -4389,7 +4393,7 @@ void TextEdit::set_code_hint(const String& p_hint) {
 
 void TextEdit::code_complete(const Vector<String> &p_strings) {
 
-
+	VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
 	completion_strings=p_strings;
 	completion_active=true;
 	completion_current="";