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@@ -53,68 +53,149 @@ if env['tools']:
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vars = Variables()
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vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
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+vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
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vars.Update(env)
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# Glue sources
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if env['mono_glue']:
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env.add_source_files(env.modules_sources, 'glue/*.cpp')
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else:
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- env.Append(CPPDEFINES = [ 'MONO_GLUE_DISABLED' ])
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+ env.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
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if ARGUMENTS.get('yolo_copy', False):
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- env.Append(CPPDEFINES = [ 'YOLO_COPY' ])
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+ env.Append(CPPDEFINES=['YOLO_COPY'])
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+
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# Build GodotSharpTools solution
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+
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import os
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-import subprocess
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-import mono_reg_utils as monoreg
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+
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+
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+def find_msbuild_unix(filename):
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+ import os.path
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+ import sys
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+
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+ hint_dirs = ['/opt/novell/mono/bin']
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+ if sys.platform == "darwin":
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+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs
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+
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+ for hint_dir in hint_dirs:
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+ hint_path = os.path.join(hint_dir, filename)
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+ if os.path.isfile(hint_path):
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+ return hint_path
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+
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+ for hint_dir in os.environ["PATH"].split(os.pathsep):
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+ hint_dir = hint_dir.strip('"')
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+ hint_path = os.path.join(hint_dir, filename)
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+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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+ return hint_path
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+
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+ return None
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+
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+
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+def find_msbuild_windows():
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+ import mono_reg_utils as monoreg
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+
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+ msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
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+
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+ if msbuild_tools_path:
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+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), '')
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+ else:
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+ bits = env['bits']
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+
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+ if bits == '32':
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+ if os.getenv('MONO32_PREFIX'):
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+ mono_root = os.getenv('MONO32_PREFIX')
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+ else:
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+ mono_root = monoreg.find_mono_root_dir(bits)
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+ else:
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+ if os.getenv('MONO64_PREFIX'):
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+ mono_root = os.getenv('MONO64_PREFIX')
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+ else:
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+ mono_root = monoreg.find_mono_root_dir(bits)
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+
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+ if mono_root:
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+ msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
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+
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+ if os.path.isfile(msbuild_mono):
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+ return (msbuild_mono, os.path.join(mono_root, 'lib', 'mono', '4.5'))
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+
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+ return None
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def mono_build_solution(source, target, env):
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+ import subprocess
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+ import mono_reg_utils as monoreg
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+ from shutil import copyfile
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+
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+ framework_path_override = ''
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+
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if os.name == 'nt':
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- msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
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- if not msbuild_tools_path:
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- raise RuntimeError('Cannot find MSBuild Tools Path in the registry')
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- msbuild_path = os.path.join(msbuild_tools_path, 'MSBuild.exe')
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+ msbuild_info = find_msbuild_windows()
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+ if msbuild_info is None:
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+ raise RuntimeError('Cannot find MSBuild executable')
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+ msbuild_path = msbuild_windows[0]
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+ framework_path_override = msbuild_windows[1]
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else:
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- msbuild_path = 'msbuild'
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+ msbuild_path = find_msbuild_unix('msbuild')
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+ if msbuild_path is None:
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+ xbuild_fallback = env['xbuild_fallback']
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+
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+ if xbuild_fallback and os.name == 'nt':
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+ print("Option 'xbuild_fallback' not supported on Windows")
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+ xbuild_fallback = False
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+
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+ if xbuild_fallback:
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+ print('Cannot find MSBuild executable, trying with xbuild')
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+ print('Warning: xbuild is deprecated')
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+
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+ msbuild_path = find_msbuild_unix('xbuild')
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+
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+ if msbuild_path is None:
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+ raise RuntimeError('Cannot find xbuild executable')
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+ else:
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+ raise RuntimeError('Cannot find MSBuild executable')
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+
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+ print('MSBuild path: ' + msbuild_path)
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- output_path = os.path.abspath(os.path.join(str(target[0]), os.pardir))
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+ build_config = 'Release'
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msbuild_args = [
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msbuild_path,
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os.path.abspath(str(source[0])),
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- '/p:Configuration=Release',
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- '/p:OutputPath=' + output_path
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+ '/p:Configuration=' + build_config,
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]
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+ if framework_path_override:
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+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
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+
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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- msbuild_alt_paths = [ 'xbuild' ]
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-
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- while True:
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- try:
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- subprocess.check_call(msbuild_args, env = msbuild_env)
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- break
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- except subprocess.CalledProcessError:
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- raise RuntimeError('GodotSharpTools build failed')
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- except OSError:
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- if os.name != 'nt':
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- if not msbuild_alt_paths:
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- raise RuntimeError('Could not find commands msbuild or xbuild')
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- # Try xbuild
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- msbuild_args[0] = msbuild_alt_paths.pop(0)
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- else:
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- raise RuntimeError('Could not find command MSBuild.exe')
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+ try:
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+ subprocess.check_call(msbuild_args, env=msbuild_env)
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+ except subprocess.CalledProcessError:
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+ raise RuntimeError('GodotSharpTools build failed')
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+
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+ src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
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+ dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
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+
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+ if not os.path.isdir(dst_dir):
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+ if os.path.exists(dst_dir):
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+ raise RuntimeError('Target directory is a file')
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+ os.makedirs(dst_dir)
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+
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+ asm_file = 'GodotSharpTools.dll'
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+
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+ copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
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mono_sln_builder = Builder(action = mono_build_solution)
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-env.Append(BUILDERS = { 'MonoBuildSolution' : mono_sln_builder })
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+env.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
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env.MonoBuildSolution(
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os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
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'editor/GodotSharpTools/GodotSharpTools.sln'
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