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@@ -1394,7 +1394,7 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
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thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local;
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thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local;
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GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local;
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GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local;
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-GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
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+List<GDScript::UpdatableFuncPtrElement>::Element *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
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MutexLock lock(func_ptrs_to_update_mutex);
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MutexLock lock(func_ptrs_to_update_mutex);
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List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement());
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List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement());
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@@ -1405,7 +1405,7 @@ GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFun
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result->get().mutex = &func_ptrs_to_update_thread_local.mutex;
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result->get().mutex = &func_ptrs_to_update_thread_local.mutex;
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if (likely(func_ptrs_to_update_thread_local.initialized)) {
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if (likely(func_ptrs_to_update_thread_local.initialized)) {
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- return &result->get();
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+ return result;
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}
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}
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func_ptrs_to_update_thread_local.initialized = true;
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func_ptrs_to_update_thread_local.initialized = true;
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@@ -1413,18 +1413,20 @@ GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFun
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func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local);
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func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local);
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- return &result->get();
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+ return result;
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}
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}
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-void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element) {
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+void GDScript::_remove_func_ptr_to_update(List<UpdatableFuncPtrElement>::Element *p_func_ptr_element) {
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// None of these checks should ever fail, unless there's a bug.
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// None of these checks should ever fail, unless there's a bug.
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// They can be removed once we are sure they never catch anything.
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// They can be removed once we are sure they never catch anything.
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// Left here now due to extra safety needs late in the release cycle.
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// Left here now due to extra safety needs late in the release cycle.
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ERR_FAIL_NULL(p_func_ptr_element);
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ERR_FAIL_NULL(p_func_ptr_element);
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- MutexLock lock(*p_func_ptr_element->mutex);
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- ERR_FAIL_NULL(p_func_ptr_element->element);
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- ERR_FAIL_NULL(p_func_ptr_element->mutex);
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- p_func_ptr_element->element->erase();
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+ MutexLock lock(func_ptrs_to_update_thread_local.mutex);
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+ ERR_FAIL_NULL(p_func_ptr_element->get().element);
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+ ERR_FAIL_NULL(p_func_ptr_element->get().mutex);
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+ MutexLock lock2(*p_func_ptr_element->get().mutex);
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+ p_func_ptr_element->get().element->erase();
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+ p_func_ptr_element->erase();
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}
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}
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void GDScript::_fixup_thread_function_bookkeeping() {
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void GDScript::_fixup_thread_function_bookkeeping() {
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