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+/*************************************************************************/
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+/* editor_resource_conversion_plugin.h */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifndef EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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+#define EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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+
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+#include "core/io/resource.h"
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+#include "core/object/gdvirtual.gen.inc"
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+#include "core/object/script_language.h"
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+
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+class EditorResourceConversionPlugin : public RefCounted {
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+ GDCLASS(EditorResourceConversionPlugin, RefCounted);
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+
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+protected:
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+ static void _bind_methods();
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+
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+ GDVIRTUAL0RC(String, _converts_to)
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+ GDVIRTUAL1RC(bool, _handles, Ref<Resource>)
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+ GDVIRTUAL1RC(Ref<Resource>, _convert, Ref<Resource>)
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+
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+public:
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+ virtual String converts_to() const;
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+ virtual bool handles(const Ref<Resource> &p_resource) const;
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+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
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+};
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+
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+#endif // EDITOR_RESOURCE_CONVERSION_PLUGIN_H
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