2
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Эх сурвалжийг харах

Fix lightbaker clang-format issue and add license headers

Hein-Pieter van Braam 7 жил өмнө
parent
commit
9fa5a588f0

+ 1 - 1
main/main.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  main.cpp                                                             */
+/*  voxel_light_baker.cpp                                                */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */

+ 31 - 1
scene/3d/voxel_light_baker.cpp

@@ -1,7 +1,37 @@
-#include <stdlib.h>
+/*************************************************************************/
+/*  main.cpp                                                             */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
 
 
 #include "voxel_light_baker.h"
 #include "voxel_light_baker.h"
 #include "os/os.h"
 #include "os/os.h"
+
+#include <stdlib.h>
 #define FINDMINMAX(x0, x1, x2, min, max) \
 #define FINDMINMAX(x0, x1, x2, min, max) \
 	min = max = x0;                      \
 	min = max = x0;                      \
 	if (x1 < min) min = x1;              \
 	if (x1 < min) min = x1;              \

+ 30 - 0
scene/3d/voxel_light_baker.h

@@ -1,3 +1,33 @@
+/*************************************************************************/
+/*  voxel_light_baker.h                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
 #ifndef VOXEL_LIGHT_BAKER_H
 #ifndef VOXEL_LIGHT_BAKER_H
 #define VOXEL_LIGHT_BAKER_H
 #define VOXEL_LIGHT_BAKER_H