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Merge pull request #101416 from MrBlockers/91342-nested-spawner

Fix node cache errors on nested MultiplayerSpawners
Thaddeus Crews 2 weeks ago
parent
commit
9fc9faef0a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/multiplayer/scene_replication_interface.h

+ 1 - 1
modules/multiplayer/scene_replication_interface.h

@@ -72,7 +72,7 @@ private:
 	HashMap<int, PeerInfo> peers_info;
 	HashMap<int, PeerInfo> peers_info;
 	uint32_t last_net_id = 0;
 	uint32_t last_net_id = 0;
 	HashMap<ObjectID, TrackedNode> tracked_nodes;
 	HashMap<ObjectID, TrackedNode> tracked_nodes;
-	HashSet<ObjectID> spawned_nodes;
+	RBSet<ObjectID> spawned_nodes;
 	HashSet<ObjectID> sync_nodes;
 	HashSet<ObjectID> sync_nodes;
 
 
 	// Pending local spawn information (handles spawning nested nodes during ready).
 	// Pending local spawn information (handles spawning nested nodes during ready).