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Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.

bruvzg hace 2 años
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a000c64eea
Se han modificado 1 ficheros con 6 adiciones y 0 borrados
  1. 6 0
      scene/main/window.cpp

+ 6 - 0
scene/main/window.cpp

@@ -569,6 +569,12 @@ void Window::_update_from_window() {
 void Window::_clear_window() {
 	ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
 
+	DisplayServer::get_singleton()->window_set_rect_changed_callback(Callable(), window_id);
+	DisplayServer::get_singleton()->window_set_window_event_callback(Callable(), window_id);
+	DisplayServer::get_singleton()->window_set_input_event_callback(Callable(), window_id);
+	DisplayServer::get_singleton()->window_set_input_text_callback(Callable(), window_id);
+	DisplayServer::get_singleton()->window_set_drop_files_callback(Callable(), window_id);
+
 	if (transient_parent && transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID) {
 		DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
 	}