|
@@ -29,6 +29,7 @@
|
|
|
/*************************************************************************/
|
|
|
|
|
|
#include "export.h"
|
|
|
+
|
|
|
#include "core/bind/core_bind.h"
|
|
|
#include "core/crypto/crypto_core.h"
|
|
|
#include "core/io/marshalls.h"
|
|
@@ -42,6 +43,12 @@
|
|
|
#include "editor/editor_node.h"
|
|
|
#include "platform/uwp/logo.gen.h"
|
|
|
|
|
|
+// Mono build doesn't support UWP, so we show a specific error.
|
|
|
+// We don't bypass the whole logic so that it doesn't lose potential UWP presets
|
|
|
+// added to export_presets.cfg from a non-Mono build (and in case third-parties
|
|
|
+// actually have Mono-enabled UWP templates they can use).
|
|
|
+#include "modules/modules_enabled.gen.h" // For mono.
|
|
|
+
|
|
|
#include "thirdparty/minizip/unzip.h"
|
|
|
#include "thirdparty/minizip/zip.h"
|
|
|
|
|
@@ -1110,6 +1117,16 @@ public:
|
|
|
}
|
|
|
|
|
|
valid = dvalid || rvalid;
|
|
|
+
|
|
|
+#ifdef MODULE_MONO_ENABLED
|
|
|
+ // If this is a Mono build, provide a custom error so that users are not confused.
|
|
|
+ // We don't bypass the whole logic to check templates because third-parties might have
|
|
|
+ // Mono-enabled UWP builds using this path.
|
|
|
+ r_missing_templates = false; // Don't warn about those.
|
|
|
+ r_error = TTR("Godot's Mono version does not support the UWP platform. Use the standard build (no C# support) if you wish to target UWP.");
|
|
|
+ return false;
|
|
|
+#endif // MODULE_MONO_ENABLED
|
|
|
+
|
|
|
r_missing_templates = !valid;
|
|
|
|
|
|
// Validate the rest of the configuration.
|