Now we only draw those icons for visible Nodes. Fixes #7518
@@ -2354,7 +2354,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
- if (c) {
+ if (c && c->is_visible_in_tree()) {
Rect2 rect = c->get_item_rect();
Transform2D xform = p_xform * c->get_transform();
@@ -470,7 +470,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
bool visible=false;
- if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
+ if (p_node->is_class("CanvasItem")) {
+ visible = p_node->call("is_visible");
+ CanvasItemEditor::get_singleton()->get_viewport_control()->update();
+ } else if (p_node->is_class("Spatial")) {
visible = p_node->call("is_visible");
}