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Fix leak with Vulkan allocator

qarmin 5 years ago
parent
commit
a0832e6f5e
1 changed files with 1 additions and 0 deletions
  1. 1 0
      drivers/vulkan/rendering_device_vulkan.cpp

+ 1 - 0
drivers/vulkan/rendering_device_vulkan.cpp

@@ -7048,6 +7048,7 @@ void RenderingDeviceVulkan::finalize() {
 	for (int i = 0; i < staging_buffer_blocks.size(); i++) {
 	for (int i = 0; i < staging_buffer_blocks.size(); i++) {
 		vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
 		vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
 	}
 	}
+	vmaDestroyAllocator(allocator);
 
 
 	//all these should be clear at this point
 	//all these should be clear at this point
 	ERR_FAIL_COND(descriptor_pools.size());
 	ERR_FAIL_COND(descriptor_pools.size());