|
@@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE
|
|
|
|
|
|
#endif
|
|
|
|
|
|
+#if !defined(SHADOWS_DISABLED)
|
|
|
+
|
|
|
#ifdef USE_SHADOW
|
|
|
{
|
|
|
highp vec4 splane = shadow_coord;
|
|
@@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
+#endif //SHADOWS_DISABLED
|
|
|
+
|
|
|
#endif //type omni
|
|
|
|
|
|
#ifdef LIGHT_MODE_DIRECTIONAL
|
|
@@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE
|
|
|
#endif
|
|
|
float depth_z = -vertex.z;
|
|
|
|
|
|
+#if !defined(SHADOWS_DISABLED)
|
|
|
+
|
|
|
#ifdef USE_SHADOW
|
|
|
|
|
|
#ifdef USE_VERTEX_LIGHTING
|
|
@@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE
|
|
|
|
|
|
#endif //use shadow
|
|
|
|
|
|
+#endif // SHADOWS_DISABLED
|
|
|
+
|
|
|
#endif
|
|
|
|
|
|
#ifdef LIGHT_MODE_SPOT
|
|
@@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE
|
|
|
|
|
|
#endif
|
|
|
|
|
|
+#if !defined(SHADOWS_DISABLED)
|
|
|
+
|
|
|
#ifdef USE_SHADOW
|
|
|
{
|
|
|
highp vec4 splane = shadow_coord;
|
|
@@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
+#endif // SHADOWS_DISABLED
|
|
|
+
|
|
|
#endif // LIGHT_MODE_SPOT
|
|
|
|
|
|
#ifdef USE_VERTEX_LIGHTING
|