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Merge pull request #12640 from poke1024/createnode-ui

In Create New Node, always select and show best (shortest) match
Rémi Verschelde 7 years ago
parent
commit
a0ac0804ca
3 changed files with 25 additions and 0 deletions
  1. 4 0
      editor/create_dialog.cpp
  2. 20 0
      scene/gui/tree.cpp
  3. 1 0
      scene/gui/tree.h

+ 4 - 0
editor/create_dialog.cpp

@@ -171,6 +171,9 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
 		bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
 		String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
 		bool current_item_is_preffered = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(to_select_type, preferred_search_result_type);
+		if (*to_select && p_type.length() < (*to_select)->get_text(0).length()) {
+			current_item_is_preffered = true;
+		}
 
 		if (((!*to_select || current_item_is_preffered) && is_search_subsequence) || search_box->get_text() == p_type) {
 			*to_select = item;
@@ -290,6 +293,7 @@ void CreateDialog::_update_search() {
 
 	if (to_select) {
 		to_select->select(0);
+		search_options->scroll_to_item(to_select);
 		favorite->set_disabled(false);
 		favorite->set_pressed(favorite_list.find(to_select->get_text(0)) != -1);
 	}

+ 20 - 0
scene/gui/tree.cpp

@@ -3332,6 +3332,26 @@ Point2 Tree::get_scroll() const {
 	return ofs;
 }
 
+void Tree::scroll_to_item(TreeItem *p_item) {
+
+	if (!is_visible_in_tree()) {
+
+		// hack to work around crash in get_item_rect() if Tree is not in tree.
+		return;
+	}
+
+	// make sure the scrollbar min and max are up to date with latest changes.
+	update_scrollbars();
+
+	const Rect2 r = get_item_rect(p_item);
+
+	if (r.position.y < v_scroll->get_value()) {
+		v_scroll->set_value(r.position.y);
+	} else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
+		v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);
+	}
+}
+
 TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
 
 	while (p_at) {

+ 1 - 0
scene/gui/tree.h

@@ -570,6 +570,7 @@ public:
 	TreeItem *search_item_text(const String &p_find, int *r_col = NULL, bool p_selectable = false);
 
 	Point2 get_scroll() const;
+	void scroll_to_item(TreeItem *p_item);
 
 	void set_cursor_can_exit_tree(bool p_enable);
 	bool can_cursor_exit_tree() const;