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@@ -1132,9 +1132,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
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}
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-//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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+ //glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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-/*
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+ /*
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if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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else
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@@ -4011,6 +4011,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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state.ubo_data.shadow_dual_paraboloid_render_side = 0;
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state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
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+ p_cam_projection.get_viewport_size(state.ubo_data.viewport_size[0], state.ubo_data.viewport_size[1]);
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+
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if (storage->frame.current_rt) {
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state.ubo_data.screen_pixel_size[0] = 1.0 / storage->frame.current_rt->width;
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state.ubo_data.screen_pixel_size[1] = 1.0 / storage->frame.current_rt->height;
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