|
@@ -51904,10 +51904,10 @@
|
|
|
</class>
|
|
|
<class name="TextureRect" inherits="Control" category="Core">
|
|
|
<brief_description>
|
|
|
- Control Frame that draws a texture.
|
|
|
+ Control that draws a texture.
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
- Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
|
|
|
+ Control that draws a texture.
|
|
|
</description>
|
|
|
<methods>
|
|
|
<method name="get_stretch_mode" qualifiers="const">
|
|
@@ -51955,10 +51955,13 @@
|
|
|
</methods>
|
|
|
<members>
|
|
|
<member name="expand" type="bool" setter="set_expand" getter="has_expand" brief="">
|
|
|
+ If [code]true[/code] texture will expand to fit. Default value: [code]false[/code].
|
|
|
</member>
|
|
|
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" brief="" enum="TextureRect.StretchMode">
|
|
|
+ Stretch mode of the texture. Use STRETCH_* constants as value.
|
|
|
</member>
|
|
|
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" brief="">
|
|
|
+ The [Texture] resource for the node.
|
|
|
</member>
|
|
|
</members>
|
|
|
<constants>
|