Change viewport type (2D/3D) according to the type of node just created from the "Create Root Node" menu.
@@ -830,6 +830,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
editor_data->get_undo_redo().commit_action();
+ editor->edit_node(new_node);
+
} break;
default: {