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Document `Image.save_exr()` only being available in editor builds

Hugo Locurcio hace 4 años
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      doc/classes/Image.xml

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doc/classes/Image.xml

@@ -465,6 +465,7 @@
 			</argument>
 			<description>
 				Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
+				[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is called from an exported project.
 			</description>
 		</method>
 		<method name="save_png" qualifiers="const">