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@@ -334,6 +334,7 @@ void DirectionalLight::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
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+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
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BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
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BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
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BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
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BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
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@@ -343,9 +344,10 @@ void DirectionalLight::_bind_methods() {
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DirectionalLight::DirectionalLight()
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DirectionalLight::DirectionalLight()
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: Light(VisualServer::LIGHT_DIRECTIONAL) {
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: Light(VisualServer::LIGHT_DIRECTIONAL) {
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- set_param(PARAM_SHADOW_NORMAL_BIAS, 0.2);
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- set_param(PARAM_SHADOW_BIAS, 1.0);
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+ set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
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+ set_param(PARAM_SHADOW_BIAS, 0.1);
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set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
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set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
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+ set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
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set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
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set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
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blend_splits = false;
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blend_splits = false;
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