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Add object_prefix scons option

Add `object_prefix` as an scons option to add a custom prefix to
all generated object files, via the `OBJPREFIX` and `SHOBJPREFIX`
environment variables.

This is useful for instance to hide object files on unix-like
systems and make the source directories less cluttered by
setting `object_prefix = '.'` in `custom.py`.
Mai Lavelle 3 gadi atpakaļ
vecāks
revīzija
a1e5ab6644
1 mainītis faili ar 4 papildinājumiem un 0 dzēšanām
  1. 4 0
      SConstruct

+ 4 - 0
SConstruct

@@ -207,6 +207,7 @@ opts.Add(BoolVariable("progress", "Show a progress indicator during compilation"
 opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
 opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
 opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
+opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
 opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
 opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
 opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
@@ -894,6 +895,9 @@ if selected_platform in platform_list:
     env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
     env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
 
+    env["OBJPREFIX"] = env["object_prefix"]
+    env["SHOBJPREFIX"] = env["object_prefix"]
+
     if env["disable_3d"]:
         if env.editor_build:
             print("Build option 'disable_3d=yes' cannot be used for editor builds, only for export template builds.")