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Keep binds for connected signals when changing node type

Kanabenki 6 anni fa
parent
commit
a1e7febbb3
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      editor/scene_tree_dock.cpp

+ 1 - 1
editor/scene_tree_dock.cpp

@@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
 			Object::Connection &c = F->get();
 			if (!(c.flags & Object::CONNECT_PERSIST))
 				continue;
-			newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+			newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST);
 		}
 	}