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Increase the default texel size for lightmap baking

This has several benefits:

- Baking is now significantly faster out of the box (often twice as fast).
- Lightmap texture file sizes are often divided by 2 or 3.
- Baking requires less memory and is less likely to crash on large scenes.

Visual quality may be degraded, but it's usually not very noticeable
in the default configuration where only indirect lighting is baked.
Hugo Locurcio 3 年之前
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a1eab4779e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      editor/import/resource_importer_scene.cpp

+ 1 - 1
editor/import/resource_importer_scene.cpp

@@ -1542,7 +1542,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
-	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
 	r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));