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Merge pull request #17775 from sketchyfun/multiply_blendmode_fix

multiply blend mode fix for spatial materials
Rémi Verschelde 7 years ago
parent
commit
a1f835df77
1 changed files with 2 additions and 2 deletions
  1. 2 2
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 2 - 2
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2085,9 +2085,9 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
 						case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MUL: {
 							glBlendEquation(GL_FUNC_ADD);
 							if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
-								glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+								glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO);
 							} else {
-								glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+								glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE);
 							}
 
 						} break;