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void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
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void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
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ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
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ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
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