|
@@ -815,7 +815,7 @@ void BaseMaterial3D::_update_shader() {
|
|
|
code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
|
|
|
code += " }";
|
|
|
code += " UV /= vec2(h_frames, v_frames);\n";
|
|
|
- code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
|
|
|
+ code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n";
|
|
|
} break;
|
|
|
case BILLBOARD_MAX:
|
|
|
break; // Internal value, skip.
|