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doc: Sync classref with current source

Rémi Verschelde 4 years ago
parent
commit
a24a6d510f
3 changed files with 3 additions and 10 deletions
  1. 3 1
      doc/classes/GraphEdit.xml
  2. 0 1
      doc/classes/Particles.xml
  3. 0 8
      doc/classes/ProjectSettings.xml

+ 3 - 1
doc/classes/GraphEdit.xml

@@ -181,7 +181,7 @@
 		<member name="minimap_opacity" type="float" setter="set_minimap_opacity" getter="get_minimap_opacity" default="0.65">
 			The opacity of the minimap rectangle.
 		</member>
-		<member name="minimap_size" type="Vector2" setter="set_minimap_size" getter="get_minimap_size" default="Vector2(240, 160)">
+		<member name="minimap_size" type="Vector2" setter="set_minimap_size" getter="get_minimap_size" default="Vector2( 240, 160 )">
 			The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle.
 		</member>
 		<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" />
@@ -326,6 +326,8 @@
 		<theme_item name="grid_minor" type="Color" default="Color( 1, 1, 1, 0.05 )">
 			Color of minor grid lines.
 		</theme_item>
+		<theme_item name="minimap" type="Texture">
+		</theme_item>
 		<theme_item name="minus" type="Texture">
 			The icon for the zoom out button.
 		</theme_item>

+ 0 - 1
doc/classes/Particles.xml

@@ -51,7 +51,6 @@
 		<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
 			The number of particles emitted in one emission cycle (corresponding to the [member lifetime]).
 			[b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount].
-
 		</member>
 		<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
 			Particle draw order. Uses [enum DrawOrder] values.

+ 0 - 8
doc/classes/ProjectSettings.xml

@@ -1101,14 +1101,6 @@
 		<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
 			Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
 		</member>
-		<member name="rendering/options/api_usage_batching/flag_stream" type="bool" setter="" getter="" default="false">
-		</member>
-		<member name="rendering/options/api_usage_batching/send_null" type="bool" setter="" getter="" default="true">
-		</member>
-		<member name="rendering/options/api_usage_legacy/flag_stream" type="bool" setter="" getter="" default="false">
-		</member>
-		<member name="rendering/options/api_usage_legacy/orphan_buffers" type="bool" setter="" getter="" default="true">
-		</member>
 		<member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0">
 			Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
 			Not available in GLES3 when [member rendering/batching/options/use_batching] is off.