浏览代码

Fix ENet incorrectly binding to wildcard.

Values were not properly initialized, and wildcard would evaluate to
true in most cases.

(cherry picked from commit abe2c22966b9ac1abbd2c0386e78922d901ce8ae)
Fabio Alessandrelli 6 年之前
父节点
当前提交
a24e681e1c
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      modules/enet/networked_multiplayer_enet.cpp

+ 1 - 0
modules/enet/networked_multiplayer_enet.cpp

@@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
 	ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
 
 	ENetAddress address;
+	memset(&address, 0, sizeof(address));
 
 #ifdef GODOT_ENET
 	if (bind_ip.is_wildcard()) {