浏览代码

Merge pull request #72690 from Calinou/opengl-trim-gpu-name

Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
Rémi Verschelde 2 年之前
父节点
当前提交
a268dcc7e3
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      drivers/gles3/rasterizer_gles3.cpp

+ 2 - 1
drivers/gles3/rasterizer_gles3.cpp

@@ -179,7 +179,8 @@ typedef void (*DEBUGPROCARB)(GLenum source,
 typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
 typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
 
 
 void RasterizerGLES3::initialize() {
 void RasterizerGLES3::initialize() {
-	print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name()));
+	// NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed.
+	print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name().trim_suffix("/PCIe/SSE2")));
 }
 }
 
 
 void RasterizerGLES3::finalize() {
 void RasterizerGLES3::finalize() {