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i18n: Sync translations with Weblate

Adds Icelandic and Tamil.
Rémi Verschelde 7 năm trước cách đây
mục cha
commit
a27b57829e

+ 2 - 2
editor/translations/af.po

@@ -8,7 +8,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-27 02:44+0000\n"
+"PO-Revision-Date: 2017-12-01 11:44+0000\n"
 "Last-Translator: Ray West <[email protected]>\n"
 "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
 "godot/af/>\n"
@@ -243,7 +243,7 @@ msgstr "Animasie Zoem."
 
 #: editor/animation_editor.cpp
 msgid "Length (s):"
-msgstr "Lengte (s):"
+msgstr "Lengte(s):"
 
 #: editor/animation_editor.cpp
 msgid "Animation length (in seconds)."

+ 70 - 70
editor/translations/ar.po

@@ -12,13 +12,14 @@
 # noureldin sharaf <[email protected]>, 2017.
 # omar anwar aglan <[email protected]>, 2017.
 # OWs Tetra <[email protected]>, 2017.
+# Rex_sa <[email protected]>, 2017.
 # Wajdi Feki <[email protected]>, 2017.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-27 23:44+0000\n"
-"Last-Translator: omar anwar aglan <omar.aglan91@yahoo.com>\n"
+"PO-Revision-Date: 2017-12-20 15:42+0000\n"
+"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n"
 "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ar/>\n"
 "Language: ar\n"
@@ -26,7 +27,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
 "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.18\n"
 
 #: editor/animation_editor.cpp
 msgid "Disabled"
@@ -1144,9 +1145,8 @@ msgid "File Exists, Overwrite?"
 msgstr "الملف موجود، إستبدال؟"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "أنشئ مجلد"
+msgstr "تحديد المجلد الحالي"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1533,14 +1533,12 @@ msgstr ""
 "هذا النظام."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "توسيع الكل"
+msgstr "توسيع كل التفاصيل"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "طوي الكل"
+msgstr "طي كل التفاصيل"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -3017,25 +3015,24 @@ msgid "Enable Onion Skinning"
 msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "الوصف"
+msgstr "الاتجاهات"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Past"
-msgstr ""
+msgstr "الماضي"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Future"
-msgstr ""
+msgstr "المستقبل"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "العمق"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "الخطوة 1"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
@@ -3047,7 +3044,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "الاختلافات فقط"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3055,7 +3052,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "تضمين جيزموس (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3695,88 +3692,90 @@ msgstr "حسناً :("
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
 msgid "No parent to instance a child at."
-msgstr ""
+msgstr "لا أب للصق الطفل عليه."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
 msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "هذه العملية تتطلب عقدة واحدة محددة."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Change default type"
-msgstr ""
+msgstr "غير النوع الإفتراضي"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
 "Drag & drop + Shift : Add node as sibling\n"
 "Drag & drop + Alt : Change node type"
 msgstr ""
+"سحب وإسقاط + Shift : إضافة العقدة كقريب لعقدة أخري\n"
+"سحب و إسقاط + Alt : تغيير نوع العقدة"
 
 #: editor/plugins/collision_polygon_editor_plugin.cpp
 msgid "Create Poly3D"
-msgstr ""
+msgstr "إنشاء بولي 3d"
 
 #: editor/plugins/collision_shape_2d_editor_plugin.cpp
 msgid "Set Handle"
-msgstr ""
+msgstr "حدد المعامل"
 
 #: editor/plugins/cube_grid_theme_editor_plugin.cpp
 msgid "Remove item %d?"
-msgstr ""
+msgstr "مسح العنصر %d؟"
 
 #: editor/plugins/cube_grid_theme_editor_plugin.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Add Item"
-msgstr ""
+msgstr "إضافة عنصر"
 
 #: editor/plugins/cube_grid_theme_editor_plugin.cpp
 msgid "Remove Selected Item"
-msgstr ""
+msgstr "مسح العنصر المحدد"
 
 #: editor/plugins/cube_grid_theme_editor_plugin.cpp
 msgid "Import from Scene"
-msgstr ""
+msgstr "إستيراد من المشهد"
 
 #: editor/plugins/cube_grid_theme_editor_plugin.cpp
 msgid "Update from Scene"
-msgstr ""
+msgstr "تحديث من المشهد"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Flat0"
-msgstr ""
+msgstr "مسطح0"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Flat1"
-msgstr ""
+msgstr "مسطح1"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Ease in"
-msgstr ""
+msgstr "تخفيف للداخل"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Ease out"
-msgstr ""
+msgstr "تخفيف للخارج"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Smoothstep"
-msgstr ""
+msgstr "خطوة ناعمة"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Modify Curve Point"
-msgstr ""
+msgstr "نعديل نقطة الإنحناء"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "تعديل مماس الإنحناء"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Load Curve Preset"
-msgstr ""
+msgstr "تحميل إعداد مسبق للإنحناء"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Add point"
-msgstr ""
+msgstr "إضافة نقطة"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Remove point"
@@ -3784,15 +3783,15 @@ msgstr "مسح النقطة"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Left linear"
-msgstr ""
+msgstr "الخط الشمالي"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Right linear"
-msgstr ""
+msgstr "الخط اليميني"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Load preset"
-msgstr ""
+msgstr "تحميل الإعداد المعد مسبقاً"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Remove Curve Point"
@@ -3800,114 +3799,116 @@ msgstr "مسح نقطة الإنحناء"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Toggle Curve Linear Tangent"
-msgstr ""
+msgstr "إلغاء/تفعيل مماس خط المنحني"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "إبقي ضاغطاً علي Shift لتعديل المماس فردياً"
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
-msgstr ""
+msgstr "طبخ مجس GI"
 
 #: editor/plugins/gradient_editor_plugin.cpp
 msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "إضافة/مسح نقطة منحدر اللون"
 
 #: editor/plugins/gradient_editor_plugin.cpp
 #: editor/plugins/shader_graph_editor_plugin.cpp
 msgid "Modify Color Ramp"
-msgstr ""
+msgstr "تعديل منحدر اللون"
 
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Item %d"
-msgstr ""
+msgstr "العنصر %d"
 
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Items"
-msgstr ""
+msgstr "العناصر"
 
 #: editor/plugins/item_list_editor_plugin.cpp
 msgid "Item List Editor"
-msgstr ""
+msgstr "مُعدل قائمة العناصر"
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid ""
 "No OccluderPolygon2D resource on this node.\n"
 "Create and assign one?"
 msgstr ""
+"لا مصدر شكل مُطبق 2D في هذه العقدة.\n"
+"أنشئ و ضع واحدة؟"
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "أنشئ شكل مُطبق"
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "أنشئ شكل جديد من لا شئ."
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "Edit existing polygon:"
-msgstr ""
+msgstr "تعديل الشكل الموجود بالفعل:"
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "LMB: Move Point."
-msgstr ""
+msgstr "زر الفأرة الأوسط: تحريك النقطة."
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "Ctrl+ زر الفأرة الأوسط: فصل المقطع."
 
 #: editor/plugins/light_occluder_2d_editor_plugin.cpp
 msgid "RMB: Erase Point."
-msgstr ""
+msgstr "زر الفأرة الأيمن: مسح النقطة."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Mesh is empty!"
-msgstr ""
+msgstr "الميش فارغ!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "أنشئ جسم تراميش ثابت"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Static Convex Body"
-msgstr ""
+msgstr "أنشئ جسم محدب ثابت"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "هذا لا يعمل علي جزر المشهد!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "أنشئ شكل تراميش"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Convex Shape"
-msgstr ""
+msgstr "أنشئ شكل محدب"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "أنشئ ميش التنقل"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance يفتقر إلي ميش!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "الميش ليس لديه سطح لكي ينشئ حدود منه!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Could not create outline!"
-msgstr ""
+msgstr "لا يمكن إنشاء الحد!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline"
-msgstr ""
+msgstr "أنشئ الحد"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Mesh"
-msgstr ""
+msgstr "الميش"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Static Body"
@@ -3927,15 +3928,15 @@ msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "إنشاء شبكة الخطوط العريضة .."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh"
-msgstr ""
+msgstr "إنشاء شبكة الخطوط العريضة"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Outline Size:"
-msgstr ""
+msgstr "حجم الخطوط:"
 
 #: editor/plugins/multimesh_editor_plugin.cpp
 msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -7671,9 +7672,8 @@ msgid "Please Confirm..."
 msgstr "يرجى التاكيد..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "إختر طريقة"
+msgstr "حدد هذا المجلد"
 
 #: scene/gui/popup.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 145 - 146
editor/translations/ca.po


+ 75 - 73
editor/translations/cs.po

@@ -12,8 +12,8 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-25 07:45+0000\n"
-"Last-Translator: Jiri Hysek <[email protected]>\n"
+"PO-Revision-Date: 2017-12-09 19:45+0000\n"
+"Last-Translator: Martin Novák <[email protected]>\n"
 "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
 "cs/>\n"
 "Language: cs\n"
@@ -24,7 +24,7 @@ msgstr ""
 
 #: editor/animation_editor.cpp
 msgid "Disabled"
-msgstr "Vypnuto"
+msgstr "Zakázáno"
 
 #: editor/animation_editor.cpp
 msgid "All Selection"
@@ -89,7 +89,7 @@ msgstr "Animace: změna typu hodnot"
 #: editor/animation_editor.cpp
 #, fuzzy
 msgid "Anim Track Change Wrap Mode"
-msgstr "Animace: změna typu hodnot"
+msgstr "Změna režimu opakování animační stopy"
 
 #: editor/animation_editor.cpp
 msgid "Edit Node Curve"
@@ -110,7 +110,7 @@ msgstr "Duplikovat výběr"
 
 #: editor/animation_editor.cpp
 msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Duplikovat transponované"
 
 #: editor/animation_editor.cpp
 msgid "Remove Selection"
@@ -167,15 +167,15 @@ msgstr "In"
 
 #: editor/animation_editor.cpp
 msgid "Out"
-msgstr "Out"
+msgstr "Výstup"
 
 #: editor/animation_editor.cpp
 msgid "In-Out"
-msgstr "In-Out"
+msgstr "Vstup-Výstup"
 
 #: editor/animation_editor.cpp
 msgid "Out-In"
-msgstr "Out-In"
+msgstr "Výstup-Vstup"
 
 #: editor/animation_editor.cpp
 msgid "Transitions"
@@ -268,7 +268,7 @@ msgstr "Zapnout/vypnout opakování animace."
 
 #: editor/animation_editor.cpp
 msgid "Add new tracks."
-msgstr "Přidat nové stopy."
+msgstr "Přidat novou stopu."
 
 #: editor/animation_editor.cpp
 msgid "Move current track up."
@@ -324,7 +324,7 @@ msgstr "Přechod"
 
 #: editor/animation_editor.cpp
 msgid "Scale Ratio:"
-msgstr "Poměr velikosti:"
+msgstr "Poměr měřítka:"
 
 #: editor/animation_editor.cpp
 msgid "Call Functions in Which Node?"
@@ -336,7 +336,7 @@ msgstr "Odstranit neplatné klíče"
 
 #: editor/animation_editor.cpp
 msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Odstranit nevyřešené a prázdné stopy"
 
 #: editor/animation_editor.cpp
 msgid "Clean-up all animations"
@@ -375,7 +375,6 @@ msgid "No Matches"
 msgstr "Žádné shody"
 
 #: editor/code_editor.cpp
-#, fuzzy
 msgid "Replaced %d occurrence(s)."
 msgstr "Nahrazeno %d výskytů."
 
@@ -425,7 +424,7 @@ msgstr "Nahradit"
 
 #: editor/code_editor.cpp
 msgid "Case Sensitive"
-msgstr ""
+msgstr "Rozlišovat velká a malá písmena"
 
 #: editor/code_editor.cpp
 msgid "Backwards"
@@ -707,7 +706,7 @@ msgstr "Zdroje bez explicitního vlastnictví:"
 
 #: editor/dependency_editor.cpp editor/editor_node.cpp
 msgid "Orphan Resource Explorer"
-msgstr "Průzkumník sirotků zdrojů"
+msgstr "Průzkumník osiřelých zdrojů"
 
 #: editor/dependency_editor.cpp
 msgid "Delete selected files?"
@@ -725,9 +724,8 @@ msgid "Change Dictionary Key"
 msgstr "Změnit slovníkový klíč"
 
 #: editor/dictionary_property_edit.cpp
-#, fuzzy
 msgid "Change Dictionary Value"
-msgstr "Změnit hodnotu pole"
+msgstr "Změnit hodnotu slovníku"
 
 #: editor/editor_about.cpp
 msgid "Thanks from the Godot community!"
@@ -739,7 +737,7 @@ msgstr "Díky!"
 
 #: editor/editor_about.cpp
 msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Přispívající do Godot Enginu"
 
 #: editor/editor_about.cpp
 #, fuzzy
@@ -752,7 +750,7 @@ msgstr "Vedoucí vývojář"
 
 #: editor/editor_about.cpp editor/project_manager.cpp
 msgid "Project Manager"
-msgstr "Projektový manažer"
+msgstr "Správce projektů"
 
 #: editor/editor_about.cpp
 msgid "Developers"
@@ -805,6 +803,10 @@ msgid ""
 "is an exhaustive list of all such thirdparty components with their "
 "respective copyright statements and license terms."
 msgstr ""
+"Godot Engine závisí na volně dostupných a open source knihovnách od třetích "
+"stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje "
+"vyčerpávající seznam těchto komponent třetích stran s jejich příslušnými "
+"popisy autorských práv a s licenčními podmínkami."
 
 #: editor/editor_about.cpp
 #, fuzzy
@@ -826,7 +828,7 @@ msgstr "Nepodařilo se otevřít balíček, není ve formátu zip."
 
 #: editor/editor_asset_installer.cpp
 msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Dekomprese uživatelského obsahu"
 
 #: editor/editor_asset_installer.cpp editor/project_manager.cpp
 msgid "Package Installed Successfully!"
@@ -835,7 +837,7 @@ msgstr "Balíček byl úspěšně nainstalován!"
 #: editor/editor_asset_installer.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Success!"
-msgstr ""
+msgstr "Úspěch!"
 
 #: editor/editor_asset_installer.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
@@ -848,7 +850,7 @@ msgstr "Instalátor balíčků"
 
 #: editor/editor_audio_buses.cpp
 msgid "Speakers"
-msgstr ""
+msgstr "Reproduktory"
 
 #: editor/editor_audio_buses.cpp
 msgid "Add Effect"
@@ -1260,7 +1262,7 @@ msgstr ""
 #: editor/editor_help.cpp editor/editor_node.cpp
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search Help"
-msgstr ""
+msgstr "Prohledat nápovědu"
 
 #: editor/editor_help.cpp
 msgid "Class List:"
@@ -1384,7 +1386,7 @@ msgstr ""
 
 #: editor/editor_log.cpp
 msgid "Output:"
-msgstr ""
+msgstr "Výstup:"
 
 #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
 #: editor/property_editor.cpp editor/script_editor_debugger.cpp
@@ -1460,6 +1462,8 @@ msgstr ""
 msgid ""
 "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
 msgstr ""
+"Nepodařilo se uložit scénu. Nejspíše se nepodařilo uspokojit závislosti "
+"(instance)."
 
 #: editor/editor_node.cpp
 msgid "Failed to load resource."
@@ -1487,7 +1491,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Výchozí rozložení editoru přepsáno."
 
 #: editor/editor_node.cpp
 msgid "Layout name not found!"
@@ -1565,7 +1569,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Open in Help"
-msgstr ""
+msgstr "Otevřít v nápovědě"
 
 #: editor/editor_node.cpp
 msgid "There is no defined scene to run."
@@ -1602,7 +1606,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Open Scene"
-msgstr ""
+msgstr "Otevřít scénu"
 
 #: editor/editor_node.cpp
 msgid "Open Base Scene"
@@ -1610,11 +1614,11 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Quick Open Scene.."
-msgstr ""
+msgstr "Rychlé otevření scény.."
 
 #: editor/editor_node.cpp
 msgid "Quick Open Script.."
-msgstr ""
+msgstr "Rychlé otevření skriptu.."
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -1627,7 +1631,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Save Scene As.."
-msgstr ""
+msgstr "Uložit scénu jako.."
 
 #: editor/editor_node.cpp
 msgid "No"
@@ -1687,7 +1691,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Exit the editor?"
-msgstr ""
+msgstr "Ukončit editor?"
 
 #: editor/editor_node.cpp
 msgid "Open Project Manager?"
@@ -1733,6 +1737,8 @@ msgstr "Chyba nahrávání fontu."
 msgid ""
 "Unable to load addon script from path: '%s' Base type is not EditorPlugin."
 msgstr ""
+"Nepodařilo se načíst addon skript z cesty: '%s'. Základní typ není "
+"EditorPlugin."
 
 #: editor/editor_node.cpp
 msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -1836,19 +1842,19 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "New Scene"
-msgstr ""
+msgstr "Nová scéna"
 
 #: editor/editor_node.cpp
 msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Nová odvozená scéna.."
 
 #: editor/editor_node.cpp
 msgid "Open Scene.."
-msgstr ""
+msgstr "Otevřít scénu.."
 
 #: editor/editor_node.cpp
 msgid "Save Scene"
-msgstr ""
+msgstr "Uložit scénu"
 
 #: editor/editor_node.cpp
 msgid "Save all Scenes"
@@ -1856,15 +1862,15 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Close Scene"
-msgstr ""
+msgstr "Zavřít scénu"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Open Recent"
-msgstr ""
+msgstr "Otevřít nedávné"
 
 #: editor/editor_node.cpp
 msgid "Convert To.."
-msgstr ""
+msgstr "Konvertovat na.."
 
 #: editor/editor_node.cpp
 msgid "MeshLibrary.."
@@ -1915,11 +1921,11 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
-msgstr ""
+msgstr "Ukončit do seznamu projektů"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Debug"
-msgstr ""
+msgstr "Ladění"
 
 #: editor/editor_node.cpp
 msgid "Deploy with Remote Debug"
@@ -1990,29 +1996,28 @@ msgid ""
 msgstr ""
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Editor"
-msgstr "Upravit"
+msgstr "Editor"
 
 #: editor/editor_node.cpp editor/settings_config_dialog.cpp
 msgid "Editor Settings"
-msgstr ""
+msgstr "Nastavení editoru"
 
 #: editor/editor_node.cpp
 msgid "Editor Layout"
-msgstr ""
+msgstr "Rozložení editoru"
 
 #: editor/editor_node.cpp
 msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Celá obrazovka"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Manage Export Templates"
-msgstr ""
+msgstr "Spravovat exportní šablony"
 
 #: editor/editor_node.cpp
 msgid "Help"
-msgstr ""
+msgstr "Nápověda"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Classes"
@@ -2032,7 +2037,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
 msgid "Community"
-msgstr "Z komunity"
+msgstr "Komunita"
 
 #: editor/editor_node.cpp
 msgid "About"
@@ -2150,7 +2155,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Output"
-msgstr ""
+msgstr "Výstup"
 
 #: editor/editor_node.cpp
 msgid "Don't Save"
@@ -2158,7 +2163,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importovat šablony ze ZIP souboru"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
@@ -2377,30 +2382,30 @@ msgstr ""
 
 #: editor/export_template_manager.cpp
 msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Nelze otevřít zip soubor exportních šablon."
 
 #: editor/export_template_manager.cpp
 msgid "Invalid version.txt format inside templates."
-msgstr ""
+msgstr "Neplatný formát version.txt uvnitř šablon."
 
 #: editor/export_template_manager.cpp
 msgid ""
 "Invalid version.txt format inside templates. Revision is not a valid "
 "identifier."
 msgstr ""
+"Neplatný formát version.txt uvnitř šablon. Revize není platný identifikátor."
 
 #: editor/export_template_manager.cpp
 msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Nenalezena version.txt uvnitř šablon."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Error creating path for templates:\n"
-msgstr "Chyba při vytváření podpisového objektu."
+msgstr "Chyba při vytváření cesty pro šablony:\n"
 
 #: editor/export_template_manager.cpp
 msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Extrakce exportních šablon"
 
 #: editor/export_template_manager.cpp
 msgid "Importing:"
@@ -2538,9 +2543,8 @@ msgid "Export Template Manager"
 msgstr ""
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Download Templates"
-msgstr "Odstranit výběr"
+msgstr "Stáhnout šablony"
 
 #: editor/export_template_manager.cpp
 msgid "Select mirror from list: "
@@ -4767,12 +4771,11 @@ msgstr ""
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Convert To Uppercase"
-msgstr ""
+msgstr "Konvertovat na velká písmena"
 
 #: editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Convert To Lowercase"
-msgstr "Připojit k uzlu:"
+msgstr "Konvertovat na malá písmena"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Find Previous"
@@ -5691,7 +5694,7 @@ msgstr "Odstranit vybrané soubory?"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing/corrupted: "
-msgstr ""
+msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: "
 
 #: editor/project_export.cpp
 msgid "Presets"
@@ -5763,11 +5766,11 @@ msgstr ""
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
-msgstr ""
+msgstr "Exportní šablony pro tuto platformu chybí:"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
 
 #: editor/project_export.cpp
 msgid "Export With Debug"
@@ -5918,7 +5921,7 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "Project List"
-msgstr ""
+msgstr "Seznam projektů"
 
 #: editor/project_manager.cpp
 msgid "Scan"
@@ -5933,9 +5936,8 @@ msgid "New Project"
 msgstr ""
 
 #: editor/project_manager.cpp
-#, fuzzy
 msgid "Templates"
-msgstr "Odstranit výběr"
+msgstr "Šablony"
 
 #: editor/project_manager.cpp
 msgid "Exit"
@@ -6321,9 +6323,8 @@ msgid "Show in File System"
 msgstr ""
 
 #: editor/property_editor.cpp
-#, fuzzy
 msgid "Convert To %s"
-msgstr "Připojit k uzlu:"
+msgstr "Konvertovat na %s"
 
 #: editor/property_editor.cpp
 msgid "Error loading file: Not a resource!"
@@ -6570,9 +6571,8 @@ msgid "Copy Node Path"
 msgstr "Zkopírovat uzly"
 
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Delete (No Confirm)"
-msgstr "Potvrďte prosím..."
+msgstr "Odstranit (bez potvrzení)"
 
 #: editor/scene_tree_dock.cpp
 msgid "Add/Create a New Node"
@@ -6995,7 +6995,7 @@ msgstr ""
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
 msgstr ""
-"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*"
+"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*."
 
 #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -7811,7 +7811,7 @@ msgstr "Pozor!"
 
 #: scene/gui/dialogs.cpp
 msgid "Please Confirm..."
-msgstr "Potvrďte prosím..."
+msgstr "Potvrďte prosím.."
 
 #: scene/gui/file_dialog.cpp
 #, fuzzy
@@ -7837,13 +7837,15 @@ msgstr ""
 
 #: scene/gui/tree.cpp
 msgid "(Other)"
-msgstr ""
+msgstr "(Ostatní)"
 
 #: scene/main/scene_tree.cpp
 msgid ""
 "Default Environment as specified in Project Setings (Rendering -> Viewport -"
 "> Default Environment) could not be loaded."
 msgstr ""
+"Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> "
+"Zobrazovací výřez -> Výchozí prostředí) se nepodařilo načíst."
 
 #: scene/main/viewport.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 147 - 144
editor/translations/da.po


+ 29 - 34
editor/translations/de.po

@@ -28,8 +28,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-24 09:46+0000\n"
-"Last-Translator: Ben <[email protected]>\n"
+"PO-Revision-Date: 2017-12-07 11:47+0000\n"
+"Last-Translator: So Wieso <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
 "Language: de\n"
@@ -1164,9 +1164,8 @@ msgid "File Exists, Overwrite?"
 msgstr "Datei existiert bereits. Überschreiben?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Ordner erstellen"
+msgstr "Gegenwärtigen Ordner auswählen"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1555,14 +1554,12 @@ msgstr ""
 "Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Alle expandieren"
+msgstr "Alle Eigenschaften ausklappen"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Alle einklappen"
+msgstr "Alle Eigenschaften einklappen"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -2275,7 +2272,7 @@ msgstr "Skripteditor öffnen"
 
 #: editor/editor_node.cpp editor/project_manager.cpp
 msgid "Open Asset Library"
-msgstr "Öffne Nutzerinhalte-Bibliothek"
+msgstr "Öffne Nutzerinhaltesammlung"
 
 #: editor/editor_node.cpp
 msgid "Open the next Editor"
@@ -3054,54 +3051,51 @@ msgstr "Animation kopieren"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Zwiebelhaut"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Zwiebelhaut aktivieren"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Abschnitte:"
+msgstr "Richtungen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Einfügen"
+msgstr "Vergangenheit"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Funktionen"
+msgstr "Zukunft"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Tiefe"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 Schicht"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 Schichten"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 Schichten"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "nur Unterschiede"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Weißmodulation erzwingen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Griffe (3D) einbeziehen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3279,7 +3273,7 @@ msgstr "Filter.."
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Free"
-msgstr "Frei"
+msgstr "Kostenlos"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Contents:"
@@ -4181,7 +4175,7 @@ msgstr "Fehler beim Laden des Bilds:"
 
 #: editor/plugins/particles_2d_editor_plugin.cpp
 msgid "No pixels with transparency > 128 in image.."
-msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.."
+msgstr "Keine Pixel mit einer Transparenz > 128 im Bild.."
 
 #: editor/plugins/particles_2d_editor_plugin.cpp
 msgid "Set Emission Mask"
@@ -5007,7 +5001,7 @@ msgstr "Skalierung: "
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Translating: "
-msgstr "Übersetze: "
+msgstr "Verschiebe: "
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotating %s degrees."
@@ -5115,7 +5109,7 @@ msgstr "Nicht Schattiertes anzeigen"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Environment"
-msgstr "Environment anzeigen"
+msgstr "Umgebung anzeigen"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Gizmos"
@@ -5708,7 +5702,7 @@ msgstr "Von Szene erstellen"
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 msgid "Merge from Scene"
-msgstr "Aus Szene vereinen"
+msgstr "Aus Szene zusammenführen"
 
 #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
 msgid "Error"
@@ -6001,6 +5995,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Zur Zeit sind keine Projekte vorhanden.\n"
+"Sollen Beispielprojekte aus der Nutzerinhaltesammlung angezeigt werden?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -6414,7 +6410,7 @@ msgstr "Konnte PVRTC-Werkzeug nicht ausführen:"
 #: editor/pvrtc_compress.cpp
 msgid "Can't load back converted image using PVRTC tool:"
 msgstr ""
-"Konnte PVRTC-Werkzeug nicht benutzen um konvertiertes Bild zurück zu laden:"
+"Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen werden:"
 
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
@@ -6501,7 +6497,7 @@ msgstr "Dupliziere Node(s)"
 
 #: editor/scene_tree_dock.cpp
 msgid "Delete Node(s)?"
-msgstr "Lösche Node(s)?"
+msgstr "Node(s) wirklich löschen?"
 
 #: editor/scene_tree_dock.cpp
 msgid "Can not perform with the root node."
@@ -7038,7 +7034,7 @@ msgstr ""
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
 msgstr ""
-"Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format."
+"Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format."
 
 #: modules/gdscript/gdscript_functions.cpp
 msgid "step argument is zero!"
@@ -7854,9 +7850,8 @@ msgid "Please Confirm..."
 msgstr "Bitte bestätigen..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Methode auswählen"
+msgstr "Diesen Ordner auswählen"
 
 #: scene/gui/popup.cpp
 msgid ""

+ 19 - 24
editor/translations/el.po

@@ -8,7 +8,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-27 10:46+0000\n"
+"PO-Revision-Date: 2017-12-05 21:46+0000\n"
 "Last-Translator: George Tsiamasiotis <[email protected]>\n"
 "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
 "el/>\n"
@@ -1139,9 +1139,8 @@ msgid "File Exists, Overwrite?"
 msgstr "Το αρχείο υπάρχει. Θέλετε να το αντικαταστήσετε;"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Δημιουργία φακέλου"
+msgstr "Επιλογή τρέχοντα φακέλου"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1532,14 +1531,12 @@ msgstr ""
 "καταλάβετε καλύτερα την διαδικασία."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Ανάπτυξη όλων"
+msgstr "Ανάπτυξη όλων των ιδιοτήτων"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Σύμπτηξη όλων"
+msgstr "Σύμπτηξη όλων των ιδιοτήτων"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -3036,54 +3033,51 @@ msgstr "Ανιγραφή κίνησης"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Ξεφλούδισμα κρεμμυδιού"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Ενότητες:"
+msgstr "Κατευθήνσεις"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Επικόληση"
+msgstr "Παρελθόν"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Δυνατότητες"
+msgstr "Μέλλον"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Βάθος"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 βήμα"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 βήματα"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 βήματα"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Μόνο διαφορές"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Εξανάγκασε τονισμό άσπρου"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Συμπεριέλαβε μαραφέτια (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -5989,6 +5983,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Δεν έχετε κανένα έργο.\n"
+"Θα θέλατε να εξερευνήσετε μερικά παραδείγματα στην βιβλιοθήκη πόρων;"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7842,9 +7838,8 @@ msgid "Please Confirm..."
 msgstr "Παρακαλώ επιβεβαιώστε..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Επιλογή μεθόδου"
+msgstr "Επιλογή αυτού του φακέλου"
 
 #: scene/gui/popup.cpp
 msgid ""

+ 43 - 45
editor/translations/es.po

@@ -4,6 +4,7 @@
 # This file is distributed under the same license as the Godot source code.
 #
 # Addiel Lucena Perez <[email protected]>, 2017.
+# Aleix Sanchis <[email protected]>, 2017.
 # Alejandro Alvarez <[email protected]>, 2017.
 # BLaDoM GUY <[email protected]>, 2017.
 # Carlos López <[email protected]>, 2016.
@@ -25,8 +26,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-28 18:49+0000\n"
-"Last-Translator: Diego López <diegodario21@gmail.com>\n"
+"PO-Revision-Date: 2017-12-09 22:50+0000\n"
+"Last-Translator: Aleix Sanchis <aleixsanchis@hotmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "Language: es\n"
@@ -175,8 +176,9 @@ msgid "Constant"
 msgstr "Constante"
 
 #: editor/animation_editor.cpp
+#, fuzzy
 msgid "In"
-msgstr "Entrada"
+msgstr "In"
 
 #: editor/animation_editor.cpp
 msgid "Out"
@@ -842,9 +844,8 @@ msgid "Error opening package file, not in zip format."
 msgstr "Error al abrir el paquete, no se encuentra en formato zip."
 
 #: editor/editor_asset_installer.cpp
-#, fuzzy
 msgid "Uncompressing Assets"
-msgstr "Descomprimir Assets"
+msgstr "Descomprimiendo Assets"
 
 #: editor/editor_asset_installer.cpp editor/project_manager.cpp
 msgid "Package Installed Successfully!"
@@ -889,17 +890,14 @@ msgid "Toggle Audio Bus Bypass Effects"
 msgstr "Alternar efectos de bypass del Bus de Audio"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Select Audio Bus Send"
-msgstr "Seleccionar Bus de audio de envío"
+msgstr "Seleccionar Bus de Audio de envío"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Add Audio Bus Effect"
 msgstr "Añadir Efecto de Bus de Audio"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Move Bus Effect"
 msgstr "Mover Efecto de Bus"
 
@@ -924,7 +922,6 @@ msgid "Bypass"
 msgstr "Sobrepasar"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Bus options"
 msgstr "Opciones del Bus"
 
@@ -982,9 +979,8 @@ msgid "There is no 'res://default_bus_layout.tres' file."
 msgstr "No existe el archivo 'res://default_bus_layout.tres'."
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Invalid file, not an audio bus layout."
-msgstr "Archivo inválido, no es un layout de bus de audio"
+msgstr "Archivo inválido, no es un formato de bus de audio"
 
 #: editor/editor_audio_buses.cpp
 msgid "Add Bus"
@@ -1009,9 +1005,8 @@ msgid "Save As"
 msgstr "Guardar como"
 
 #: editor/editor_audio_buses.cpp
-#, fuzzy
 msgid "Save this Bus Layout to a file."
-msgstr "Guardar formato de los Audio Bus como..."
+msgstr "Guardar este Formato Bus como..."
 
 #: editor/editor_audio_buses.cpp editor/import_dock.cpp
 msgid "Load Default"
@@ -1019,7 +1014,7 @@ msgstr "Cargar Predeterminado"
 
 #: editor/editor_audio_buses.cpp
 msgid "Load the default Bus Layout."
-msgstr "Cargar Formato del Bus por defecto."
+msgstr "Cargar Formato de Bus predeterminado."
 
 #: editor/editor_autoload_settings.cpp
 msgid "Invalid name."
@@ -1126,7 +1121,7 @@ msgstr "Actualizando escena.."
 
 #: editor/editor_dir_dialog.cpp
 msgid "Please select a base directory first"
-msgstr "Por favor seleccione primero un directorio base."
+msgstr "Por favor seleccione primero un directorio base"
 
 #: editor/editor_dir_dialog.cpp
 msgid "Choose a Directory"
@@ -1170,9 +1165,8 @@ msgid "File Exists, Overwrite?"
 msgstr "El archivo ya existe, ¿quieres sobreescribirlo?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Crear carpeta"
+msgstr "Seleccionar Carpeta Actual"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1275,7 +1269,7 @@ msgstr "AnalizandoFuentes"
 
 #: editor/editor_file_system.cpp
 msgid "(Re)Importing Assets"
-msgstr "Reimportando Assets"
+msgstr "(Re)Importando Assets"
 
 #: editor/editor_help.cpp editor/editor_node.cpp
 #: editor/plugins/script_editor_plugin.cpp
@@ -1328,7 +1322,7 @@ msgstr "Métodos públicos:"
 
 #: editor/editor_help.cpp
 msgid "GUI Theme Items"
-msgstr "Elementos de tema de GUI"
+msgstr "Elementos del Tema de GUI"
 
 #: editor/editor_help.cpp
 msgid "GUI Theme Items:"
@@ -1466,9 +1460,8 @@ msgid "Creating Thumbnail"
 msgstr "Creando miniatura"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "This operation can't be done without a tree root."
-msgstr "Esta operación no puede realizarse sin una escena."
+msgstr "Esta operación no puede realizarse sin una escena raíz."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -1565,7 +1558,7 @@ msgstr ""
 #: editor/editor_node.cpp
 #, fuzzy
 msgid "Expand all properties"
-msgstr "Expandir todo"
+msgstr "Expandir todas las propiedades"
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -1610,9 +1603,9 @@ msgid ""
 "You can change it later in \"Project Settings\" under the 'application' "
 "category."
 msgstr ""
-"No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n"
-"Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría "
-"«aplicación»."
+"No se ha definido ninguna escena principal, ¿Quieres elegir alguna?\n"
+"Es posible cambiarla más tarde en «Ajustes del Proyecto» bajo la categoría "
+"«Aplicación»."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -1666,7 +1659,7 @@ msgstr "Guardar & Cerrar"
 
 #: editor/editor_node.cpp
 msgid "Save changes to '%s' before closing?"
-msgstr "¿Guardar cambios a '%s' antes de cerrar?"
+msgstr "¿Guardar cambios de '%s' antes de cerrar?"
 
 #: editor/editor_node.cpp
 msgid "Save Scene As.."
@@ -1862,7 +1855,7 @@ msgstr "Modo sin distracciones"
 #: editor/editor_node.cpp
 #, fuzzy
 msgid "Toggle distraction-free mode."
-msgstr "Alternar Modo sin distracciones"
+msgstr "Alternar Modo sin distracciones."
 
 #: editor/editor_node.cpp
 msgid "Add a new scene."
@@ -2255,7 +2248,6 @@ msgid "Open & Run a Script"
 msgstr "Abrir y ejecutar un script"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "New Inherited"
 msgstr "Nueva escena heredada"
 
@@ -2292,9 +2284,8 @@ msgid "Open the previous Editor"
 msgstr "Abrir Editor anterior"
 
 #: editor/editor_plugin.cpp
-#, fuzzy
 msgid "Creating Mesh Previews"
-msgstr "Crear biblioteca de modelos 3D"
+msgstr "Creando vistas previas de los modelos 3D"
 
 #: editor/editor_plugin.cpp
 msgid "Thumbnail.."
@@ -2371,12 +2362,11 @@ msgid "Select device from the list"
 msgstr "Seleccionar dispositivo de la lista"
 
 #: editor/editor_run_native.cpp
-#, fuzzy
 msgid ""
 "No runnable export preset found for this platform.\n"
 "Please add a runnable preset in the export menu."
 msgstr ""
-"No se ha encontrado un preset ejecutable de exportación para esta "
+"No se ha encontrado ningún preset ejecutable de exportación para esta "
 "plataforma.\n"
 "Por favor, añade un preset ejecutable en el menú de exportación."
 
@@ -2473,7 +2463,6 @@ msgid "No version.txt found inside templates."
 msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Error creating path for templates:\n"
 msgstr "Error al crear ruta para las plantillas:\n"
 
@@ -3090,11 +3079,11 @@ msgstr "Copiar animación"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Papel Cebolla"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Activar Papel Cebolla"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #, fuzzy
@@ -3113,23 +3102,26 @@ msgstr "Textura"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Profundidad"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "1 step"
-msgstr ""
+msgstr "1 paso"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "2 steps"
-msgstr ""
+msgstr "2 pasos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "3 steps"
-msgstr ""
+msgstr "3 pasos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Solo las Diferencias"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3137,7 +3129,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Incluir Gizmos (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -6210,10 +6202,13 @@ msgid "Can't run project"
 msgstr "Conectar.."
 
 #: editor/project_manager.cpp
+#, fuzzy
 msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Actualmente no tiene ningún proyecto.\n"
+"¿Le gustaría explorar los proyectos ejemplo oficiales del Asset Library?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7367,8 +7362,9 @@ msgid "GridMap Duplicate Selection"
 msgstr "Duplicar selección"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Floor:"
-msgstr ""
+msgstr "Piso:"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7386,8 +7382,9 @@ msgid "Previous Floor"
 msgstr "Pestaña anterior"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Next Floor"
-msgstr ""
+msgstr "Próximo Piso"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7482,8 +7479,9 @@ msgid "Pick Distance:"
 msgstr "Instancia:"
 
 #: modules/mono/editor/mono_bottom_panel.cpp
+#, fuzzy
 msgid "Builds"
-msgstr ""
+msgstr "Compilaciones"
 
 #: modules/visual_script/visual_script.cpp
 msgid ""

+ 23 - 32
editor/translations/es_AR.po

@@ -12,7 +12,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-29 03:50+0000\n"
+"PO-Revision-Date: 2017-11-30 15:50+0000\n"
 "Last-Translator: Diego López <[email protected]>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
@@ -247,7 +247,6 @@ msgid "Animation zoom."
 msgstr "Zoom de animación."
 
 #: editor/animation_editor.cpp
-#, fuzzy
 msgid "Length (s):"
 msgstr "Duración (seg):"
 
@@ -329,9 +328,8 @@ msgid "Scale Ratio:"
 msgstr "Ratio de Escala:"
 
 #: editor/animation_editor.cpp
-#, fuzzy
 msgid "Call Functions in Which Node?"
-msgstr "Llamar Funciones en Cual Nodo?"
+msgstr "Llamar Funciones en Cuál Nodo?"
 
 #: editor/animation_editor.cpp
 msgid "Remove invalid keys"
@@ -1148,9 +1146,8 @@ msgid "File Exists, Overwrite?"
 msgstr "El Archivo Existe, Sobreescribir?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Crear Carpeta"
+msgstr "Seleccionar Carpeta Actual"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1541,14 +1538,12 @@ msgstr ""
 "este workflow."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Expandir todos"
+msgstr "Expandir todas las propiedades"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Colapsar todos"
+msgstr "Colapsar todas las propiedades"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -2711,7 +2706,6 @@ msgid "Re-Scan Filesystem"
 msgstr "Reexaminar Sistema de Archivos"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Toggle folder status as Favorite"
 msgstr "Act/Desact. estado de carpeta como Favorito"
 
@@ -3042,54 +3036,51 @@ msgstr "Copiar Animación"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Onion Skinning"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Activar Onion Skinning"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Selecciones:"
+msgstr "Direcciones"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Pegar"
+msgstr "Pasado"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Características"
+msgstr "Futuro"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Profundidad"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 paso"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 pasos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 pasos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Solo Diferencias"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Forzar Modulado a Blanco"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Incluir Gizmos (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -5993,6 +5984,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Actualmente no tenés ningun proyecto.\n"
+"Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7186,13 +7179,12 @@ msgstr ""
 "documentacion sobre como usar yield correctamente!"
 
 #: modules/visual_script/visual_script.cpp
-#, fuzzy
 msgid ""
 "Node yielded, but did not return a function state in the first working "
 "memory."
 msgstr ""
-"El nodo rindió (yielded), pero no retornó un estado de función en la primera "
-"memoria de trabajo."
+"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la "
+"memoria de trabajo original."
 
 #: modules/visual_script/visual_script.cpp
 msgid ""
@@ -7249,7 +7241,7 @@ msgstr "El nombre no es un identificador válido:"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Name already in use by another func/var/signal:"
-msgstr "El nombre ya esta en uso por otra func/var/señal:"
+msgstr "El nombre ya está en uso por otra función/variable/señal:"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Rename Function"
@@ -7831,9 +7823,8 @@ msgid "Please Confirm..."
 msgstr "Confirmá, por favor..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Seleccionar Método"
+msgstr "Seleccionar esta Carpeta"
 
 #: scene/gui/popup.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 155 - 157
editor/translations/fi.po


+ 34 - 41
editor/translations/fr.po

@@ -34,8 +34,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-27 16:46+0000\n"
-"Last-Translator: anonymous <>\n"
+"PO-Revision-Date: 2017-12-07 06:46+0000\n"
+"Last-Translator: LL <[email protected]>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
 "Language: fr\n"
@@ -631,7 +631,7 @@ msgid ""
 "Resource '%s' is in use.\n"
 "Changes will take effect when reloaded."
 msgstr ""
-"Le ressource « %s » est utilisée.\n"
+"La ressource « %s » est utilisée.\n"
 "Les changements n'auront pas d'effet avant un rechargement."
 
 #: editor/dependency_editor.cpp
@@ -1171,9 +1171,8 @@ msgid "File Exists, Overwrite?"
 msgstr "Le fichier existe, l'écraser ?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Créer un dossier"
+msgstr "Selectionner le dossier actuel"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1376,8 +1375,8 @@ msgid ""
 "There is currently no description for this property. Please help us by "
 "[color=$color][url=$url]contributing one[/url][/color]!"
 msgstr ""
-"Il n'y a pour l'instant aucune description de cette propriété. Aidez-nous en "
-"en [color=$color][url=$url]ajoutant une[/url][/color]!"
+"Pas de description disponible pour cette propriété. [color=$color][url="
+"$url]Contribuez[/url][/color] pour nous aider!"
 
 #: editor/editor_help.cpp
 msgid "Methods"
@@ -1554,7 +1553,6 @@ msgstr ""
 "mieux comprendre ce déroulement."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid ""
 "This is a remote object so changes to it will not be kept.\n"
 "Please read the documentation relevant to debugging to better understand "
@@ -1562,7 +1560,7 @@ msgid ""
 msgstr ""
 "Ceci est un objet distant, les changements ne seront donc pas conservés.\n"
 "Veuillez lire la documentation concernant le débogage afin de mieux "
-"comprendre ce déroulement."
+"comprendre ce fonctionnement."
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -1706,7 +1704,7 @@ msgstr "Exporter un ensemble de tuiles"
 
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a selected node."
-msgstr "Cette opération ne peut être réalisée sans noeud sélectionné."
+msgstr "Cette opération ne peut être réalisée sans nœud sélectionné."
 
 #: editor/editor_node.cpp
 msgid "Current scene not saved. Open anyway?"
@@ -1828,7 +1826,7 @@ msgstr "La scène « %s » a des dépendences cassées :"
 
 #: editor/editor_node.cpp
 msgid "Clear Recent Scenes"
-msgstr "Retirer les scènes récentes."
+msgstr "Retirer les scènes récentes"
 
 #: editor/editor_node.cpp
 msgid "Save Layout"
@@ -2450,7 +2448,7 @@ msgstr "(Actuel)"
 
 #: editor/export_template_manager.cpp
 msgid "Retrieving mirrors, please wait.."
-msgstr "Récupération des miroirs, veuillez patienter"
+msgstr "Récupération des miroirs, veuillez patienter.."
 
 #: editor/export_template_manager.cpp
 msgid "Remove template version '%s'?"
@@ -2537,11 +2535,11 @@ msgstr "Téléchargement terminé."
 
 #: editor/export_template_manager.cpp
 msgid "Error requesting url: "
-msgstr "Erreur lors de la requête de l’URL :"
+msgstr "Erreur lors de la requête de l’URL : "
 
 #: editor/export_template_manager.cpp
 msgid "Connecting to Mirror.."
-msgstr "Connexion au miroir"
+msgstr "Connexion au miroir"
 
 #: editor/export_template_manager.cpp
 msgid "Disconnected"
@@ -3073,16 +3071,15 @@ msgstr "Copier l'animation"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Effet pelure d'oignon"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Activer l'effet pelure d'oignon"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Sections :"
+msgstr "Directions"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #, fuzzy
@@ -3090,29 +3087,28 @@ msgid "Past"
 msgstr "Coller"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Fonctionnalités"
+msgstr "Futur"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Profondeur"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 étape"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 étapes"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 étapes"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "seul les différence"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3120,7 +3116,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Inclure les Gizmos (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3823,19 +3819,16 @@ msgid "Flat1"
 msgstr ""
 
 #: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
 msgid "Ease in"
-msgstr "Ease in"
+msgstr "Lent sur le début"
 
 #: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
 msgid "Ease out"
-msgstr "Ease out"
+msgstr "Lent sur la fin"
 
 #: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
 msgid "Smoothstep"
-msgstr "Pas lisse"
+msgstr "Progression douce"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Modify Curve Point"
@@ -3883,7 +3876,7 @@ msgstr "Maintenez l'appui sur Maj pour éditer les tangentes individuellement"
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
-msgstr ""
+msgstr "Créer sonde IG (Illumination Globale)"
 
 #: editor/plugins/gradient_editor_plugin.cpp
 msgid "Add/Remove Color Ramp Point"
@@ -4126,7 +4119,7 @@ msgstr "Calculer !"
 #: editor/plugins/navigation_mesh_editor_plugin.cpp
 #, fuzzy
 msgid "Bake the navigation mesh.\n"
-msgstr "Créer un maillage de navigation"
+msgstr "Créer un maillage de navigation\n"
 
 #: editor/plugins/navigation_mesh_editor_plugin.cpp
 msgid "Clear the navigation mesh."
@@ -4183,7 +4176,7 @@ msgstr "Paramétrage du générateur de navigation dans la grille :"
 
 #: editor/plugins/navigation_mesh_generator.cpp
 msgid "Parsing Geometry..."
-msgstr "Analyse de la géométrie"
+msgstr "Analyse de la géométrie..."
 
 #: editor/plugins/navigation_mesh_generator.cpp
 msgid "Done!"
@@ -4796,9 +4789,8 @@ msgid "Clone Down"
 msgstr "Cloner en dessous"
 
 #: editor/plugins/script_text_editor.cpp
-#, fuzzy
 msgid "Fold Line"
-msgstr "Aller à la ligne"
+msgstr "Masquer la ligne"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Unfold Line"
@@ -5038,9 +5030,8 @@ msgid "Scaling: "
 msgstr "Échelle : "
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Translating: "
-msgstr "Traductions : "
+msgstr "Traduction : "
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Rotating %s degrees."
@@ -6040,6 +6031,9 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Vous n'avez pour l'instant aucun projets.\n"
+"Aimeriez-vous explorer les exemples de projets officiels dans l'Asset "
+"Library ?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7889,9 +7883,8 @@ msgid "Please Confirm..."
 msgstr "Veuillez confirmer…"
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Sélectionner une méthode"
+msgstr "Sélectionnez ce dossier"
 
 #: scene/gui/popup.cpp
 msgid ""

+ 4 - 3
editor/translations/he.po

@@ -3,13 +3,14 @@
 # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
 # This file is distributed under the same license as the Godot source code.
 #
+# Ben Golan <[email protected]>, 2017.
 # Luc Stepniewski <[email protected]>, 2017.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-24 09:47+0000\n"
-"Last-Translator: Luc Stepniewski <[email protected]>\n"
+"PO-Revision-Date: 2017-12-10 12:47+0000\n"
+"Last-Translator: Ben Golan <[email protected]>\n"
 "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
 "godot/he/>\n"
 "Language: he\n"
@@ -24,7 +25,7 @@ msgstr "מושבת"
 
 #: editor/animation_editor.cpp
 msgid "All Selection"
-msgstr ""
+msgstr "כל האלמנטים שנבחרו"
 
 #: editor/animation_editor.cpp
 msgid "Move Add Key"

+ 12 - 13
editor/translations/hu.po

@@ -10,8 +10,8 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-29 08:12+0000\n"
-"Last-Translator: Nagy Lajos <neutron9707@gmail.com>\n"
+"PO-Revision-Date: 2017-12-01 05:47+0000\n"
+"Last-Translator: Sandor Domokos <sandor.domokos@gmail.com>\n"
 "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/hu/>\n"
 "Language: hu\n"
@@ -139,7 +139,7 @@ msgstr "Kiválasztás átméretezése"
 
 #: editor/animation_editor.cpp
 msgid "Scale From Cursor"
-msgstr ""
+msgstr "Kijelölés a kurzortól"
 
 #: editor/animation_editor.cpp
 msgid "Goto Next Step"
@@ -188,11 +188,11 @@ msgstr "Animáció megtisztítása"
 
 #: editor/animation_editor.cpp
 msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "ÚJ útvonal létrehozása %s -hez és kulcs beillesztése?"
 
 #: editor/animation_editor.cpp
 msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Létrehoz %d ÚJ útvonalat és beilleszti a kulcsokat?"
 
 #: editor/animation_editor.cpp editor/create_dialog.cpp
 #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
@@ -209,19 +209,19 @@ msgstr "Animáció létrehozása és beillesztése"
 
 #: editor/animation_editor.cpp
 msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Animáció útvonal & kulcs beillesztése"
 
 #: editor/animation_editor.cpp
 msgid "Anim Insert Key"
-msgstr ""
+msgstr "Animáció kulcs beillesztése"
 
 #: editor/animation_editor.cpp
 msgid "Change Anim Len"
-msgstr ""
+msgstr "Csak animáció változtatása"
 
 #: editor/animation_editor.cpp
 msgid "Change Anim Loop"
-msgstr ""
+msgstr "Animáció hurok változtatása"
 
 #: editor/animation_editor.cpp
 msgid "Anim Create Typed Value Key"
@@ -2562,7 +2562,7 @@ msgstr ""
 
 #: editor/filesystem_dock.cpp
 msgid "Copy Path"
-msgstr "Útvonal másaolása"
+msgstr "Útvonal másolása"
 
 #: editor/filesystem_dock.cpp
 msgid "Rename.."
@@ -2933,9 +2933,8 @@ msgid "Enable Onion Skinning"
 msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Leírás:"
+msgstr "Irányok"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Past"
@@ -7595,7 +7594,7 @@ msgstr ""
 
 #: scene/gui/tree.cpp
 msgid "(Other)"
-msgstr "(Másik)"
+msgstr "(Más)"
 
 #: scene/main/scene_tree.cpp
 msgid ""

+ 7 - 7
editor/translations/id.po

@@ -9,6 +9,7 @@
 # Damar Inderajati <[email protected]>, 2017.
 # Damar S. M <[email protected]>, 2017.
 # Khairul Hidayat <[email protected]>, 2016.
+# Romi Kusuma Bakti <[email protected]>, 2017.
 # Sofyan Sugianto <[email protected]>, 2017.
 # Tom My <[email protected]>, 2017.
 # yursan9 <[email protected]>, 2016.
@@ -16,8 +17,8 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-23 18:47+0000\n"
-"Last-Translator: Damar Inderajati <damarind@gmail.com>\n"
+"PO-Revision-Date: 2017-12-11 10:47+0000\n"
+"Last-Translator: Romi Kusuma Bakti <romikusumab@gmail.com>\n"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/id/>\n"
 "Language: id\n"
@@ -59,9 +60,8 @@ msgid "Anim Add Track"
 msgstr "Tambah Trek Anim"
 
 #: editor/animation_editor.cpp
-#, fuzzy
 msgid "Anim Duplicate Keys"
-msgstr "Duplikat Tombol Anim"
+msgstr "Tombol Duplikat Anim"
 
 #: editor/animation_editor.cpp
 msgid "Move Anim Track Up"
@@ -372,7 +372,7 @@ msgstr "Pergi ke Baris"
 
 #: editor/code_editor.cpp
 msgid "Line Number:"
-msgstr "Baris Nomor:"
+msgstr "Nomor Baris:"
 
 #: editor/code_editor.cpp
 msgid "No Matches"
@@ -385,11 +385,11 @@ msgstr "Diganti kejadian (kejadian-kejadian) %d."
 
 #: editor/code_editor.cpp
 msgid "Replace"
-msgstr "Ubah"
+msgstr "Ganti"
 
 #: editor/code_editor.cpp
 msgid "Replace All"
-msgstr "Ubah Semua"
+msgstr "Ganti Semua"
 
 #: editor/code_editor.cpp
 msgid "Match Case"

+ 7620 - 0
editor/translations/is.po

@@ -0,0 +1,7620 @@
+# Icelandic translation of the Godot Engine editor
+# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
+# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+#
+# Jóhannes G. Þorsteinsson <[email protected]>, 2017.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2017-12-05 21:47+0000\n"
+"Last-Translator: Jóhannes G. Þorsteinsson <[email protected]>\n"
+"Language-Team: Icelandic <https://hosted.weblate.org/projects/godot-engine/"
+"godot/is/>\n"
+"Language: is\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.18-dev\n"
+
+#: editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Óvirkt"
+
+#: editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Allt Val"
+
+#: editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "Hreyfa Viðbótar Lykil"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Hreyfimynd Breyta Stöðuskiptum"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Hreyfimynd Breyta Ummyndun"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "Hreyfimynd Breyta Gildi"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Hreyfimynd Breyta Kalli"
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Hreyfimynd Bæta Við Rás"
+
+#: editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Hreyfimynd Tvöfalda Lykla"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "Færa Hreyfimynda Rás Upp"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "Færa Hreyfimynda Rás Niður"
+
+#: editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Fjarlægja Hreyfimynda Rás"
+
+#: editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "Sitja Stöðuskipti á:"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Endurnefna Hreyfimyndarás"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Breyta Brúun á Hreyfimyndarás"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Wrap Mode"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:\n"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:\n"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum  "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Invalid version.txt format inside templates. Revision is not a valid "
+"identifier."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:\n"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't write file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Conect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: "
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"\n"
+"Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself.\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Rename.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Folder.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Create a new polygon from scratch"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Delete points"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggles snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag pivot from mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set pivot at mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid ""
+"No OccluderPolygon2D resource on this node.\n"
+"Create and assign one?"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh.\n"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Close and save changes?\n"
+"\""
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with external editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)\n"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme.."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted: "
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add.."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Your project will be created in a non empty folder (you might want to create "
+"a new folder)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a folder that does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid " "
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in the project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 6"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 7"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 8"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 9"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Can't contain '/' or ':'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s)\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:\n"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overriden by "
+"the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Select this Folder"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Setings (Rendering -> Viewport -"
+"> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""

+ 122 - 98
editor/translations/it.po

@@ -11,13 +11,14 @@
 # Marco Melorio <[email protected]>, 2017.
 # Myself <[email protected]>, 2017.
 # RealAquilus <[email protected]>, 2017.
+# Sean Bone <[email protected]>, 2017.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-25 22:47+0000\n"
-"Last-Translator: Myself <[email protected]>\n"
+"PO-Revision-Date: 2017-12-14 12:48+0000\n"
+"Last-Translator: anonymous <>\n"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/it/>\n"
 "Language: it\n"
@@ -1151,9 +1152,8 @@ msgid "File Exists, Overwrite?"
 msgstr "File Esistente, Sovrascrivere?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Crea Cartella"
+msgstr "Seleziona Cartella Attuale"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1546,14 +1546,12 @@ msgstr ""
 "scene per comprendere al meglio questa procedura."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Espandi tutto"
+msgstr "Espandi tutte le proprietà"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Comprimi tutto"
+msgstr "Comprimi tutte le proprietà"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -1829,7 +1827,6 @@ msgid "%d more folders"
 msgstr "%d altre cartelle"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "%d more files"
 msgstr "%d altri file"
 
@@ -2327,7 +2324,7 @@ msgstr "Frame %"
 #: editor/editor_profiler.cpp
 #, fuzzy
 msgid "Physics Frame %"
-msgstr "Frame Fisso %"
+msgstr "Frame Fisico %"
 
 #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
 msgid "Time:"
@@ -2521,14 +2518,12 @@ msgid "Disconnected"
 msgstr "Disconnesso"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Resolving"
-msgstr "Risolvendo.."
+msgstr "Risolvendo"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Can't Resolve"
-msgstr "Impossibile risolvete."
+msgstr "Impossibile risolvere"
 
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -2536,9 +2531,8 @@ msgid "Connecting.."
 msgstr "Connettendo.."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Can't Conect"
-msgstr "Impossibile connettersi."
+msgstr "Impossibile connettersi"
 
 #: editor/export_template_manager.cpp
 msgid "Connected"
@@ -2550,19 +2544,17 @@ msgid "Requesting.."
 msgstr "Richiedendo.."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Downloading"
-msgstr "Scarica"
+msgstr "Download in corso"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Connection Error"
-msgstr "Connettendo.."
+msgstr "Errore di connessione"
 
 #: editor/export_template_manager.cpp
 #, fuzzy
 msgid "SSL Handshake Error"
-msgstr "Carica Errori"
+msgstr "Errore nell'Handshake SSL"
 
 #: editor/export_template_manager.cpp
 msgid "Current Version:"
@@ -2593,9 +2585,8 @@ msgid "Download Templates"
 msgstr "Scarica Templates"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Select mirror from list: "
-msgstr "Seleziona il dispositivo dall'elenco"
+msgstr "Seleziona mirror dall'elenco "
 
 #: editor/file_type_cache.cpp
 msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -2775,9 +2766,8 @@ msgid "Import with Separate Objects+Materials"
 msgstr "Importa con Oggetti Separati+Materiali"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import with Separate Objects+Animations"
-msgstr "Importa con Oggetti Separati+Animazioni"
+msgstr "Importa con Oggetti Separati e Animazioni"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Import with Separate Materials+Animations"
@@ -2830,7 +2820,7 @@ msgstr "Imposta come Default per '%s'"
 
 #: editor/import_dock.cpp
 msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Elimina Default per '%s'"
 
 #: editor/import_dock.cpp
 msgid " Files"
@@ -2886,9 +2876,8 @@ msgid "Remove Poly And Point"
 msgstr "Rimuovi Poligono e Punto"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
 msgid "Create a new polygon from scratch"
-msgstr "Crea un nuovo poligono dal nulla."
+msgstr "Crea un nuovo poligono da zero"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
 msgid ""
@@ -3056,42 +3045,41 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Attiva Onion Skinning"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Sezioni:"
+msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Incolla"
+msgstr "Passato"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Texture"
+msgstr "Futuro"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Profondità"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 Passo"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "2 steps"
-msgstr ""
+msgstr "2 Passi"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "3 steps"
-msgstr ""
+msgstr "3 Passi"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Solo Differenze"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3456,27 +3444,22 @@ msgid "Move vertical guide"
 msgstr "Muovi guida verticale"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Create new vertical guide"
 msgstr "Crea nuova guida verticale"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Remove vertical guide"
 msgstr "Rimuovi guida verticale"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Move horizontal guide"
 msgstr "Sposta guida orizzontale"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Create new horizontal guide"
 msgstr "Crea nuova guida orizzontale"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Remove horizontal guide"
 msgstr "Rimuovi guida orizzontale"
 
@@ -3558,7 +3541,7 @@ msgstr "Modalità di Pan"
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Toggles snapping"
-msgstr "Abilita Breakpoint"
+msgstr "Abilita snapping"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -3566,14 +3549,12 @@ msgid "Use Snap"
 msgstr "Usa lo Snap"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Snapping options"
 msgstr "Opzioni snapping"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Snap to grid"
-msgstr "Modalità Snap:"
+msgstr "Allinea alla griglia"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Rotation Snap"
@@ -3599,16 +3580,17 @@ msgstr "Snapping intelligente"
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Snap to parent"
-msgstr "Espandi a Genitore"
+msgstr "Allinea a Genitore"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Snap to node anchor"
-msgstr ""
+msgstr "Allinea ad ancora nodo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Snap to node sides"
-msgstr "Snap ai lati del nodo"
+msgstr "Allinea ai lati del nodo"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to other nodes"
@@ -3617,7 +3599,7 @@ msgstr "Snap ad altri nodi"
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Snap to guides"
-msgstr "Modalità Snap:"
+msgstr "Allinea alle guide"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -3873,12 +3855,13 @@ msgid "Remove Curve Point"
 msgstr "Rimuovi Punto Percorso"
 
 #: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
 msgid "Toggle Curve Linear Tangent"
-msgstr ""
+msgstr "Aziona Tangente di Curva Lineare"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente"
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
@@ -4177,8 +4160,9 @@ msgid "Converting to native navigation mesh..."
 msgstr "Convertendo a Mesh do Navigazione nativa..."
 
 #: editor/plugins/navigation_mesh_generator.cpp
+#, fuzzy
 msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Impostazioni Generatore Rete di Navigazione"
 
 #: editor/plugins/navigation_mesh_generator.cpp
 #, fuzzy
@@ -4536,10 +4520,13 @@ msgid "Clear Recent Files"
 msgstr "Elimina File recenti"
 
 #: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
 msgid ""
 "Close and save changes?\n"
 "\""
 msgstr ""
+"Chiudere e salvare i cambiamenti?\n"
+"\""
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Error while saving theme"
@@ -4566,8 +4553,9 @@ msgid "Save Theme As.."
 msgstr "Salva Tema Come.."
 
 #: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
 msgid " Class Reference"
-msgstr ""
+msgstr " Riferimento di Classe"
 
 #: editor/plugins/script_editor_plugin.cpp
 #, fuzzy
@@ -4637,8 +4625,9 @@ msgid "Close All"
 msgstr "Chiudi Tutto"
 
 #: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
 msgid "Close Other Tabs"
-msgstr ""
+msgstr "Chiudi le Altre Schede"
 
 #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
 msgid "Run"
@@ -4741,8 +4730,9 @@ msgstr ""
 "cui appartengono è caricata"
 
 #: editor/plugins/script_text_editor.cpp
+#, fuzzy
 msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "Solo le risorse del filesystem possono essere liberate."
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Pick Color"
@@ -4807,16 +4797,18 @@ msgid "Fold Line"
 msgstr "Vai alla Linea"
 
 #: editor/plugins/script_text_editor.cpp
+#, fuzzy
 msgid "Unfold Line"
-msgstr ""
+msgstr "Svolgere Linea"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Fold All Lines"
-msgstr ""
+msgstr "Piegare Tutte le Linee"
 
 #: editor/plugins/script_text_editor.cpp
+#, fuzzy
 msgid "Unfold All Lines"
-msgstr ""
+msgstr "Svolgere Tutte le Linee"
 
 #: editor/plugins/script_text_editor.cpp
 msgid "Complete Symbol"
@@ -5131,7 +5123,7 @@ msgstr "Vertici"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "FPS"
-msgstr ""
+msgstr "FPS"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Align with view"
@@ -5568,11 +5560,11 @@ msgstr "Rimuovi"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Edit theme.."
-msgstr ""
+msgstr "Modifica Tema…"
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Theme editing menu."
-msgstr ""
+msgstr "Menu di modifica dei temi."
 
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Add Class Items"
@@ -5847,7 +5839,7 @@ msgstr "Texture"
 
 #: editor/project_export.cpp
 msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Personalizzato (separati da virgola):"
 
 #: editor/project_export.cpp
 #, fuzzy
@@ -5886,10 +5878,13 @@ msgid ""
 "Your project will be created in a non empty folder (you might want to create "
 "a new folder)."
 msgstr ""
+"Il tuo progetto verrà creato in una cartella già esistente (forse vorresti "
+"creare una nuova cartella?)."
 
 #: editor/project_manager.cpp
 msgid "Please choose a folder that does not contain a 'project.godot' file."
 msgstr ""
+"Per favore seleziona una cartella che non contiene un file 'project.godot'."
 
 #: editor/project_manager.cpp
 msgid "Imported Project"
@@ -5897,11 +5892,11 @@ msgstr "Progetto Importato"
 
 #: editor/project_manager.cpp
 msgid " "
-msgstr ""
+msgstr " "
 
 #: editor/project_manager.cpp
 msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "Sarebbe una buona idea dare un nome al tuo progetto."
 
 #: editor/project_manager.cpp
 msgid "Invalid project path (changed anything?)."
@@ -6001,6 +5996,8 @@ msgid ""
 "Can't run project: Assets need to be imported.\n"
 "Please edit the project to trigger the initial import."
 msgstr ""
+"Impossibile eseguire il progetto: le Risorse devono essere importate.\n"
+"Per favore modifica il progetto per azionare l'importo iniziale."
 
 #: editor/project_manager.cpp
 msgid "Are you sure to run more than one project?"
@@ -6017,6 +6014,9 @@ msgid ""
 "Language changed.\n"
 "The UI will update next time the editor or project manager starts."
 msgstr ""
+"Lingua cambiata.\n"
+"L'interfaccia utente sarà aggiornata la prossima volta che l'editor o il "
+"project manager si avvia."
 
 #: editor/project_manager.cpp
 msgid ""
@@ -6059,10 +6059,13 @@ msgid "Can't run project"
 msgstr "Impossibile connettersi."
 
 #: editor/project_manager.cpp
+#, fuzzy
 msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Al momento non hai alcun progetto.\n"
+"Ti piacerebbe esplorare gli esempi ufficiali nella libreria delle Risorse?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -6216,7 +6219,7 @@ msgstr "Aggiungi Proprietà Getter"
 
 #: editor/project_settings_editor.cpp
 msgid "Select a setting item first!"
-msgstr ""
+msgstr "Prima seleziona un oggetto di impostazione!"
 
 #: editor/project_settings_editor.cpp
 #, fuzzy
@@ -6225,7 +6228,7 @@ msgstr "Proprietà:"
 
 #: editor/project_settings_editor.cpp
 msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "L'impostazione '%s' è interna e non può essere rimossa."
 
 #: editor/project_settings_editor.cpp
 #, fuzzy
@@ -6252,7 +6255,7 @@ msgstr "Impostazioni salvate OK."
 
 #: editor/project_settings_editor.cpp
 msgid "Override for Feature"
-msgstr ""
+msgstr "Sovrascrivi per Caratteristica"
 
 #: editor/project_settings_editor.cpp
 msgid "Add Translation"
@@ -6305,7 +6308,7 @@ msgstr "Proprietà:"
 
 #: editor/project_settings_editor.cpp
 msgid "Override For.."
-msgstr ""
+msgstr "Sovrascrivi Per.."
 
 #: editor/project_settings_editor.cpp
 msgid "Input Map"
@@ -6363,7 +6366,7 @@ msgstr "Mostra Ossa"
 
 #: editor/project_settings_editor.cpp
 msgid "Show only selected locales"
-msgstr ""
+msgstr "Mostra solo le lingue selezionate"
 
 #: editor/project_settings_editor.cpp
 #, fuzzy
@@ -6845,7 +6848,7 @@ msgstr "Percorso di base invalido"
 
 #: editor/script_create_dialog.cpp
 msgid "Directory of the same name exists"
-msgstr ""
+msgstr "Una cartella con lo stesso nome esiste già"
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
@@ -6943,7 +6946,7 @@ msgstr "Funzione:"
 
 #: editor/script_editor_debugger.cpp
 msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Scegli uno o più oggetti dalla lista per mostrare il grafico."
 
 #: editor/script_editor_debugger.cpp
 msgid "Errors"
@@ -7051,7 +7054,7 @@ msgstr "Cambia Raggio Luce"
 
 #: editor/spatial_editor_gizmos.cpp
 msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
+msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
 
 #: editor/spatial_editor_gizmos.cpp
 msgid "Change Camera FOV"
@@ -7105,11 +7108,11 @@ msgstr "Stato:"
 
 #: modules/gdnative/gd_native_library_editor.cpp
 msgid "Libraries: "
-msgstr ""
+msgstr "Librerie: "
 
 #: modules/gdnative/register_types.cpp
 msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
 
 #: modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -7158,7 +7161,7 @@ msgstr "Istanza invalida formato dizionario (sottoclassi invalide)"
 
 #: modules/gdscript/gdscript_functions.cpp
 msgid "Object can't provide a length."
-msgstr ""
+msgstr "L'oggetto non può fornire una lunghezza."
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7172,7 +7175,7 @@ msgstr "Duplica Selezione"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Floor:"
-msgstr ""
+msgstr "Piano:"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7191,7 +7194,7 @@ msgstr "Scheda precedente"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Next Floor"
-msgstr ""
+msgstr "Prossimo Piano"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7199,24 +7202,26 @@ msgid "Clip Disabled"
 msgstr "Disabilitato"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Clip Above"
-msgstr ""
+msgstr "Allinea Sopra"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Clip Below"
-msgstr ""
+msgstr "Allinea Sotto"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Edit X Axis"
-msgstr ""
+msgstr "Modifica l'Asse X"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Edit Y Axis"
-msgstr ""
+msgstr "Modifica l'Asse Y"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Edit Z Axis"
-msgstr ""
+msgstr "Modifica l'Asse Z"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7234,20 +7239,24 @@ msgid "Cursor Rotate Z"
 msgstr "Ctrl: Ruota"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "Rotazione all'indietro del Cursore X"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Rotazione all'indietro del Cursore Y"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Rotazione all'indietro del Cursore Z"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
 msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Rimuovi Rotazione Cursore"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7280,8 +7289,9 @@ msgid "Pick Distance:"
 msgstr "Istanza:"
 
 #: modules/mono/editor/mono_bottom_panel.cpp
+#, fuzzy
 msgid "Builds"
-msgstr ""
+msgstr "Costruzioni"
 
 #: modules/visual_script/visual_script.cpp
 msgid ""
@@ -7503,7 +7513,7 @@ msgstr "Get"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Lo Script ha già la funzione '%s'"
 
 #: modules/visual_script/visual_script_editor.cpp
 #, fuzzy
@@ -7795,11 +7805,15 @@ msgstr ""
 "Path2D."
 
 #: scene/2d/physics_body_2d.cpp
+#, fuzzy
 msgid ""
 "Size changes to RigidBody2D (in character or rigid modes) will be overriden "
 "by the physics engine when running.\n"
 "Change the size in children collision shapes instead."
 msgstr ""
+"I cambiamenti di dimensione a RigidBody2D (nel personaggio o nelle modalità "
+"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n"
+"Modifica invece la dimensione nelle sagome di collisioni figlie."
 
 #: scene/2d/remote_transform_2d.cpp
 msgid "Path property must point to a valid Node2D node to work."
@@ -7816,31 +7830,35 @@ msgstr ""
 
 #: scene/3d/arvr_nodes.cpp
 msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr ""
+msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore."
 
 #: scene/3d/arvr_nodes.cpp
 msgid "ARVRController must have an ARVROrigin node as its parent"
-msgstr ""
+msgstr "ARVRController deve avere un nodo ARVROrigin come suo genitore"
 
 #: scene/3d/arvr_nodes.cpp
 msgid ""
 "The controller id must not be 0 or this controller will not be bound to an "
 "actual controller"
 msgstr ""
+"L'id del controller non deve essere 0 o questo controller non sarà legato ad "
+"un vero controller"
 
 #: scene/3d/arvr_nodes.cpp
 msgid "ARVRAnchor must have an ARVROrigin node as its parent"
-msgstr ""
+msgstr "ARVRAnchor deve avere un nodo ARVROrigin come suo genitore"
 
 #: scene/3d/arvr_nodes.cpp
 msgid ""
 "The anchor id must not be 0 or this anchor will not be bound to an actual "
 "anchor"
 msgstr ""
+"L'id dell'ancora non deve essere 0 o questa ancora non sarà legata ad una "
+"vera ancora"
 
 #: scene/3d/arvr_nodes.cpp
 msgid "ARVROrigin requires an ARVRCamera child node"
-msgstr ""
+msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera"
 
 #: scene/3d/collision_polygon.cpp
 msgid ""
@@ -7881,8 +7899,9 @@ msgid "Plotting Meshes"
 msgstr "Bliting Immagini"
 
 #: scene/3d/gi_probe.cpp
+#, fuzzy
 msgid "Finishing Plot"
-msgstr ""
+msgstr "Finalizzazione del Plot"
 
 #: scene/3d/navigation_mesh.cpp
 msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -7909,6 +7928,9 @@ msgid ""
 "the physics engine when running.\n"
 "Change the size in children collision shapes instead."
 msgstr ""
+"I cambiamenti di dimensione a RigidBody (nel personaggio o nelle modalità "
+"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n"
+"Modifica invece la dimensione in sagome di collisione figlie."
 
 #: scene/3d/remote_transform.cpp
 msgid "Path property must point to a valid Spatial node to work."
@@ -7936,6 +7958,8 @@ msgid ""
 "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
 "it as a child of a VehicleBody."
 msgstr ""
+"VehicleWheel serve a provvedere un sistema di ruote a VehicleBody. Per "
+"favore usalo come figlio di VehicleBody."
 
 #: scene/gui/color_picker.cpp
 #, fuzzy
@@ -7985,7 +8009,7 @@ msgstr ""
 
 #: scene/gui/tree.cpp
 msgid "(Other)"
-msgstr ""
+msgstr "(Altro)"
 
 #: scene/main/scene_tree.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 126 - 187
editor/translations/ja.po


+ 51 - 50
editor/translations/ko.po

@@ -10,7 +10,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-27 12:48+0000\n"
+"PO-Revision-Date: 2017-12-11 00:48+0000\n"
 "Last-Translator: 박한얼 <[email protected]>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
@@ -771,19 +771,19 @@ msgstr "미니 스폰서"
 
 #: editor/editor_about.cpp
 msgid "Gold Donors"
-msgstr "골드 기자"
+msgstr "골드 기자"
 
 #: editor/editor_about.cpp
 msgid "Silver Donors"
-msgstr "브론즈 기증자"
+msgstr "실버 기부자"
 
 #: editor/editor_about.cpp
 msgid "Bronze Donors"
-msgstr "브론즈 기자"
+msgstr "브론즈 기자"
 
 #: editor/editor_about.cpp
 msgid "Donors"
-msgstr "기자"
+msgstr "기자"
 
 #: editor/editor_about.cpp
 msgid "License"
@@ -1037,7 +1037,7 @@ msgstr "자동로드에 '%s'이(가) 이미 존재합니다!"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Rename Autoload"
-msgstr "자동 로드 이름 변경"
+msgstr "오토로드 이름 변경"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Toggle AutoLoad Globals"
@@ -1045,11 +1045,11 @@ msgstr "자동로드 글로벌 토글"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Move Autoload"
-msgstr "자동 로드 이동"
+msgstr "오토로드 이동"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Remove Autoload"
-msgstr "자동 로드 삭제"
+msgstr "오토로드 삭제"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Enable"
@@ -1057,7 +1057,7 @@ msgstr "활성화"
 
 #: editor/editor_autoload_settings.cpp
 msgid "Rearrange Autoloads"
-msgstr "자동 로드 위치 변경"
+msgstr "오토로드 재정렬"
 
 #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
 #: scene/gui/file_dialog.cpp
@@ -1138,9 +1138,8 @@ msgid "File Exists, Overwrite?"
 msgstr "파일이 존재합니다. 덮어쓰시겠습니까?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "폴더 생성"
+msgstr "현재 폴더 선택"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1528,14 +1527,12 @@ msgstr ""
 "랍니다."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "모두 확장"
+msgstr "모든 속성 펼치기"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "모 접기"
+msgstr "모든 속성 접기"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -1923,7 +1920,7 @@ msgstr "도구"
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
-msgstr "종료하고 프로젝트 목록으로 돌아가기"
+msgstr "종료 후 프로젝트 목록 열기"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Debug"
@@ -2992,7 +2989,7 @@ msgstr "애니메이션 목록 표시."
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Autoplay on Load"
-msgstr "로드 시 자동 시작"
+msgstr "로드 시 자동 플레이"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Edit Target Blend Times"
@@ -3008,46 +3005,43 @@ msgstr "애니메이션 복사"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "어니언 스키닝"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "어니언 스키닝 활성화"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "부문:"
+msgstr "방향"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "붙여넣기"
+msgstr "과거"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "기능"
+msgstr "미래"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "깊이"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 단계"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 단계"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 단계"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "변경사항만"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3055,7 +3049,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "기즈모 포함 (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3519,7 +3513,7 @@ msgstr "스냅 옵션"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to grid"
-msgstr "그리드에 맞춤"
+msgstr "그리드에 스냅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Rotation Snap"
@@ -3543,7 +3537,7 @@ msgstr "스마트 스냅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to parent"
-msgstr "부모에 맞춤"
+msgstr "부모에 스냅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to node anchor"
@@ -3559,7 +3553,7 @@ msgstr "다른 노드에 스냅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to guides"
-msgstr "가이드에 맞춤"
+msgstr "가이드에 스냅"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp
@@ -3607,7 +3601,7 @@ msgstr "보기"
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Show Grid"
-msgstr "그리드 보기"
+msgstr "그리드 보기"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Show helpers"
@@ -3810,7 +3804,7 @@ msgstr "쉬프트키를 누르고 있으면 탄젠트를 개별적으로 편집
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
-msgstr ""
+msgstr "GI Probe 굽기"
 
 #: editor/plugins/gradient_editor_plugin.cpp
 msgid "Add/Remove Color Ramp Point"
@@ -5291,11 +5285,11 @@ msgstr "원근 시야 (도):"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Z-Near:"
-msgstr "Z축 가까이 보기:"
+msgstr "Z-근경 보기:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "View Z-Far:"
-msgstr "Z축 멀리 보기:"
+msgstr "Z-원경 보기:"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Transform Change"
@@ -5731,7 +5725,7 @@ msgstr "기능"
 
 #: editor/project_export.cpp
 msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "커스텀 (콤마로 구분):"
 
 #: editor/project_export.cpp
 msgid "Feature List:"
@@ -5743,11 +5737,11 @@ msgstr "PCK/Zip 내보내기"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing:"
-msgstr ""
+msgstr "이 플랫폼에 대한 내보내기 템플릿이 없음:"
 
 #: editor/project_export.cpp
 msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgstr "이 플랫폼에 대한 내보내기 템플릿이 없거나 손상됨:"
 
 #: editor/project_export.cpp
 msgid "Export With Debug"
@@ -5766,10 +5760,11 @@ msgid ""
 "Your project will be created in a non empty folder (you might want to create "
 "a new folder)."
 msgstr ""
+"비어있지 않은 폴더에 프로젝트가 생성됩니다 (새 폴더를 만드는 것을 권합니다)."
 
 #: editor/project_manager.cpp
 msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
+msgstr "'project.godot' 파일이 없는 폴더를 선택 하십시오."
 
 #: editor/project_manager.cpp
 msgid "Imported Project"
@@ -5781,7 +5776,7 @@ msgstr ""
 
 #: editor/project_manager.cpp
 msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "프로젝트 이름을 정하는 것을 권합니다."
 
 #: editor/project_manager.cpp
 msgid "Invalid project path (changed anything?)."
@@ -5874,6 +5869,8 @@ msgid ""
 "Can't run project: Assets need to be imported.\n"
 "Please edit the project to trigger the initial import."
 msgstr ""
+"프로젝트 실행 불가: 어셋들을 가져와야 합니다.\n"
+"프로젝트를 편집하여 최초 가져오기가 실행되도록 하세요."
 
 #: editor/project_manager.cpp
 msgid "Are you sure to run more than one project?"
@@ -5889,6 +5886,8 @@ msgid ""
 "Language changed.\n"
 "The UI will update next time the editor or project manager starts."
 msgstr ""
+"언어가 변경되었습니다.\n"
+"UI는 에디터나 프로젝트 매니저가 다음 번에 실행될 때 업데이트 됩니다."
 
 #: editor/project_manager.cpp
 msgid ""
@@ -5933,6 +5932,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"프로젝트가 현재 하나도 없습니다.\n"
+"어쎗 라이브러리에서 공식 예제 프로젝트를 찾아보시겠습니까?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -6081,11 +6082,11 @@ msgstr "휠 아래로."
 
 #: editor/project_settings_editor.cpp
 msgid "Add Global Property"
-msgstr ""
+msgstr "글로벌 속성 추가"
 
 #: editor/project_settings_editor.cpp
 msgid "Select a setting item first!"
-msgstr ""
+msgstr "먼저 설정 항목을 선택하세요!"
 
 #: editor/project_settings_editor.cpp
 msgid "No property '%s' exists."
@@ -6093,7 +6094,7 @@ msgstr "'%s' 속성이 존재하지 않습니다."
 
 #: editor/project_settings_editor.cpp
 msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "'%s' 설정은 내부적인 것입니다, 삭제가 불가합니다."
 
 #: editor/project_settings_editor.cpp
 msgid "Delete Item"
@@ -6153,7 +6154,7 @@ msgstr "로케일 필터 변경됨"
 
 #: editor/project_settings_editor.cpp
 msgid "Changed Locale Filter Mode"
-msgstr ""
+msgstr "로케일 필터 모드 변경"
 
 #: editor/project_settings_editor.cpp
 msgid "Project Settings (project.godot)"
@@ -6225,7 +6226,7 @@ msgstr "모든 로케일 보기"
 
 #: editor/project_settings_editor.cpp
 msgid "Show only selected locales"
-msgstr ""
+msgstr "선택한 로케일만 표시"
 
 #: editor/project_settings_editor.cpp
 msgid "Filter mode:"
@@ -6237,7 +6238,7 @@ msgstr "로케일:"
 
 #: editor/project_settings_editor.cpp
 msgid "AutoLoad"
-msgstr "자동 로드"
+msgstr "오토로드"
 
 #: editor/property_editor.cpp
 msgid "Pick a Viewport"
@@ -6523,7 +6524,7 @@ msgstr "스크립트 제거"
 
 #: editor/scene_tree_dock.cpp
 msgid "Merge From Scene"
-msgstr "다른 씬과 병합"
+msgstr "다른 씬에서 가져오기"
 
 #: editor/scene_tree_dock.cpp
 msgid "Save Branch as Scene"

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 242 - 199
editor/translations/nb.po


+ 47 - 45
editor/translations/nl.po

@@ -3,28 +3,33 @@
 # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
 # This file is distributed under the same license as the Godot source code.
 #
+# aelspire <[email protected]>, 2017.
 # Aram Nap <[email protected]>, 2017.
 # Arjan219 <[email protected]>, 2017.
+# Christophe Swolfs <[email protected]>, 2017.
 # Cornee Traas <[email protected]>, 2017.
 # Daeran Wereld <[email protected]>, 2017.
+# Dzejkop <[email protected]>, 2017.
+# Maikel <[email protected]>, 2017.
 # Pieter-Jan Briers <[email protected]>, 2017.
 # Robin Arys <[email protected]>, 2017.
 # Senno Kaasjager <[email protected]>, 2017.
 # Uxilo <[email protected]>, 2017.
 # Wout Standaert <[email protected]>, 2017.
+# Zatherz <[email protected]>, 2017.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-24 20:45+0000\n"
-"Last-Translator: Daeran Wereld <daeran@gmail.com>\n"
+"PO-Revision-Date: 2017-12-20 15:43+0000\n"
+"Last-Translator: Christophe Swolfs <swolfschristophe@gmail.com>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "Language: nl\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.18\n"
 
 #: editor/animation_editor.cpp
 msgid "Disabled"
@@ -1151,9 +1156,8 @@ msgid "File Exists, Overwrite?"
 msgstr "Bestand Bestaat, Overschrijven?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Map Maken"
+msgstr "Selecteer Huidige Map"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1499,17 +1503,16 @@ msgid ""
 "Please read the documentation relevant to importing scenes to better "
 "understand this workflow."
 msgstr ""
-"Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet "
-"bewerkbaar.\n"
-"Lees de documentatie over scenes importeren om deze workflow beter te "
-"begrijpen."
+"Dit bestand hoort bij een scene die geïmporteerd werd. Het is momenteel dus "
+"onbewerkbaar. Lees de documentatie over scenes importeren om deze workflow "
+"beter te begrijpen."
 
 #: editor/editor_node.cpp
 msgid ""
 "This resource belongs to a scene that was instanced or inherited.\n"
 "Changes to it will not be kept when saving the current scene."
 msgstr ""
-"Dit bestand hoort bij een scene die werd geïnstantieerd of overgeërfd.\n"
+"Dit bestand hoort bij een scene die  geïnstantieerd of overgeërfd werd.\n"
 "Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige "
 "scene."
 
@@ -2384,7 +2387,6 @@ msgid "Did you forget the '_run' method?"
 msgstr "Ben je de '_run' methode vergeten?"
 
 #: editor/editor_settings.cpp
-#, fuzzy
 msgid "Default (Same as Editor)"
 msgstr "Standaard (Dezelfde als Editor)"
 
@@ -2577,9 +2579,8 @@ msgid "Remove Template"
 msgstr "Verwijder Sjabloon"
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Select template file"
-msgstr "Verwijder geselecteerde bestanden?"
+msgstr "Selecteer sjabloonbestand"
 
 #: editor/export_template_manager.cpp
 msgid "Export Template Manager"
@@ -2701,9 +2702,8 @@ msgid "Instance"
 msgstr "Instantie"
 
 #: editor/filesystem_dock.cpp
-#, fuzzy
 msgid "Edit Dependencies.."
-msgstr "Afhankelijkheden aanpassen."
+msgstr "Afhankelijkheden aanpassen.."
 
 #: editor/filesystem_dock.cpp
 msgid "View Owners.."
@@ -2757,9 +2757,8 @@ msgid "Remove from Group"
 msgstr "Verwijderen uit Groep"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import as Single Scene"
-msgstr "Scene aan het Updaten"
+msgstr "Importeer als Enkele Scene"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Import with Separate Animations"
@@ -2808,7 +2807,7 @@ msgstr "Scene Importeren.."
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Running Custom Script.."
-msgstr ""
+msgstr "Aangepast script uitvoeren .."
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Couldn't load post-import script:"
@@ -2847,9 +2846,8 @@ msgid "Preset.."
 msgstr "Voorinstelling.."
 
 #: editor/import_dock.cpp
-#, fuzzy
 msgid "Reimport"
-msgstr "Aan Het Herimporteren"
+msgstr "Herimporteer"
 
 #: editor/multi_node_edit.cpp
 msgid "MultiNode Set"
@@ -2952,12 +2950,14 @@ msgid "Add Animation"
 msgstr "Voeg Animatie Toe"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Blend Next Changed"
-msgstr ""
+msgstr "Meng Volgende Aangepast"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Change Blend Time"
-msgstr ""
+msgstr "Wijzig Meng Tijd"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Load Animation"
@@ -3013,7 +3013,7 @@ msgstr "Animatie positie (in seconden)."
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Schaal het afspelen van animaties globaal voor de Node."
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create new animation in player."
@@ -3058,7 +3058,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "\"Onion Skinning\" Inschakelen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #, fuzzy
@@ -3072,27 +3072,27 @@ msgstr "Plakken"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Future"
-msgstr ""
+msgstr "Toekomst"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Diepte"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 stap"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 stappen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 stappen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Alleen verschillen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
@@ -3100,7 +3100,7 @@ msgstr ""
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Inclusief Gizmos (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3119,15 +3119,15 @@ msgstr "Foutmelding!"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Blend Times:"
-msgstr ""
+msgstr "Mengtijden:"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Volgende (Auto wachtrij):"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Cross-animatie mixtijden"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3157,23 +3157,25 @@ msgstr "Fade-Out (s):"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend"
-msgstr ""
+msgstr "Vochtigheid vermenging ruis"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Mix"
-msgstr ""
+msgstr "Mengen"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Auto Restart:"
-msgstr ""
+msgstr "Automatische herstart:"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
 msgid "Restart (s):"
-msgstr ""
+msgstr "Herstart (en):"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
 msgid "Random Restart (s):"
-msgstr ""
+msgstr "Willekeurige herstart (en):"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Start!"
@@ -3186,7 +3188,7 @@ msgstr "Hoeveelheid:"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend:"
-msgstr ""
+msgstr "Mengen"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend 0:"
@@ -3206,7 +3208,7 @@ msgstr "Huidig:"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Add Input"
-msgstr ""
+msgstr "Voeg invoer toe"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Clear Auto-Advance"
@@ -3218,7 +3220,7 @@ msgstr ""
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Delete Input"
-msgstr ""
+msgstr "Invoer verwijderen"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Animation tree is valid."
@@ -3338,7 +3340,7 @@ msgstr "Ophalen:"
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Resolving.."
-msgstr ""
+msgstr "Oplossen .."
 
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Error making request"
@@ -7849,11 +7851,11 @@ msgstr ""
 
 #: scene/gui/color_picker.cpp
 msgid "Raw Mode"
-msgstr ""
+msgstr "Raw-modus"
 
 #: scene/gui/color_picker.cpp
 msgid "Add current color as a preset"
-msgstr ""
+msgstr "Huidige kleur als een preset toevoegen"
 
 #: scene/gui/dialogs.cpp
 msgid "Cancel"

+ 72 - 60
editor/translations/pl.po

@@ -8,6 +8,8 @@
 # Adrian Węcławski <[email protected]>, 2016.
 # aelspire <[email protected]>, 2017.
 # Daniel Lewan <[email protected]>, 2016-2017.
+# heya10 <[email protected]>, 2017.
+# holistyczny interlokutor <[email protected]>, 2017.
 # Kajetan Kuszczyński <[email protected]>, 2016.
 # Kamil Lewan <[email protected]>, 2016.
 # Karol Walasek <[email protected]>, 2016.
@@ -23,8 +25,8 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-26 22:48+0000\n"
-"Last-Translator: Sebastian Pasich <sebastian.pasich@gmail.com>\n"
+"PO-Revision-Date: 2017-12-20 15:43+0000\n"
+"Last-Translator: Rafał Ziemniak <synaptykq@gmail.com>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
 "Language: pl\n"
@@ -32,7 +34,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.18\n"
 
 #: editor/animation_editor.cpp
 msgid "Disabled"
@@ -56,7 +58,7 @@ msgstr "Animacja transformacji"
 
 #: editor/animation_editor.cpp
 msgid "Anim Change Value"
-msgstr "Animacja wartości"
+msgstr "Zmień wartość"
 
 #: editor/animation_editor.cpp
 msgid "Anim Change Call"
@@ -99,9 +101,8 @@ msgid "Anim Track Change Value Mode"
 msgstr "Zmień tryb wartości animacji"
 
 #: editor/animation_editor.cpp
-#, fuzzy
 msgid "Anim Track Change Wrap Mode"
-msgstr "Zmień tryb wartości animacji"
+msgstr "Ścieżka Animacji - Zmień Tryb Zawijania"
 
 #: editor/animation_editor.cpp
 msgid "Edit Node Curve"
@@ -388,7 +389,7 @@ msgstr "Nie znaleziono"
 
 #: editor/code_editor.cpp
 msgid "Replaced %d occurrence(s)."
-msgstr "Ilość zastąpionych wystąpień: %d"
+msgstr "Zamieniono %d wystąpień."
 
 #: editor/code_editor.cpp
 msgid "Replace"
@@ -787,19 +788,19 @@ msgstr "Mini-sponsorzy"
 
 #: editor/editor_about.cpp
 msgid "Gold Donors"
-msgstr "Złoci dawcy"
+msgstr "Złoci darczyńcy"
 
 #: editor/editor_about.cpp
 msgid "Silver Donors"
-msgstr "Srebrni dawcy"
+msgstr "Srebrni darczyńcy"
 
 #: editor/editor_about.cpp
 msgid "Bronze Donors"
-msgstr "Brązowi dawcy"
+msgstr "Brązowi darczyńcy"
 
 #: editor/editor_about.cpp
 msgid "Donors"
-msgstr "Dawcy"
+msgstr "Darczyńcy"
 
 #: editor/editor_about.cpp
 msgid "License"
@@ -1678,7 +1679,7 @@ msgstr "Eksportuj bibliotekę Meshów"
 
 #: editor/editor_node.cpp
 msgid "This operation can't be done without a root node."
-msgstr "Ta operacja nie może zostać wykonana bez sceny."
+msgstr "Ta operacja nie może zostać wykonana bez węzła głównego."
 
 #: editor/editor_node.cpp
 msgid "Export Tile Set"
@@ -1777,7 +1778,7 @@ msgid ""
 "Scene '%s' was automatically imported, so it can't be modified.\n"
 "To make changes to it, a new inherited scene can be created."
 msgstr ""
-"Scena '%s' została automatycznie zaimportowana, i nie może być "
+"Scena '%s' została automatycznie zaimportowana, więc nie może być "
 "zmodyfikowana.\n"
 "Aby dokonać na niej zmian, można utworzyć nową odziedziczoną scenę."
 
@@ -1854,7 +1855,7 @@ msgstr "Scena"
 
 #: editor/editor_node.cpp
 msgid "Go to previously opened scene."
-msgstr "Idź do poprzednio otwartej sceny."
+msgstr "Wróć do poprzednio otwartej sceny."
 
 #: editor/editor_node.cpp
 msgid "Next tab"
@@ -2507,9 +2508,8 @@ msgid "Download Complete."
 msgstr "Pobieranie zakończone."
 
 #: editor/export_template_manager.cpp
-#, fuzzy
 msgid "Error requesting url: "
-msgstr "Błąd podczas wczytywania adresu url: "
+msgstr "Błąd podczas żądania adresu url: "
 
 #: editor/export_template_manager.cpp
 msgid "Connecting to Mirror.."
@@ -2943,8 +2943,9 @@ msgid "Add Animation"
 msgstr "Dodaj animację"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Blend Next Changed"
-msgstr ""
+msgstr "Zmienione następne przejście animacji"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Change Blend Time"
@@ -3031,8 +3032,9 @@ msgid "Autoplay on Load"
 msgstr "Auto odtwarzanie po załadowaniu"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Edytuj Czas Trwania Przejścia Celu"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Animation Tools"
@@ -3043,12 +3045,14 @@ msgid "Copy Animation"
 msgstr "Skopiuj animacje"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Tryb łusek cebuli"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Włącz tryb łusek cebuli"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #, fuzzy
@@ -3067,31 +3071,33 @@ msgstr "Funkcje"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Głębokość"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 krok"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 kroki"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 kroki"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Tylko różnice"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Wymuś Białe Cieniowanie"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Dołącz Gizmo (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3110,7 +3116,7 @@ msgstr "Błąd!"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Blend Times:"
-msgstr ""
+msgstr "Czasy przejścia:"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Next (Auto Queue):"
@@ -3118,7 +3124,7 @@ msgstr "Następny (automatyczna kolejka):"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Czas Przejścia Między Animacjami"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3201,12 +3207,14 @@ msgid "Add Input"
 msgstr "Dodaj Wejście"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
 msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Wyczyść Auto-Progres"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
 msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Ustaw Auto-Progres"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Delete Input"
@@ -3230,23 +3238,23 @@ msgstr "Jednorazowy Węzeł"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Mix Node"
-msgstr ""
+msgstr "Wezeł Mieszania"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend2 Node"
-msgstr ""
+msgstr "Węzeł Blend2"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend3 Node"
-msgstr ""
+msgstr "Węzeł Blend3"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Blend4 Node"
-msgstr ""
+msgstr "Węzeł Blend4"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "TimeScale Node"
-msgstr ""
+msgstr "Węzeł Skalowania Czasu"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "TimeSeek Node"
@@ -3254,7 +3262,7 @@ msgstr ""
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Transition Node"
-msgstr ""
+msgstr "Węzeł Przejścia"
 
 #: editor/plugins/animation_tree_editor_plugin.cpp
 msgid "Import Animations.."
@@ -3447,11 +3455,11 @@ msgstr "Przesuń pivot"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move Action"
-msgstr ""
+msgstr "Przesuń Działanie"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move vertical guide"
-msgstr ""
+msgstr "Przesuń Pionową Prowadnicę"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Create new vertical guide"
@@ -3475,7 +3483,7 @@ msgstr "Usuń prowadnicę poziomą"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Create new horizontal and vertical guides"
-msgstr ""
+msgstr "Utwórz nowe poziome i pionowe prowadnice"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Edit IK Chain"
@@ -3520,8 +3528,9 @@ msgstr ""
 "poruszania)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+PPM: Lista wyboru głębi"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Move Mode"
@@ -3575,19 +3584,20 @@ msgstr "Konfiguruj przyciąganie.."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap Relative"
-msgstr ""
+msgstr "Przyciągaj względnie"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Use Pixel Snap"
 msgstr "Użyj krokowania na poziomie pikseli"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Smart snapping"
-msgstr ""
+msgstr "Inteligentne przyciąganie"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to parent"
-msgstr ""
+msgstr "Przyciągaj do rodzica"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to node anchor"
@@ -3599,7 +3609,7 @@ msgstr ""
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to other nodes"
-msgstr ""
+msgstr "Przyciągaj do innych węzłów"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Snap to guides"
@@ -3687,7 +3697,7 @@ msgstr "Wstaw Klucz"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Wstaw Klucz (Istniejące Ścieżki)"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Copy Pose"
@@ -3760,7 +3770,7 @@ msgstr ""
 
 #: editor/plugins/collision_polygon_editor_plugin.cpp
 msgid "Create Poly3D"
-msgstr ""
+msgstr "Stwórz Poly3D"
 
 #: editor/plugins/collision_shape_2d_editor_plugin.cpp
 msgid "Set Handle"
@@ -3802,11 +3812,12 @@ msgstr "Ease in"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Ease out"
-msgstr ""
+msgstr "Ease out"
 
 #: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
 msgid "Smoothstep"
-msgstr ""
+msgstr "Płynny Krok"
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Modify Curve Point"
@@ -3853,7 +3864,7 @@ msgstr ""
 
 #: editor/plugins/curve_editor_plugin.cpp
 msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie"
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
@@ -3948,7 +3959,7 @@ msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Could not create outline!"
-msgstr ""
+msgstr "Nie udało się utworzyć zarysu!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline"
@@ -4139,11 +4150,11 @@ msgstr "Rozdzielenie"
 
 #: editor/plugins/navigation_mesh_generator.cpp
 msgid "Creating contours..."
-msgstr ""
+msgstr "Tworzenie konturów..."
 
 #: editor/plugins/navigation_mesh_generator.cpp
 msgid "Creating polymesh..."
-msgstr ""
+msgstr "Tworzenie polymesh'a..."
 
 #: editor/plugins/navigation_mesh_generator.cpp
 msgid "Converting to native navigation mesh..."
@@ -7903,9 +7914,8 @@ msgid "Please Confirm..."
 msgstr "Proszę potwierdzić..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Wybierz metodę"
+msgstr "Wybierz ten Folder"
 
 #: scene/gui/popup.cpp
 msgid ""
@@ -7913,9 +7923,9 @@ msgid ""
 "functions. Making them visible for editing is fine though, but they will "
 "hide upon running."
 msgstr ""
-"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej "
-"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale "
-"zostanie ukryty po uruchomieniu."
+"Wyskakujące okna będą domyślnie ukryte dopóki nie wywołasz popup() lub "
+"dowolnej funkcji popup*(). Ustawienie ich jako widocznych jest przydatne do "
+"edycji, ale zostaną ukryte po uruchomieniu."
 
 #: scene/gui/scroll_container.cpp
 msgid ""
@@ -7930,13 +7940,15 @@ msgstr ""
 
 #: scene/gui/tree.cpp
 msgid "(Other)"
-msgstr ""
+msgstr "Inne"
 
 #: scene/main/scene_tree.cpp
 msgid ""
 "Default Environment as specified in Project Setings (Rendering -> Viewport -"
 "> Default Environment) could not be loaded."
 msgstr ""
+"Domyślne Środowisko określone w Ustawieniach Projektu (Renderowanie -> "
+"Viewport -> Domyślne Środowisko) nie mogło zostać załadowane."
 
 #: scene/main/viewport.cpp
 msgid ""
@@ -7956,7 +7968,7 @@ msgstr "Błąd przy inicjalizacji FreeType."
 
 #: scene/resources/dynamic_font.cpp
 msgid "Unknown font format."
-msgstr "Nieznany format fontu."
+msgstr "Nieznany format czcionki."
 
 #: scene/resources/dynamic_font.cpp
 msgid "Error loading font."

+ 23 - 28
editor/translations/pt_BR.po

@@ -24,8 +24,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2017-11-25 01:23+0000\n"
-"Last-Translator: anonymous <>\n"
+"PO-Revision-Date: 2017-12-20 15:43+0000\n"
+"Last-Translator: Guilherme Felipe C G Silva <[email protected]>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
@@ -33,7 +33,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.18\n"
 
 #: editor/animation_editor.cpp
 msgid "Disabled"
@@ -1155,9 +1155,8 @@ msgid "File Exists, Overwrite?"
 msgstr "O arquivo existe. Sobrescrever?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Criar Pasta"
+msgstr "Selecione a Pasta Atual"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1546,14 +1545,12 @@ msgstr ""
 "esse procedimento."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Expandir tudo"
+msgstr "Expandir todas as propriedades"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Recolher tudo"
+msgstr "Recolher todas as propriedades"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -2029,7 +2026,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Sync Script Changes"
-msgstr "Sincronizar Mudanças no Script"
+msgstr "Sincronizar Alterações no Script"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2489,7 +2486,7 @@ msgstr "Sol. Falhou."
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Redirect Loop."
-msgstr "Redirecionar Loop."
+msgstr "Loop de Redirecionamento."
 
 #: editor/export_template_manager.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -3040,54 +3037,51 @@ msgstr "Copiar Animação"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Papel Vegetal"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Ativar Papel Vegetal"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Seções:"
+msgstr "Direções"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Colar"
+msgstr "Passado"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Funcionalidades"
+msgstr "Futuro"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Profundidade"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 passo"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 passos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 passos"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Apenas Diferenças"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Forçar Módulo Branco"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Incluir Gizmos (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -5988,6 +5982,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"Você não tem nenhum projeto atualmente.\n"
+"Gostaria de explorar os projetos de exemplo oficiais na Biblioteca de Assets?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7823,9 +7819,8 @@ msgid "Please Confirm..."
 msgstr "Confirme Por Favor..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Selecionar Mtéodo"
+msgstr "Selecionar esta Pasta"
 
 #: scene/gui/popup.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 149 - 160
editor/translations/pt_PT.po


+ 23 - 28
editor/translations/ru.po

@@ -17,8 +17,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-22 20:31+0000\n"
-"Last-Translator: outbools <drag4e@yandex.ru>\n"
+"PO-Revision-Date: 2017-11-29 10:40+0000\n"
+"Last-Translator: ijet <my-ijet@mail.ru>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
@@ -1151,9 +1151,8 @@ msgid "File Exists, Overwrite?"
 msgstr "Файл существует, перезаписать?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "Создать папку"
+msgstr "Выбрать текущую папку"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1543,14 +1542,12 @@ msgstr ""
 "понять этот процесс."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "Развернуть все"
+msgstr "Развернуть все свойства"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "Свернуть все"
+msgstr "Свернуть все свойства"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -3033,54 +3030,51 @@ msgstr "Копировать анимацию"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "Режим кальки"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Включить режим кальки"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "Разделы:"
+msgstr "Направления"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "Вставить"
+msgstr "Прошлые"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "Свойства"
+msgstr "Будущие"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "Глубина"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 шаг"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 шага"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 шага"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "Только разница"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "Принудительно раскрашивание белым"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Включать 3D гизмо"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -3837,7 +3831,7 @@ msgstr "Удерживайте Shift, чтобы изменить касател
 
 #: editor/plugins/gi_probe_editor_plugin.cpp
 msgid "Bake GI Probe"
-msgstr "Запечь GI Probe"
+msgstr "Запечь GI пробу"
 
 #: editor/plugins/gradient_editor_plugin.cpp
 msgid "Add/Remove Color Ramp Point"
@@ -5065,7 +5059,7 @@ msgstr "Вершины"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "FPS"
-msgstr "Кадров/сек"
+msgstr "FPS"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Align with view"
@@ -5969,6 +5963,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"В настоящее время у вас нет каких-либо проектов.\n"
+"Хотите изучить официальные примеры в библиотеке шаблонов?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7056,7 +7052,7 @@ msgstr "Этаж:"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Grid Map"
-msgstr "Сетка"
+msgstr "Сеточная карта"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 msgid "Snap View"
@@ -7804,9 +7800,8 @@ msgid "Please Confirm..."
 msgstr "Подтверждение..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Выбрать метод"
+msgstr "Выбрать эту папку"
 
 #: scene/gui/popup.cpp
 msgid ""

+ 27 - 22
editor/translations/sl.po

@@ -4,13 +4,14 @@
 # This file is distributed under the same license as the Godot source code.
 #
 # matevž lapajne <[email protected]>, 2016-2017.
+# Matjaž Vitas <[email protected]>, 2017.
 # Simon Šander <[email protected]>, 2017.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-29 08:12+0000\n"
-"Last-Translator: matevž lapajne <sivar.lapajne@gmail.com>\n"
+"PO-Revision-Date: 2017-12-07 02:49+0000\n"
+"Last-Translator: Matjaž Vitas <matjaz.vitas@gmail.com>\n"
 "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/sl/>\n"
 "Language: sl\n"
@@ -69,9 +70,8 @@ msgid "Remove Anim Track"
 msgstr ""
 
 #: editor/animation_editor.cpp
-#, fuzzy
 msgid "Set Transitions to:"
-msgstr "Izberi Prevod:"
+msgstr "Nastavite Prehode na:"
 
 #: editor/animation_editor.cpp
 msgid "Anim Track Rename"
@@ -90,12 +90,14 @@ msgid "Anim Track Change Wrap Mode"
 msgstr ""
 
 #: editor/animation_editor.cpp
+#, fuzzy
 msgid "Edit Node Curve"
-msgstr ""
+msgstr "Uredi Node Krivuljo"
 
 #: editor/animation_editor.cpp
+#, fuzzy
 msgid "Edit Selection Curve"
-msgstr ""
+msgstr "Uredi Izbor Krivulje"
 
 #: editor/animation_editor.cpp
 msgid "Anim Delete Keys"
@@ -177,11 +179,11 @@ msgstr ""
 
 #: editor/animation_editor.cpp
 msgid "Transitions"
-msgstr ""
+msgstr "Prehodi"
 
 #: editor/animation_editor.cpp
 msgid "Optimize Animation"
-msgstr ""
+msgstr "Optimiziraj Animacijo"
 
 #: editor/animation_editor.cpp
 msgid "Clean-Up Animation"
@@ -202,7 +204,7 @@ msgstr ""
 #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
 #: editor/script_create_dialog.cpp
 msgid "Create"
-msgstr "Naredi"
+msgstr "Ustvari"
 
 #: editor/animation_editor.cpp
 msgid "Anim Create & Insert"
@@ -338,11 +340,11 @@ msgstr ""
 
 #: editor/animation_editor.cpp
 msgid "Clean-up all animations"
-msgstr ""
+msgstr "Pobriši vse animacije"
 
 #: editor/animation_editor.cpp
 msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Izbriši Animacij(o/e) (BREZ VRNITVE)"
 
 #: editor/animation_editor.cpp
 msgid "Clean-Up"
@@ -7633,24 +7635,24 @@ msgstr ""
 
 #: scene/gui/color_picker.cpp
 msgid "Add current color as a preset"
-msgstr ""
+msgstr "Dodaj trenutno barvo za prednastavitev"
 
 #: scene/gui/dialogs.cpp
 msgid "Cancel"
-msgstr ""
+msgstr "Prekliči"
 
 #: scene/gui/dialogs.cpp
 msgid "Alert!"
-msgstr ""
+msgstr "Opozorilo!"
 
 #: scene/gui/dialogs.cpp
+#, fuzzy
 msgid "Please Confirm..."
-msgstr ""
+msgstr "Potrdite..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "Dodaj Setter Lastnost"
+msgstr "Izberite mapo"
 
 #: scene/gui/popup.cpp
 msgid ""
@@ -7658,6 +7660,9 @@ msgid ""
 "functions. Making them visible for editing is fine though, but they will "
 "hide upon running."
 msgstr ""
+"Pojavna okna se bodo po privzeti nastavitvi skrila, razen ob klicu popup() "
+"ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je "
+"sprejemljivo, vendar se bodo ob zagonu skrila."
 
 #: scene/gui/scroll_container.cpp
 msgid ""
@@ -7668,7 +7673,7 @@ msgstr ""
 
 #: scene/gui/tree.cpp
 msgid "(Other)"
-msgstr ""
+msgstr "(Ostalo)"
 
 #: scene/main/scene_tree.cpp
 msgid ""
@@ -7686,19 +7691,19 @@ msgstr ""
 
 #: scene/resources/dynamic_font.cpp
 msgid "Error initializing FreeType."
-msgstr ""
+msgstr "Napaka pri inicializaciji FreeType."
 
 #: scene/resources/dynamic_font.cpp
 msgid "Unknown font format."
-msgstr ""
+msgstr "Neznani format pisave."
 
 #: scene/resources/dynamic_font.cpp
 msgid "Error loading font."
-msgstr ""
+msgstr "Napaka naložitve pisave."
 
 #: scene/resources/dynamic_font.cpp
 msgid "Invalid font size."
-msgstr ""
+msgstr "Neveljavna velikost pisave."
 
 #, fuzzy
 #~ msgid "Invalid unique name."

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 171 - 177
editor/translations/sr_Cyrl.po


+ 2 - 3
editor/translations/sv.po

@@ -9,7 +9,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-29 08:13+0000\n"
+"PO-Revision-Date: 2017-12-01 23:50+0000\n"
 "Last-Translator: bergmarklund <[email protected]>\n"
 "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/sv/>\n"
@@ -1553,9 +1553,8 @@ msgstr "Spara Resurs Som.."
 
 #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
 #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "I see.."
-msgstr "Jag ser.."
+msgstr "Jag förstår.."
 
 #: editor/editor_node.cpp
 #, fuzzy

+ 7620 - 0
editor/translations/ta.po

@@ -0,0 +1,7620 @@
+# Tamil translation of the Godot Engine editor
+# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
+# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+#
+# Senthil Kumar K <[email protected]>, 2017.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2017-12-20 15:43+0000\n"
+"Last-Translator: Senthil Kumar K <[email protected]>\n"
+"Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/"
+"ta/>\n"
+"Language: ta\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.18\n"
+
+#: editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "முடக்கப்பட்டது"
+
+#: editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "மாற்றம் அசைவூட்டு"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "உருமாற்றம் அசைவூட்டு"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "மாற்ற மதிப்பு அசைவூட்டு"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "மாற்ற அழைப்பு அசைவூட்டு"
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "அசைவூட்டு பாதை சேர்"
+
+#: editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "அசைவூட்டு போலிபச்சாவிகள்"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "அசைவூட்டு பாதையை மேலே நகர்த்து"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "அசைவூட்டு பாதையை கீழே நகர்த்து"
+
+#: editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "அசைவூட்டு பாதையை நீக்கு"
+
+#: editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "மாற்றங்களை இதற்கு அமை:"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "அசைவூட்டு பாதைக்கு மறுபெயர் இடு"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "அசைவூட்டு பாதை [interpolation]யை மாற்று"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "அசைவூட்டு பாதை மதிப்பு[value] விதம் மாற்று"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Wrap Mode"
+msgstr "அசைவூட்டு பாதை மறை[wrap] விதம் மாற்று"
+
+#: editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "கணு வளைவை[Node Curve] திருத்து"
+
+#: editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "தேர்வு வளைவை [Selection Curve] திருத்து"
+
+#: editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:\n"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:\n"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum  "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Invalid version.txt format inside templates. Revision is not a valid "
+"identifier."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:\n"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't write file."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Conect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: "
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"\n"
+"Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself.\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:\n"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Rename.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Folder.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Create a new polygon from scratch"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Delete points"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggles snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag pivot from mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set pivot at mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid ""
+"No OccluderPolygon2D resource on this node.\n"
+"Create and assign one?"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh.\n"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Close and save changes?\n"
+"\""
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with external editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)\n"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme.."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted: "
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add.."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Your project will be created in a non empty folder (you might want to create "
+"a new folder)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a folder that does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid " "
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't get project.godot in the project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 6"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 7"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 8"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 9"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Can't contain '/' or ':'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s)\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gd_native_library_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:\n"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:\n"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overriden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overriden by "
+"the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Select this Folder"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Setings (Rendering -> Viewport -"
+"> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""

+ 22 - 27
editor/translations/th.po

@@ -9,7 +9,7 @@
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-28 13:50+0000\n"
+"PO-Revision-Date: 2017-12-03 07:50+0000\n"
 "Last-Translator: Kaveeta Vivatchai <[email protected]>\n"
 "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
 "th/>\n"
@@ -844,7 +844,7 @@ msgstr "ลำโพง"
 
 #: editor/editor_audio_buses.cpp
 msgid "Add Effect"
-msgstr "เพิ่มเอฟเฟกต์"
+msgstr "เอฟเฟกต์"
 
 #: editor/editor_audio_buses.cpp
 msgid "Rename Audio Bus"
@@ -880,7 +880,7 @@ msgstr "ลบเอฟเฟกต์เสียง"
 
 #: editor/editor_audio_buses.cpp
 msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr "Audio Bus, ลากและวางเพื่อย้ายตำแหน่ง"
+msgstr "Audio Bus ลากและวางเพื่อย้ายตำแหน่ง"
 
 #: editor/editor_audio_buses.cpp
 msgid "Solo"
@@ -953,7 +953,7 @@ msgstr "ไม่พบไฟล์ 'res://default_bus_layout.tres'"
 
 #: editor/editor_audio_buses.cpp
 msgid "Invalid file, not an audio bus layout."
-msgstr "ไฟล์ไม่ถูกต้อง, ไม่ใช่เลย์เอาต์ของ Audio Bus"
+msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus"
 
 #: editor/editor_audio_buses.cpp
 msgid "Add Bus"
@@ -1132,9 +1132,8 @@ msgid "File Exists, Overwrite?"
 msgstr "มีไฟล์นี้อยู่แล้ว จะเขียนทับหรือไม่?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "สร้างโฟลเดอร์"
+msgstr "เลือกโฟลเดอร์ปัจจุบัน"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1512,14 +1511,12 @@ msgstr ""
 "อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการแก้ไขจุดบกพร่อง"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "ขยายโฟลเดอร์"
+msgstr "ขยายคุณสมบัติทั้งหมด"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "ยุบโฟลเดอร์"
+msgstr "ยุบคุณสมบัติทั้งหมด"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -2969,54 +2966,51 @@ msgstr "คัดลอกแอนิเมชัน"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "ภาพเงาการเคลื่อนไหว"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "เปิดภาพเงาการเคลื่อนไหว"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "หัวข้อ:"
+msgstr "ทิศทาง"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "วาง"
+msgstr "อดีต"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Future"
-msgstr "ฟีเจอร์"
+msgstr "อนาคต"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "ความลึก"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1 ระดับ"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2 ระดับ"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3 ระดับ"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
-msgstr ""
+msgstr "เฉพาะที่แตกต่าง"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Force White Modulate"
-msgstr ""
+msgstr "บังคับระดับสีขาว"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "รวมสัญลักษณ์ (3D)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Create New Animation"
@@ -5896,6 +5890,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"คุณยังไม่มีโปรเจกต์ใดๆ\n"
+"ต้องการสำรวจโปรเจกต์ตัวอย่างในแหล่งรวมทรัพยากรหรือไม่?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -7672,9 +7668,8 @@ msgid "Please Confirm..."
 msgstr "กรุณายืนยัน..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select this Folder"
-msgstr "เลือกเมท็อด"
+msgstr "เลือกโฟลเดอร์นี้"
 
 #: scene/gui/popup.cpp
 msgid ""

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 129 - 136
editor/translations/tr.po


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 237 - 182
editor/translations/uk.po


+ 27 - 43
editor/translations/zh_CN.po

@@ -23,8 +23,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-11-27 10:44+0000\n"
-"Last-Translator: dragonandy <dragonandy@foxmail.com>\n"
+"PO-Revision-Date: 2017-12-10 10:33+0000\n"
+"Last-Translator: Geequlim <geequlim@gmail.com>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
 "Language: zh_CN\n"
@@ -1140,9 +1140,8 @@ msgid "File Exists, Overwrite?"
 msgstr "文件已存在,确定要覆盖它吗?"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Select Current Folder"
-msgstr "新建目录"
+msgstr "选择当前目录"
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "All Recognized"
@@ -1516,7 +1515,6 @@ msgstr ""
 "请阅读与导入场景相关的文档, 以便更好地理解此工作流。"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid ""
 "This is a remote object so changes to it will not be kept.\n"
 "Please read the documentation relevant to debugging to better understand "
@@ -1526,14 +1524,12 @@ msgstr ""
 "请阅读与调试相关的文档,以便更好地理解这个工作流。"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand all properties"
-msgstr "展开所有"
+msgstr "展开所有属性"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Collapse all properties"
-msgstr "收起所有"
+msgstr "收起所有属性"
 
 #: editor/editor_node.cpp
 msgid "Copy Params"
@@ -1783,19 +1779,16 @@ msgid "Switch Scene Tab"
 msgstr "切换场景标签页"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "%d more files or folders"
-msgstr "%d个文件或目录未展示"
+msgstr "%d 个文件或目录未展示"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "%d more folders"
-msgstr "%d个目录未展示"
+msgstr "%d 个目录未展示"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "%d more files"
-msgstr "%d个文件未展示"
+msgstr "%d 个文件未展示"
 
 #: editor/editor_node.cpp
 msgid "Dock Position"
@@ -2696,9 +2689,8 @@ msgid "Import as Single Scene"
 msgstr "导入为独立场景"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import with Separate Animations"
-msgstr "导入独立动画"
+msgstr "导入独立动画"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Import with Separate Materials"
@@ -2713,19 +2705,16 @@ msgid "Import with Separate Objects+Materials"
 msgstr "导入独立物体 + 材质"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import with Separate Objects+Animations"
-msgstr "导入独立物体 + 动画"
+msgstr "导入独立物体+动画"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import with Separate Materials+Animations"
-msgstr "导入独立材质 + 动画"
+msgstr "导入独立材质+动画"
 
 #: editor/import/resource_importer_scene.cpp
-#, fuzzy
 msgid "Import with Separate Objects+Materials+Animations"
-msgstr "导入独立物体 + 材质 + 动画"
+msgstr "导入独立物体+材质+动画"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Import as Multiple Scenes"
@@ -2990,21 +2979,19 @@ msgstr "拷贝动画"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Onion Skinning"
-msgstr ""
+msgstr "洋葱皮(Onion Skining)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "启用洋葱皮(Onion Skinning)"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Directions"
-msgstr "选项:"
+msgstr "方向"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
 msgid "Past"
-msgstr "粘贴"
+msgstr "穿过"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 #, fuzzy
@@ -3013,19 +3000,19 @@ msgstr "功能"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Depth"
-msgstr ""
+msgstr "深度"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "1 step"
-msgstr ""
+msgstr "1步"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "2 steps"
-msgstr ""
+msgstr "2步"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "3 steps"
-msgstr ""
+msgstr "3步"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Differences Only"
@@ -4482,9 +4469,8 @@ msgid " Class Reference"
 msgstr " 类引用"
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "Sort"
-msgstr "排序:"
+msgstr "排序"
 
 #: editor/plugins/script_editor_plugin.cpp
 #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -5943,6 +5929,8 @@ msgid ""
 "You don't currently have any projects.\n"
 "Would you like to explore the official example projects in the Asset Library?"
 msgstr ""
+"您目前没有任何项目。\n"
+"是否要打开资源商店浏览官方样例项目?"
 
 #: editor/project_settings_editor.cpp
 msgid "Key "
@@ -6098,9 +6086,8 @@ msgid "Select a setting item first!"
 msgstr "请先选择一个设置项目 !"
 
 #: editor/project_settings_editor.cpp
-#, fuzzy
 msgid "No property '%s' exists."
-msgstr "没有属性 '%s'"
+msgstr "属性 '%s' 不存在"
 
 #: editor/project_settings_editor.cpp
 msgid "Setting '%s' is internal, and it can't be deleted."
@@ -6579,9 +6566,8 @@ msgid "Remote"
 msgstr "移除"
 
 #: editor/scene_tree_dock.cpp
-#, fuzzy
 msgid "Local"
-msgstr "地"
+msgstr "地"
 
 #: editor/scene_tree_dock.cpp
 msgid "Clear Inheritance? (No Undo!)"
@@ -7025,9 +7011,8 @@ msgid "GridMap Duplicate Selection"
 msgstr "复制选中项"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
 msgid "Floor:"
-msgstr "目录:"
+msgstr "地板:"
 
 #: modules/gridmap/grid_map_editor_plugin.cpp
 #, fuzzy
@@ -7769,9 +7754,8 @@ msgstr ""
 "寸。"
 
 #: scene/gui/tree.cpp
-#, fuzzy
 msgid "(Other)"
-msgstr "(其它)"
+msgstr "(其它)"
 
 #: scene/main/scene_tree.cpp
 msgid ""

Một số tệp đã không được hiển thị bởi vì quá nhiều tập tin thay đổi trong này khác